Total War: WARHAMMER

Total War: WARHAMMER

The Heart of Battle
15 Comments
Chocolate Warfare 13 Jan, 2019 @ 8:50pm 
This mod is quite awesome, thank you! I got a little problem though - often flanked units loose pretty fast morale, draw back - but then they get Morale back extremely quickly, even if they are hunted by a pack of Warhounds for example. Can this be solved somehow?
Knight123 15 Jul, 2018 @ 7:47am 
I subscribed to this mode to install it. But when I subscribe, my mode won't go down, so I can't play the game because it won't be downloaded after several hours. :(
TBR77 24 Aug, 2017 @ 12:32am 
Great - thanks for the info
Arcadius  [author] 22 Aug, 2017 @ 1:34am 
This mod works without an update, no values changed in this mod are changed with the lastest DLC/Patch.
TBR77 22 Aug, 2017 @ 1:32am 
Thanks for this mod - best one I've found to slow the pace down. Does it need an update for the Norsca dlc? Thanks
Boonkie 30 Apr, 2017 @ 7:53am 
Why isnt this up on the news feed? This is everything to make the battles
Makkhariel 10 Apr, 2017 @ 3:51am 
My point being, if you can't tweak that more, I really like the mod already, and the "fighting to death" still fits the Warhammer universe in a lot of cases so it's not a big deal.
Also, it encourages maneuvers, flank tactics and so on if you don't want to have to rebuild your army after each battle so I like it.
Played a bit more, loved the mod more and found more situations where battle fought how they should in my opinion :)
Arcadius  [author] 9 Apr, 2017 @ 11:20pm 
Thanks for the update, I believe the cav charge my have been just unlucky based on the unit mix up. Even in vanilla you would probably find a lot less impact in that scenario. In regards to your comments about morale that is very hard to get right and I have tweaked it several times since I released the mod. I can't say I've seen instances of units holding out too long when there is no chance of victory.
But I don't see unbreakable units that often in my playthroughs so i'll do some testing over the next week or so with custom battles. If i can see where the problem is I'll certainly attempt to improve where I can.
And thanks again for the comments, I can only play the game so much with work and my social life so there will be things I miss. So i rely on comments from you guys to help me improve.
Makkhariel 8 Apr, 2017 @ 11:19am 
Lancers from Cataph's Southern Realm mod (medium cav, 45 charge bonus but they indeed have a really low melee attack of 23, so nothing that surprinsing) on Orc Arrer boys who are more beefy. They managed to kill 2 in the charge, with very few HP damage on others. I have to test with other cavs, but it is doing OK against Ungor raiders for example. Not huge damages but they hold their own and make them run away quite quickly.
I am, for now, finding more more things in favor of the mod as I keep on testing it ^^

My only concern for now is units with OK leadership (75-80) will just fight to death in a lot of situations as long as you have a lord / hero and maybe one or two friendly unit around, which kinda defeats the purpose of unbreakable units. It's the only pattern I saw several times in a row while testing.

But again, pretty good work, and I don't know, maybe you can tweak a few things but overhaul it works really well.
Arcadius  [author] 8 Apr, 2017 @ 7:37am 
@makkhariel hi there and thanks for the comments. I have not actually altered damage or charges so while you may have experienced less impact from the charge this maybe due to the lowered hit chance I introduced? In this case then as you might expect some charges will result in "lower" damage but this is not common. I have not found this myself but its something worth considering, do you remember what cav was charging what archer unit?
Makkhariel 8 Apr, 2017 @ 7:01am 
For the good ones, and there are a lot, this is by far the BEST battle mod I have seen so far, after testing a lot. I am working on an overhaul and will without hesitation recommand playing with this. This is great how you managed to work around the system without touching unit stats (so high compatibility). This also seems quite balanced and is not anymore a break / rally / fight / break fest as other mods out there (not to critisize other modders, to each his preferences and they are still really good). Units will rout when in a bad situation and rally to fight when there is still a good chance for them, but still shatter quite easilly if you do the right thing.
I loved how I had to fight my way through a siege against orcs for 25 minutes and not 10, and HAD TO place my units, block streets in a way I could envelop the enemy and shoot their side if I did not want this to be a complete massacre on each side.

Thumbs up, great work man.
Makkhariel 8 Apr, 2017 @ 7:01am 
Hey.
To start with the "bad" points, this might just need a bit of tweaking, as rear charging some archers with cav and that kind of thing will usually not work anymore (and with the really lowered damages, you won't do a lot), and matched units should maybe still flee when reaching 25 or 15% men for units with a low leadership (gobs, peasant mob...). Or maybe doing a "halfway" version a tiny tiny bit less extreme. But these are small tweaks. As I said, I started with the "bad" points but they are not that bad I am nitpicking here (maybe help you tweak a few details), and to be completly fair I did not a LOT of testing, so this might be specific stuations that I encountered that won't be the norm.
Jemus 9 Mar, 2017 @ 12:09pm 
Best battle mod out there! And I've tried them all... I also tried to do one by myself but couldn't find a way which satisfied me. So congrats you did a very very very good job!
G3Nom 6 Mar, 2017 @ 7:42am 
Just tried it out for a few battles and liked what I saw! Fought as Empire against Azagh and his goblin army and they lasted a looong time but fled all at once when Azagh died. It might be due to other mods that I had installed that even gobbos fought till the last man (goblin) but they where pretty elite and i guess they had a big morale buff from their leader.

Anyway, this is how I feel the battles should be, if units are evenly matched, it should take at least a few minutes of fighting before one flees/ gets eliminated to give some tactical flexibilty.

So thats pretty much what this mod does and I think it's great, thanks a lot!
Franky 5 Mar, 2017 @ 7:24am 
Thanks for the mod, I find battles very satisfying now that battle lines can actually fight for a while without slowing down the animations like for slower battles mod. Can also confirm this mod plays nice with units mods. So yeh thanks man, getting a lot of fun from this.