XCOM 2
Commissar Lord Bernn Voice Pack
14 Comments
TheDokuganryu 8 Jul, 2019 @ 5:04pm 
i wish some one would make his outfit
ComradeOrder  [author] 27 Feb, 2018 @ 10:36am 
@allclayismein Just for the record, I did make a voice pack for Castor, but not Diomedes. Besides that, the only other thing I can think of is the difference between concealed movement and nonconcealed movement, the former of which, should default to the latter, so that shouldn't be an issue anyways. Unfortunately I don't have the mod tools installed at the moment, and I'm really strapped for disk space right now because I'm having to use my only secondary storage solution as a backup while I try to fix a complete hard drive failure on my desktop, so I won't be able to actually attempt to directly solve the problem for some time now. I will however try to test this issue myself as I do still have XCOM2 installed, and I can at least attempt to determine if there is a real problem with my mod or if this is some kind of isolated bug due to other problems. Barring that, the only other general troubleshooting advice is to verify the cache and reinstall, though YMMV with that.
High Lord Pickle Pee 26 Feb, 2018 @ 3:38pm 
@ComradeOrder A quarter of the time, he doesn't say anything when i move him. He rarely ever says anything when attacking/scoring a kill, and even less so when doing other actions (overwatch, hacking, activating an ability). I even tried another playthrough to fix it, no results. A real shame, My favorate 40k quotes are from him.

I do ,in fact, have several voice mods downloaded. Including your Castor and Diomedes packs. To list the others:
> all 9 tf2 characters
> Lelouche from Code Ment
> Suzaku from Code Ment
> Bronson
> Captain Price
> Viktor Reznov
> Medal of Honor national special forces
> Arnold Schwarzenegger
> Solaire of Astora
> Filthy Frank & Friends
> Pyrocynical
> Nostalgia Critic
>IF from Hyperdimension Neptunia

All these voicepacks work like a charm; Saying a lne while doing every action (except if one was already said in the window of time you mentioned). Bernn just seems realy shy. And in case you ask, no, I dont have wotc.
ComradeOrder  [author] 26 Feb, 2018 @ 10:01am 
@allclayismein Can you describe the problem in a little bit more detail? Are you just playing the game normal and it's a trend you've noticed or have you tried to isolate it down to just him? It's worth noting the game has a limit on the volume (ie quantity) of voice lines that can be played in a set window of time, so if you're clicking around on all your units it's possible that his aren't playing because someone else has spoken recently. Are you using any other voice mods (including my others) and having similar problems with them or is it just this one? As far as I'm aware there's no setting controlling this except what triggers are populated and which ones aren't, and all the most common ones should be covered.
High Lord Pickle Pee 23 Feb, 2018 @ 6:18pm 
I have a problem with this mod where Bernn hardly ever talks when everyone else's voice lines are fine
Arkan 2 Jul, 2017 @ 11:16am 
"For the Emperor" :orb::DarkOphelia:
S A S A G E Y A O 13 Jun, 2017 @ 8:19pm 
The only issue i have with this mod is LORD is not spelled in all caps. Otherwise, drive me closer so I can hit them with my sword.
Barrelmaker 26 Feb, 2017 @ 4:19pm 
M. Bison! What are you doing here?
For the Imperium!
YeetMeizter™ 25 Feb, 2017 @ 3:58am 
finaly, something to make my warhammer: 40k run more than just 10 space marines
Arkhangel 12 Feb, 2017 @ 6:08pm 
"Build me a tank So I can be driven closer to hit them with my sword!"
VertigoJockey 12 Feb, 2017 @ 6:02pm 
Now if only we had a tank to drive him closer so he can hit people with his sword.
Kahvipannu 11 Feb, 2017 @ 11:29pm 
Thanks, Commissar is ridiculous, and awesome.

There is glory in our pain!
ComradeOrder  [author] 11 Feb, 2017 @ 5:25pm 
As stated in description I plan on making one if possible but that may not presently be doable.
Oh Deer 11 Feb, 2017 @ 5:15pm 
Got a youtube demo of it?