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I tried installing this mod, then modifying the first few lines of C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\867355101\Config\XComAI.ini in an attempt to make panic never happen:
[XComGame.X2AIBTBehaviorTree]
; Root replacement.
-Behaviors=(BehaviorName=PanickedRoot, NodeType=Selector, Child[0]=Panicked_FirstAction, Child[1]=Panicked_LastAction, Child[2]=SkipMove)
+Behaviors=(BehaviorName=PanickedRoot, NodeType=StatCondition, Param[0]=eStat_HP, Param[1]="<", Param[2]="0%")
2However, this seems to have no effect -- sectoids can panic my soldiers, and they also collapse like idiots the moment one of their friends breaks a fingernail.
Can you see any problems with my approach, or suggest a simpler workaround?
Unit panics
Unit has 50% or less HP at the time it does
Unit rolls 10% on a D100
Unit needs a valid target if its firing on enemies or allies
Is there maybe a way to make the ini editable so they can't dash with 2 movements, for those of us who don't use red fog?? :)
Regardless thanks for this and all the other great mods :)
Glad to see you had time to do this, working well. Seems to be a little more towards the enemy than the last version for vanilla. Could just be my luck and the angles on the Ayyys.
Note that the Panic Root ALSO applies to Aliens and ADVENT just as it does to you.