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I would love to see a version of this made for RPGO
As far as classmods for WotC go, I will keep focusing on my A Better Barracks overhaul.
I might do that for the Alien Hunter as well, but a) it's below ABA on the list of priorities, so it may take a while and b) it would be as a new mod. This one works perfectly fine for vanilla and i want it to stay that way.
Anyway, a suggestion for you because perhaps you are better at code than I am, I was trying to intregrate the mod that was create that lets the hunter pick up their axe after being thrown into a perk, but I could not figure out how to make that work. If you could, I think it would make the hunter more unique and allow differnet playstyles.
I don't know if that will still display it in the character pool creator, though. Maybe try tricksing around a bit, creating your guy in the character pool and afterwards setting those values to zero would do the trick?
I hope that helps!
If i want to make this class exclusive to one of my soldiers... In resume, take it away from the Guerrila Training Options. But still usable in the character pool creation. With synergy with the Mod [USE MY CLASS]
Where do i go and what do i do?
I mean, since there's only one of those sets... i think i will only use in one of my soldiers. ^^
Thank you in Advance.
(Sadly, i had to rewrite this message i couple times... there's no edit function in Steam unfortunally. XD)
Maybe try unsubbing and resubbing to push the Alien Hunter to the back of your load order.
I made the AH a scout class as a nod towards the Shadowkeeper. In LW2, an AH could go in the field wielding a Boltcaster, an Axe and a Shadowkeeper. Pistol skills + Stealth was a bit of a thing when i made the class and building that around the Shadowkeeper was on my mind when i made the skills. Stealth is also one of the things that are particularly useful against the rulers, which makes all kinds of thematic sense for the AH.
I think Center Mass should be swapped for something else that improves crit / aim. The Boltcaster already does enough base damage, the problem is crit chance, so if this will compete with the Sharpshooter it needs a bit more crit chance.
You could also forget that idea and maybe instead improve the chance to stun a bit, + 15% or so would be nice and offer more utility. You could offer a hatchet increased chance to stun as well as boltcaster, mutually exclusive.
Also, I really didn't understand the attempt to make this a scout / concealment class. I just don't think it fits well. It would be nice to have more perks that can improve the hatchet / boltcaster paths and just throw some tanking / utility perks in the middle.
Also, stop it with the spam.
show the vanilla perks on the page