Sid Meier's Civilization VI

Sid Meier's Civilization VI

Yet (not) Another Maps Pack
4.098 kommentarer
Wrakz 9. juli kl. 15:06 
This mod will no longer load maps no matter what settings you put in. Incompatible mods are not the cause because it happens with them disabled as well.
纯爱牛头人 6. juli kl. 1:01 
不知为何,现在玩的游戏,只要关掉这个mod就无法正常的创建世界,它会卡世界设置那个页面
Juglar Chilote 30. juni kl. 13:41 
this mod still working? i wanna play in a huge map but i cant
Augustd7 30. maj kl. 1:32 
agreed about the forest fires. im playing the genghis giant map, and i love how much space there is. however, siberia is perpetually on fire, and has gone up to 23 food and production per tile now. im playing as china, i've cut off mainland korea. however, they've sent settlers up to siberia and have no spread like cockroaches.

i happened to join korea in a military emergency, so i got vision, and they have a 1,000 score army that fills the screen, we weren't even in medieval era yet.

i got some vision of europe, and i can see theres already eternal forest fires taking place in eastern europe.

this map is great, but the fires make it imbalanced and impossible to play like TSL. i forget which, but i know one of the TSL earth mods in workshop addresses the fires. its too bad that isnt mandatory in every TSL map
Barsikov 23. maj kl. 9:18 
Love this mod but 'Play Europe Again' is currently unplayable. As a result of hundreds of connected forest tiles in the northeast of the Map in Russia and Scandinavia, any civilization, AI, or otherwise, that plays in Russia and Scandinavia can have several cities reaching 20 population by the Classical Era. (I'm currently playing Rome on King difficulty, it is the classical era and my largest city has half the population of Russia's smallest city)

I hoped the forest fires would be so damaging as to offset the bonuses, but at htis point Peter is chopping down forests and at this point, he has literally hundreds of farm tiles that produce nearly 20 food and 20 production each in the farmlands.

In summary, it is impossible to win on this map unless you play Russia or unless you are the world's best player. I don't know if Civ 6 mods are maintained these days, this is really the only one I ever used. Does anyone know if theres a mod that nerfs/removes entirely forest fires?
Henandi11 20. maj kl. 13:47 
Does anyone know if there are incompatible mods? When I start a normal game, everything is fine, but when using this mod, the game refuses to start and says "Error - One or more mods failed to load content"
老斑鸠 28. apr. kl. 0:54 
与“和而不同”mod冲突……
✰Vlad✰ 25. apr. kl. 10:43 
civilisations don't spawn
Feels 20. apr. kl. 8:22 
England and other parts of europe should be separate continents imo. Otherwise english colonization bonus never comes in to play, at least at hight speed.
blu.thunda 18. mar. kl. 20:53 
I see the mod works but can anyone explain how to use the bigger maps and get more civs in multiplayer with this mod?
把米吃贵 16. mar. kl. 7:18 
地图不错,但是会显著提升闪退,报错,崩溃几率
Juglar Chilote 14. mar. kl. 10:28 
Someone know if this adon work? always i try to use it i have one error
Wackiii 7. mar. kl. 14:46 
When I use the mod, the game always has only four AI opponents, regardless of how many I select before starting. I'm not sure what's causing this issue—can anyone help?
RosenRot* 6. mar. kl. 7:39 
[h1] Question for TSL[/h1]

Is PortLime's Turkey- Atatürk civ is updated for true start location?
479903282 3. mar. kl. 11:23 
我认为“随机领袖池”的体验不如原版,可否修改或者拆分成一个单独的模组?
LaStReSoRt024 24. feb. kl. 17:49 
Your mod seems to take issue with Archipelago map settings for larger maps. It keeps making continents instead lol. I've had to restart over 20 times to actually get an island.
Truck-san 23. feb. kl. 8:00 
still working in 2025?
mhrbnbngs 28. jan. kl. 11:30 
I will state that this isn't related to the asset limit bug. I used the Asset counter mod to check the amount of active assets with 30 city states and it barely scrapes 7k and anything below 8-9k should be fair game.
mhrbnbngs 28. jan. kl. 11:26 
I am using the 130x66 world map in the world editor, and I made a scenario that has 2 civilizations and 38 city states in it. However, having more than 30 active city states crashes the game during loading, giving me a "EXCEPTION_ACCESS_VIOLATION" and "Error writing address 0x00".

I was wondering if the crash is something caused by this mod and if there's any way around it.
Znous 7. jan. kl. 10:30 
Anyone know what the optimal # of civs to start with when playing Play Europe Again with true start locations?
mrp8196 2. jan. kl. 21:05 
I stated this map but it loaded a civ mod . a star wars one . He has no cities no score. it does report he has 2800 troops. also I put it on domination and score and 1500 turns am I going to have to sit on butt after turn 850. sometimes no city states spawn it always choose Aztecs which makes America hell
Санчис2809 30. dec. 2024 kl. 5:47 
Отличный мод всем советую
dingus 13. dec. 2024 kl. 6:35 
I am playing a TSL marathon game on giant Earth with around 32 civs, but no rivers spawned. Also, my game has started experiencing difficulty with crashing around turn 690. I get different outcomes with Dx11 and Dx12 launches.
BlueGohan14 11. dec. 2024 kl. 20:55 
Any chance of fixing the pioneer settler option when creating a game? Huts that give pop haven't dropped a settler in what feels like a year or more.
Metroxide 10. dec. 2024 kl. 23:08 
How do you play the Enormous map size? I don't see an option for it besides the Terra.
MrAnesk 9. dec. 2024 kl. 12:27 
there are no names of lakes and bays.
赛巴斯烧鱼丸 4. dec. 2024 kl. 12:59 
it might conflict with someother mods,i can not build any district on lands; (but works on water; it occurs while the map size is Giant(2:1). im just supposing that,if someone else had the same experience the bug can be proved
fuzion2100 3. nov. 2024 kl. 20:15 
hey, i added this mod a few days ago to play a diff map pack, i use golden age and also the one to start by wonders. plus many others.. how ever i have not been able to start by wonders after subing to this map and do not know why.
CrowBarRager 29. okt. 2024 kl. 17:09 
just a question, if I play using vanilla rules instead of GS rules will it crash the game?
H.Humpel 23. okt. 2024 kl. 9:30 
Hi,
your mod has been translated by onyxum into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
夏洛特核桃 21. okt. 2024 kl. 13:17 
订阅后领袖池消失了,试了好几次发现是这个mod的原因
18. okt. 2024 kl. 19:40 
As far as I am concerned, the transformation of the random leader is rubbish, I do not understand why the original function should be modified instead of opening up new functions, resulting in the original function can not be used, just because of this reason, this module is disabled
夏尔尕 4. okt. 2024 kl. 0:43 
I tried to create a vanilla huge size Mediterranean map using only 'YNAMP MOD', but it CRASHED, after disabling this mod it started fine. The lua.log file showed that it was indeed this mod that modified the ADVANCED SETUP that caused the problem. I was able to start the game fine a day ago, I don't know what happened, players in the comments seem to have similar problems, if you have a solution please contact me, I can't start any game now
Kev 5. sep. 2024 kl. 13:52 
I understand the confusion, I think the late game warning was there before hand but since gathering storm it doesn't seem to work on those sizes at all
Mimic 5. sep. 2024 kl. 13:50 
@Kev it specifically said late game so I expected I could play up to a certain point or maybe find a way around the crashes, either way thank you
Boluo 4. sep. 2024 kl. 19:34 
对“随机领袖池”的优化简直多此一举,这样一搞两个自定义领袖池变成一个了。
能不能把这个功能分割为单独的模组?

The modification of the 'random leader pool' is simply unnecessary, as it turns two custom leader pools into one.
Can you divide this function into separate modules?
Kev 3. sep. 2024 kl. 1:32 
@Mimic, first line of the description.
"Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous"."
Mimic 2. sep. 2024 kl. 17:41 
My game kept crashing when trying to make a game with the second to last largest world size, I was wondering if this is a common problem or if any of my other mods are conflicting.
Seamus 23. aug. 2024 kl. 20:38 
nvm i got it to work but this mod is causing ui glitch so that other civs citys nameplates wont show up or their units ui
ceiling 22. aug. 2024 kl. 19:15 
what means,can you :steammocking:speak chinese
Seamus 22. aug. 2024 kl. 17:25 
i cant create games with any maps from this mod. they jsut keep crashing. evven though like a few weeks ago i was able to actually use this mod
Kquto 21. aug. 2024 kl. 17:02 
is TLS Enormous earth not a map?
Kquto 21. aug. 2024 kl. 16:53 
was the Enormous map removed? its not in the list when i go to select my map size?
Kev 18. aug. 2024 kl. 11:43 
I did yesterday, started a Giant Earth map. Today I can't though, nothing changed either, perhaps I just got lucky with my first boot up but now it won't even load any "giant" sized map. oh well ...
The Golden Student 18. aug. 2024 kl. 5:40 
@Kev you can boot up with Giant Earth?

I don't see what it could be on my end, I have a RTX 3080 and a Ryzen 7 3600k, shouldn't be an issue
Kev 17. aug. 2024 kl. 18:15 
@Walla sorry buddy but it's something on your end, I've just booted up new game using this mod no problem.
The Golden Student 17. aug. 2024 kl. 3:08 
Does not work anymore. Tested with only this mod
土豆炖马铃薯 9. aug. 2024 kl. 20:41 
我也需要汉化!
MirinaeChoi 23. juli 2024 kl. 4:44 
This map mode doesn't include the actual city name. I checked the actual city name in the settings, but it gets the wrong name in the game. It was the worst map mode.
MimicFish 16. juli 2024 kl. 12:33 
我需要汉化!