Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-it would be great if you changed the names of mods that are no longer maintained, so that no one (including me) tries to use them. (IMHO)
I mean, "MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_YIELD_MODIFIER" penalizes the building by -x%, then "MODIFIER_BUILDING_YIELD_MODIFIER" corrects by the very same +x%. They both apply to all buildings of the same type across all campuses, right? Also, why is it claimed the first is not affected. Mine was, I believe. I once thought I understood that mechanic, as decreasing first and increasing after by the same percentage does not result in the original number, but a smaller one, BUT: the numbers I have in the game do not match the calculation. They are harsher. Please help?
I wonder if there is any way to slow to science advancement even more....it's just basely 600 AD in my current game, and I'm about to discover gun powder. And I only have one campus and library (although 1 was wiped out by a massive tornado storm (just poof - gone!) - but I'm about to rebuild that one and get one more on the map. I get that the Chinese invented gunpowder in 900AD, so maybe this isn't a problem after all), but I'm just curious if that's in the plan.
But I really like this - it's made the game so much more interesting (and I'm using all the mods you created, including RTT, which is also very cool and makes so much more sense! I have to have the right things to build this or that, or create certain land or naval units.)
Thanks so much!
Thank you both, now I undesrtand.
In combination with RST mod, my games are now harder, but it's a good thing. For the first time I loose my capital in two games in a row
But since at higher difficulties (Emperor for example) AIs have 12% science bonus, in combination of this mod the result is that AIs are over advantaged.
So I am just asking
No but really, as infixo said this mod does nothing to affect the difficulty. It applies to both human players and AI alike, so if you're falling behind it's not a fault of this mod.
Is this mod intended to be played at higher level of difficulty such as "Emperor"?
Cause I've tried a game with this mode and with the 16% science bonus for the AI I was far behind (56 science per turn against 12 for me).
Maybe I should play it in Prince difficulty?
to going tall before
Please don't tell me you actually think pop science was a "deciding factor"...