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Also, it encourages maneuvers, flank tactics and so on if you don't want to have to rebuild your army after each battle so I like it.
Played a bit more, loved the mod more and found more situations where battle fought how they should in my opinion :)
But I don't see unbreakable units that often in my playthroughs so i'll do some testing over the next week or so with custom battles. If i can see where the problem is I'll certainly attempt to improve where I can.
And thanks again for the comments, I can only play the game so much with work and my social life so there will be things I miss. So i rely on comments from you guys to help me improve.
I am, for now, finding more more things in favor of the mod as I keep on testing it ^^
My only concern for now is units with OK leadership (75-80) will just fight to death in a lot of situations as long as you have a lord / hero and maybe one or two friendly unit around, which kinda defeats the purpose of unbreakable units. It's the only pattern I saw several times in a row while testing.
But again, pretty good work, and I don't know, maybe you can tweak a few things but overhaul it works really well.
I loved how I had to fight my way through a siege against orcs for 25 minutes and not 10, and HAD TO place my units, block streets in a way I could envelop the enemy and shoot their side if I did not want this to be a complete massacre on each side.
Thumbs up, great work man.
To start with the "bad" points, this might just need a bit of tweaking, as rear charging some archers with cav and that kind of thing will usually not work anymore (and with the really lowered damages, you won't do a lot), and matched units should maybe still flee when reaching 25 or 15% men for units with a low leadership (gobs, peasant mob...). Or maybe doing a "halfway" version a tiny tiny bit less extreme. But these are small tweaks. As I said, I started with the "bad" points but they are not that bad I am nitpicking here (maybe help you tweak a few details), and to be completly fair I did not a LOT of testing, so this might be specific stuations that I encountered that won't be the norm.
Anyway, this is how I feel the battles should be, if units are evenly matched, it should take at least a few minutes of fighting before one flees/ gets eliminated to give some tactical flexibilty.
So thats pretty much what this mod does and I think it's great, thanks a lot!