Sid Meier's Civilization VI

Sid Meier's Civilization VI

Tactical Camera by Tom Illar
122 Comments
myriamriv 25 Dec, 2024 @ 4:26am 
that works good
someweirdshit 10 Aug, 2023 @ 3:28pm 
Work just fine, thanks.
Balbor 17 Aug, 2022 @ 12:34am 
=[NK]= Col. Jack O'Neil Agree
I have used this mod about 1000 times and no problems
=[NK]= Col. Jack O'Neil 1 Dec, 2021 @ 5:43am 
Para, you've commented that on a few mods, none of which crash. Fix your game and mods before saying multiple mods don't work.
Dark MAGA 1 Dec, 2021 @ 4:04am 
Game crashes with this mod on start.
=[NK]= Col. Jack O'Neil 1 Aug, 2021 @ 1:26pm 
Thanks!
Dartmor  [author] 1 Aug, 2021 @ 10:46am 
Sorry for the delay if instructions were unclear for some people. Was busy with life stuff and making overhaul mod. Finally almost done.
Dartmor  [author] 1 Aug, 2021 @ 10:20am 
I fixed instructions how to change the zoom out to make it more clear. Not sure if some people have problems with fog, but I personally don't havy any. I guess it can be tweaked somehow where "fog" numbers are set.
=[NK]= Col. Jack O'Neil 11 May, 2021 @ 7:53am 
Are you sure you edited the right line?
**************________0022DE92 10 May, 2021 @ 9:50am 
@=[NK]= Col. Jack O'Neil it definitely says "and also to zoom-in closer for tiny details."
PR 17 Apr, 2021 @ 1:13am 
Hi Dartmor, I'm from GameWatcher and would like to talk with you in regard to your mods for Civ 6. Is it possible to chat via Steam or DC? Thanks :)
=[NK]= Col. Jack O'Neil 23 Mar, 2021 @ 6:43pm 
Why do you want too use a zoom out mod to make the game zoom in even closer?
**************________0022DE92 23 Mar, 2021 @ 6:27pm 
I want to keep the zoomout level default, but the given default value 600 doesn't do the job. tried to set it as 500 or 400, still looks over zoomed out.
=[NK]= Col. Jack O'Neil 14 Mar, 2021 @ 7:11am 
I'm pretty sure his instructions are clear from memory.

Isn't there a heightcurve 2?
**************________0022DE92 14 Mar, 2021 @ 3:54am 
hard to find the correct lines. can you add an annotation to the right position in the Camera.artdef, man?
STuRoK 6 Mar, 2021 @ 3:19pm 
The instructions here are unclear.
I uninstalled this and just edited the game's Camera.artdef myself.

It's not the HeightCurve2, it's just the 'HeightCurve' that you edit. That was unclear to me. I kept thinking it was the HC2. Yes, its above HC2. just confusing the way he wrote it.

Go to HeightCurve, and it's the 2nd fValue that you change.
=[NK]= Col. Jack O'Neil 6 Mar, 2021 @ 4:06am 
Pretty sure it's above the second one.
pauloel7 5 Mar, 2021 @ 11:44am 
Change <m_fValue>45.000000</m_fValue> to <m_fValue>1200</m_fValue>.
You could use any number there (Height). The instruction should read: "...And immediately above the FIRST ONE..."
Anyways, my version shows different values than what you've posted... something is off.
STuRoK 5 Mar, 2021 @ 11:07am 
I unsubbed and restarted Steam. deleted the folder then sub n checked. still 0.0 or 45.0

<Element class="AssetObjects..FloatValue">
<m_fValue>0.000000</m_fValue>
<m_ParamName text="Time"/>
</Element>
<Element class="AssetObjects..FloatValue">
<m_fValue>45.000000</m_fValue>
<m_ParamName text="Height"/>
</Element>

Which one do I change?
=[NK]= Col. Jack O'Neil 3 Mar, 2021 @ 4:06pm 
You just unsub and resub storm. It works fine
STuRoK 3 Mar, 2021 @ 12:06pm 
I was wondering why this wasn't working. I only have the base game w/o DLC's so far. Came here to check the page then went to the file indicated.
This is what mine looks like:
<m_Name text="HeightCurve2"/> <m_AppendMergedParameterCollections>false</m_AppendMergedParameterCollections>
</Element>
<Element>
<m_Fields>
<m_Values>
<Element class="AssetObjects..FloatValue">
<m_fValue>0.000000</m_fValue>
<m_ParamName text="Time"/>
</Element>
<Element class="AssetObjects..FloatValue">
<m_fValue>105.000000</m_fValue>
<m_ParamName text="Height"/>
</Element>
The value is showing 0.0000. You say it should be 600, so something changed it I guess. I'll have to wait to test a new value.
Royal Raven 16 Feb, 2021 @ 3:21pm 
@Peter34, no issues. I have been using it forever and every release no issues.
Peter34 16 Feb, 2021 @ 8:55am 
Does this mod still work, with the current version?
Royal Raven 21 Nov, 2020 @ 8:39am 
Oh, that sound cool. I can't wait to check it out.
Dartmor  [author] 21 Nov, 2020 @ 3:18am 
I am making a totally new mod. An overhaul mod for the entire game.
eaglet123 20 Nov, 2020 @ 5:38am 
Good news!
Royal Raven 17 Nov, 2020 @ 12:51pm 
Wait what? You are going to overhaul this mod?
Dartmor  [author] 10 Nov, 2020 @ 12:42am 
Overhaul mod coming soon!
=[NK]= Col. Jack O'Neil 11 Sep, 2020 @ 4:38am 
It works
gmnowels 24 Jul, 2020 @ 6:10pm 
07242020 Seems to work w/ updates w/o NF Pass.
=[NK]= Col. Jack O'Neil 2 Jul, 2020 @ 8:30pm 
Still don't see how the code will have changed..
Obi-Ron 2 Jul, 2020 @ 7:03pm 
Doesn't seem to work anymore.
=[NK]= Col. Jack O'Neil 14 Jun, 2020 @ 3:59am 
Don't see how the code will have changed
Allsimsinparis 14 Jun, 2020 @ 3:42am 
what a pity, it was so great...
Allsimsinparis 14 Jun, 2020 @ 3:41am 
doesn't work anymore with the new frontier pass DLC ??
Grego 27 Mar, 2020 @ 8:43am 
my default mfValue was like this <m_fValue>0.000000</m_fValue> and changing numbers not affecting anything. but changing the next mfvalue with the text=Height one worked well.
Moyocoya 7 Oct, 2019 @ 8:25pm 
They work fine for me too and I have 60-70 mods DL.
nzcamel 7 Oct, 2019 @ 5:34pm 
Thanks Laurana. Maybe it is something else; though I don't have many more mods to remove :/
Laurana Kanan 7 Oct, 2019 @ 2:02pm 
@nzcamel - Key bindings (incl. yields) working fine for me.
nzcamel 6 Oct, 2019 @ 3:05pm 
Seems to block some key bindings :/
Specifically (in my case) the yield key...
Lacnez 25 Sep, 2019 @ 9:16am 
@=[NK]= Col. Jack O'Neil : really sorry but again I'm a little confused. So I don't actually want to edit the zoom out its the zooming in I'd like to change. Now here is my question. the mod is subscribed so if the zoom in is already set, then why am I not able to zoom in closer? unless theres a zoom in code. but again not sure whats going on. thanks
Lacnez 25 Sep, 2019 @ 8:49am 
@=[NK]= Col. Jack O'Neil thank you friend.
Moyocoya 24 Sep, 2019 @ 11:49pm 
Ooops sorry ! Yes it works indeed. I thought I was on the "Free Camera" mod's discussion.
Laurana Kanan 24 Sep, 2019 @ 10:02pm 
@Moyocoya - It works just fine, I've been using it since the Sept. '19 update.
=[NK]= Col. Jack O'Neil 24 Sep, 2019 @ 11:55am 
@Lacnez download notepad ++ and read the description of the mod
Moyocoya 24 Sep, 2019 @ 10:20am 
This mod does not work for a long time (two firaxis updates). Unless you know how to fix it ?
Lacnez 24 Sep, 2019 @ 10:01am 
im gonna feel dumb for posting this but I'm not much of a computer savy guy so I'm not sure where to edit this file. can someone please help me with this? Thanks
Mark Loring 11 Sep, 2019 @ 1:38pm 
Don't know if this is just me, but the camera randomly zooms in and out each turn if I try to zoom in either direction. Not using any other camera mods, so figured I'd mention it here.
KeyserSoze 4 Sep, 2019 @ 1:12am 
Great mod! As the game should have been.
Moyocoya 19 Jul, 2019 @ 9:26pm 
@horseman
Thank you so much !
In fact I just did copy/past the whole file, settings are perfect for me.