XCOM 2
Legacy Tactical X4
133 Comments
CaptSternn 1 Jul, 2020 @ 1:45am 
here bcus I searched 4 Bebop
Snip3s 8 Mar, 2018 @ 1:37am 
all g i found it again however i need to fix my wotc dlc because i installed the rpg mod you made and now no mod works on the WOTC @Musashi
Musashi  [author] 8 Mar, 2018 @ 1:00am 
There is a wotc version. Click on my workshop to find it.
Snip3s 7 Mar, 2018 @ 11:29pm 
@musashi does this work with WOTC
Rex 14 Sep, 2017 @ 6:41am 
I would love to see a tutorial on how you created this Item! I'm making a Breacher class and this would be perfect for it. Really cool work.
teh1archon 8 Sep, 2017 @ 6:38am 
Works with WotC?
Warmach1ne32 30 Aug, 2017 @ 12:19am 
I think it would be fun if the Tactical X4s are like Rainbow 6's Nitro Cell. Acts like a grenade but with maybe half the range or like Reaper's claymore. That way you don't need to run to a wall, place it then run away from the blast zone but then your demolisher is out of actions.

Reaper Claymores should be like the real-life verson where you deploy it but it shoot shrapnel in a cone like the Shredder gun Heavy weapon that you have to set the direction for 1st.
shadowsoyaca 29 Aug, 2017 @ 7:32pm 
Out of curiosity, will this be updated for WotC? The only reason I ask is because not all of the mods for XCOM 2 are going to be updated and will remain for the nonWotC expansion. Not trying to pry, just wanted to ask a question. :/
Sкiткj3ll 9 Aug, 2017 @ 7:51am 
@Warmach1ne32 I've successfully had enemies patrol into them while concealed. So I guess ambushes is one way.
Ninja-454 8 Aug, 2017 @ 3:02am 
I find the best use for environmental damaging weapons is actually in defense missions, such as Haven defense missions. Lock a building or corner down, use the explosives to destroy any plausible cover that can be utilized by advancing enemy forces.
Warmach1ne32 6 Aug, 2017 @ 1:24am 
Does anyone have any tips on how to effectively use this in-game? I've tried setting it as traps for reinforcements but I they always move away enough to not get caught in the blast. Now I'm using them mainly to blow up walls in buildings for entry.
Vlad_1492 20 Jul, 2017 @ 4:01pm 
Looks like the .ini allows you to turn off breaking concealment. And some other interesting things.
Cool mod!

Now off to demolish some relays
Arkan 2 Jul, 2017 @ 11:12am 
holy mother of god, this mid is so c00l :GoBoom:
Phantom 12 Jun, 2017 @ 8:12am 
okay now i read the description says triggering will break concealment. So the ingame description says it do not break concealment.
Phantom 7 Jun, 2017 @ 5:42am 
Is it normal that triggering c4 breaks concealment? because the description says triggering is a free action and does not break concealment. i am playing with lw2
=[NK]= Col. Jack O'Neil 5 Jun, 2017 @ 7:57pm 
Phantom you can change that yourself in xcomx4 in the config file for the mod under c4_range I'm guessing..
Phantom 5 Jun, 2017 @ 9:11am 
can you make C4 able to throw at least for 2-4 tiles. That would be great. Often i stuck in enemy sight range for breaking concealment. I think that would be more balanced, because i have never a chance to place it. :D
Kylandor 10 May, 2017 @ 5:10am 
Thanks for the update.
Musashi  [author] 6 May, 2017 @ 6:15am 
UPDATE: Changed trigger explosives to break individual concealment because squad concealment breaks a buggy.
You can set bBreakIndividualConcealment = false in the config file to not break concealment at all.
Kylandor 5 May, 2017 @ 8:13pm 
I have a similar problem from the one Lord Yanaek mentioned. The Soldier detonating the charge remains concealed, though the rest of the squad is revealed, INCLUDING a ranger with the Phantom skill which is supposed to keep him concealed no matter what any other squadmate does, including running into detection range, opening fire, etc.

I am running true concealment mod but I am not running LW2, so this problem is an issue with vanilla as well.

Would appreciate it if you could fix this somehow.
Lord Yanaek 4 May, 2017 @ 3:58am 
Something is wrong with concealment when using this mod in LW2 (didn't test in Vanilla).
I planted some C4 then called for evac and it didn't break concealment. The when i actually triggered the C4 all the squad was revealed except the soldier who actually triggered it.

I don't have true concealment or any other mod that affects concealment and never noticed this before testing this mod.
Zenteck 2 May, 2017 @ 2:48pm 
Hmm, I promised myself no game-changing mods in my next LW2 playthrough. But this just belongs in the game.... Nice job.
Marcus 24 Apr, 2017 @ 6:44am 
i increased the start radius to 10, then you can plant outside of a building, and at a safe distance blow it, which will damage aliens inside, and give a good field of fire for your team from the outside with no cover.
Jagonchen 16 Apr, 2017 @ 8:08pm 
@Musashi, I think I found a bug. I'm running LW2 and True Concealment.

1) Running a solo mission.
2) I placed a x4.
3) I activated the x4 (free action).
4) The system shows that the soldier was revealed but the soldier remains concealed.
5) Any pod within sight activates and moves towards soldiers.
6) I throw the call sign Firebrand and the soldier remains concealed.
7) I hack and the soldier remains concealed.
Jess 8 Apr, 2017 @ 10:22am 
90% sure that isn't included, sorry buddy.
Nor Dogroth 8 Apr, 2017 @ 10:09am 
do you have a German translation included?
TM 27 Mar, 2017 @ 11:31am 
You can use a mimic beacon to lure enemies in or plant it with anyone who has phantom and also has conceal like a rogue mod class or from awc, in case you get seen.
Jess 27 Mar, 2017 @ 6:33am 
Also definitely going to test this in my LW2 game and see how well it performs... Keep it up.
Jess 27 Mar, 2017 @ 6:32am 
Interesting, Musashi so far you're probably one of my favourite XCOM 2 modders.
Musashi  [author] 27 Mar, 2017 @ 3:41am 
Planting and triggering does not make sound, explosion sound range is in the ini. Its 30 iirc
Treeson 27 Mar, 2017 @ 3:39am 
how long is the sound ranges for plating, triggering and exploding in lw2?
=[NK]= Col. Jack O'Neil 22 Mar, 2017 @ 7:23am 
use true concealment and scout around. Or have you guys lay the bomb in an area of lots of high cover, with your team waiting back, and get their attention with the bomb layer, and run back that way, most likely they'll take cover near the bomb ;)
Samantha 22 Mar, 2017 @ 3:44am 
@Oremonger, any tips on how to lure them to the planted bomb?
Oremonger 21 Mar, 2017 @ 1:17am 
@Saint, @Moola don't place it where they are, place it where they are going to be :)
Samantha 21 Mar, 2017 @ 12:17am 
@Moola that's exactly what happens to me too. I can't get close enough without being detected and if I do they will kill my soldier before being able to detonate. Even if I do manage to place it and go away the enemies have already moved before being able to trigger it, I don't think I know what the correct way to use it is
Moola 20 Mar, 2017 @ 7:44am 
My experience with using these explosives is I will move a concealed soldier up to some enemies, place the bomb, then next turn they kill my soldier before I can detonate the bomb because. The enemies ussually move out of range of the bomb before killing my soldier too...
Musashi  [author] 19 Mar, 2017 @ 4:32pm 
No the explosives are more powerfull than grenades. The drawback is you have to place it manually. @Mirror B_i
Moola 19 Mar, 2017 @ 11:58am 
Could you make it an option in the config to change it back to a free action?
Musashi  [author] 19 Mar, 2017 @ 9:09am 
That is right. It was a free action in the SpecOps class but was changed for balancing reasons @saint
Samantha 19 Mar, 2017 @ 9:05am 
I'm playing this with LW2 but planting the charges does seem to cost an action
TM 15 Mar, 2017 @ 12:32am 
Thanks for your mod. I'm having a great deal of fun with this. I did dial down the radius and damage though. Great for breaching purposes.
Moola 14 Mar, 2017 @ 12:21pm 
Trying to edit the config to make placing the explosives a free action, but not joy :/
Arkhangel 10 Mar, 2017 @ 9:31am 
@E32: that and it's Elerium-enhanced X4, so E4 is kinda a no-brainer.
Musashi  [author] 9 Mar, 2017 @ 11:58pm 
LOL actually it was an homage to you E3245
∑3245 9 Mar, 2017 @ 8:10pm 
Aw, I wished you called the E4, the C400 or C4000 instead.
Sloane Ranger 9 Mar, 2017 @ 7:24pm 
In the description it says the X4 requires the Andromedon autopsty, but I unlocked it after doing the Muton autopsy...
[BOX] Trevish 9 Mar, 2017 @ 5:50pm 
For some reason setting off the c4 is revealing soldiers that are supposed to remain concealed when the squad is revealed (and they are not the one using the c4 but the c4 user is staying concealed)
Arkhangel 9 Mar, 2017 @ 3:40pm 
@Qabal: nah, considering how much of a pain in the ass enemies in LW2 can be, that sounds more like just enough kill than overkill ;)
Musashi  [author] 9 Mar, 2017 @ 9:49am 
Update third ability (explode) is should be no longer shown in UI.
DabHand 9 Mar, 2017 @ 2:52am 
RADIALTHRONE1 3 Mar @ 2:37am
[LW2] Just created an X4 item, and it looks to have a third ability thats missing all of its text

Yep me too, after using console to add it to existing campaign.