Planetbase

Planetbase

Earth's Moon
45 Comments
CNLohr 21 Aug, 2024 @ 2:28am 
Got it down to 92 days. I wish there was a leader board for speed runs on this mod. Excellent premise and a lot of fun to try to min/max it.
poddie80 17 Jun, 2019 @ 1:57pm 
119 days to complete the mission.
CaroShio0083 25 Dec, 2018 @ 7:24pm 
I don't mind your mod it looks good
Ethanol Sax 15 Oct, 2018 @ 3:20pm 
@vas this is gay
spacealien666 1 Sep, 2018 @ 3:10pm 
This mod is very well made, the ratio of rock to flat land is perfect, the storyline is minimal yet believable and the first 2 parts of the challenge are just right however, i find the 100k coins to be way to extreme.
Heated 1 Sep, 2018 @ 5:23am 
If you subscribed it should be under the challenges tab.
Vas  [author] 1 Sep, 2018 @ 4:40am 
I'm not sure, I stopped playing this game because of its lack of modding capabilities or decent playability.
Mikhail 1 Sep, 2018 @ 3:04am 
How do i open it?i didn't find the moon after i entered the game:steamsad:
Khirman 30 Jul, 2017 @ 2:48pm 
LOL:steammocking:
Elmar 25 Jul, 2017 @ 6:08pm 
Can you remove the atmosphere and make craters?:steamhappy:
fish 9 Jul, 2017 @ 9:50am 
O and also bonjour
fish 9 Jul, 2017 @ 9:50am 
Its Thanks dude
Radalium 5 Jul, 2017 @ 12:49am 
very very good , Im french and I likes this map. Thaks
Blue Damselfly 4 Jul, 2017 @ 2:22pm 
Thanks for sharing. I see where you are coming from. Again, thanks for sharing.
DarkFaceGlow 3 Jul, 2017 @ 4:17am 
Ohhhhhh gotcha! :)
Vas  [author] 3 Jul, 2017 @ 12:02am 
Its not unfinished. 3 objectives work, the 4th is disabled since I can't make it work.
DarkFaceGlow 2 Jul, 2017 @ 4:20pm 
Gonna leave an unfinished mod?
BDC 30 Jun, 2017 @ 5:55pm 
I found it. Its in the challenges. Thanks for the help!
Vas  [author] 30 Jun, 2017 @ 5:32pm 
I believe its under scenarios, or something. I dunno, I uninstalled the game.
BDC 30 Jun, 2017 @ 5:20pm 
How do you load the planet?
Sober Mans Secret 28 Jun, 2017 @ 11:52pm 
Thanks mate, looking forward to trying this one out.
fish 28 Jun, 2017 @ 7:03am 
Verry cool but is there any danger like meteor
DART289 15 Jun, 2017 @ 7:01pm 
im gunna make this simple, thanks for putting the time into it. thanks man
Brother-Redemptor 27 May, 2017 @ 3:56pm 
Can you make factually-based "faction specific" army types for the invaders other than purple? Purple is the color of interstellar PIRATES, not actual armies. Would be neat to see also pirates that don't require an actual airlock to get into your base that can systematically disable and damage, and thus "create an opening of their own" from any of the tunnels located on your base. Good work though! Hopefully you're getting your paypal tips, sir/ma'am!
Trixi 30 Apr, 2017 @ 4:14am 
@mpd the Moon actually has a bound rotation to the earth. This means the day/night cycle is actually about 29.5 days. But whats a typical day/night cycle? every object in the solar system has it's own cycle =)
Vas  [author] 25 Apr, 2017 @ 1:18pm 
I think the no telescope comes from certain settings I did for the moon, I don't recall why though. I gave up on the game though after I figured out that it will never truly have mods.
mpd1958 25 Apr, 2017 @ 12:09pm 
Vas, love the challange so far! Just started it. A couple of questions and comments.

First, why no telescope? Without it we get no warning of Solar Flares. Colonists are dying!! lol

Second, the moon doesn't rotate on an axis so you wouldn't have the typical day night cycles, but that's no biggy. I actually prefer it this way. Just an observation.

I agree with the others as to the modding limitations, this game would be epic if there were more modable features/parameters. Hope that changes in the future!
Vas  [author] 16 Apr, 2017 @ 5:09pm 
Yea, this was meant for people who wanted a long calming game with mega super bases.
jotnar 16 Apr, 2017 @ 4:59pm 
I like this challenge up to a point. However, the 100K is so high it turns the game into something that is quite boring and just a slog to get through. Currently, up to ~60,000 credits but bored trading for every coin that comes in on trading ships and visitors just don't bring in the coins fast enough. It takes 4 to 6 ships to get a thousand coins. So maybe another 200 ships of just selecting what is to be traded. Making no other changes beside the trading for coins. No real incentive to go on.
JazHaz 21 Mar, 2017 @ 2:48pm 
Playing this at the moment. Think I've got it beat, got 500 population and 1000 prestige, but that 100,000 credits is just taking forever! Currently at 82K.
johnathen fartburgler 12 Mar, 2017 @ 4:06pm 
MODS
SpaceMonkey 7 Mar, 2017 @ 7:47pm 
you can not find it now
SpaceMonkey 7 Mar, 2017 @ 7:45pm 
i know it has poor mod support that is why i took my mod off
Vas  [author] 5 Mar, 2017 @ 7:38pm 
Might be a glitch in the game, I dunno. Had I been able to make this scenario work with you being able to land at diferent coordinates but unfortunately, game doesn't allow that. Very horrible modding support.
dpg238 5 Mar, 2017 @ 4:39pm 
So I have been playing this mod and enjoying it, but I have a colony with well over 500 people, more than 100,000 in creditts, but prestige is stuck at 869. I can build all the pyramids & signs, and host all the prestige guests I want, but it is stuck. Suggestions?
Heated 4 Mar, 2017 @ 6:57am 
What @Vas and @DrNiggle said is true and I agree 100%. However, I believe I read somewhere before I purchased this game the intent of Planetbase was to be a simple yet polished game and that expansions were probably not going to be released. Though I believe further modding would launch this game to epic proportions and should be strongly considered, when I purchased Planetbase I knew what I was getting.
Adam 2 Mar, 2017 @ 4:29pm 
What Vas said x1000. Make it further moddable. I come back to this game every few months but there's not any major changes. Let the modders really get hold of it. This game has SO much potential still locked up inside it.
Nanoelite001 2 Mar, 2017 @ 4:18am 
DrNiggle is spot on with that statement
DrNiggle 2 Mar, 2017 @ 12:58am 
I agree with you, Vas. A healthy mod community adds time, interest and long term profits for developers. But, if the game can't accomidate things like modding for new buildings, roles, components etc., the devs certainly won't make a definitive statement saying 'if you want new stuff you have to go through us'. The sad but realistic fact is that modders, while a game holds their interest, tend to produce results quickly, whereas companies, because of their need to pay their employees, work quickly only when a great deal of profit is at stake.
I hope there will be extended mod support, and further, new content from the developers, added to the game. It has such awesome potential.
Vas  [author] 1 Mar, 2017 @ 11:40am 
I very much dislike the upload system, so I don't plan to update this again. The game hit a dead end for me, there's nothing left to do, no reason to play. The game isn't replayable so I feel like I've done as much as there is in this game.

I already know how to fix the scenario's cloud thing from the comment before yours.

If you want my suggestion, make the game further modable, allowing custom buildings, custom components, custom resources, custom job types, custom trade ships/visitors/colonist ships, etc.
martiño  [developer] 1 Mar, 2017 @ 4:30am 
Hey:

- If you want no clouds making your planet based on the class M one should do the trick.
- The welfare objective seems to be broken ATM, we are working on a fix for next patch.
- If you need any support creating challenges, or have any feedback, you can contact me on Steam, or post on the forums, we monitor them frequently.
Heated 25 Feb, 2017 @ 12:03pm 
If you remove the following code from the .xml the clouds will go away...
<gameplay_modifier type="ThunderstormRisk" param="None"/>
<gameplay_modifier type="SandstormRisk" param="None"/>
<gameplay_modifier type="BlizzardRisk" param="None"/>
<gameplay_modifier type="AtmosphereDensity" param="None"/>
I assume if there are any modifiers that elude to an atmosphere the program will automatically add one. If that code is not present at all it removes the atmosphere and the background is space. As far as ReachWelfare is concerned, the code for that line is looking for whole numbers. It accepts 1, 3, 5, 8, etc. but I am not sure what an acceptable range would be. That is something the devs will have to clarify. Hope this helps.
fortrus 24 Feb, 2017 @ 12:47am 
its a shame this game has such poor mod support
Granny Annie 23 Feb, 2017 @ 9:43am 
G'day mate. I'll give it a go when I'm back into playing this game!