Sid Meier's Civilization V

Sid Meier's Civilization V

Civ 5 Era Overhual
48 Comments
Lavr Kornilov 19 Aug, 2021 @ 4:34am 
Hi! Bots do not want to build buildings out of mod (they will build a few pieces at most), which affects their progress both in culture and science. Is there a way to fix this and make it so that bots can build all buildings on an equal footing with the player?
TastyEmpire 23 Sep, 2019 @ 10:18pm 
Thanks for the mod! and dont mind these assholes who complain that your free mod does something that they dont like.
Dirtmonkey  [author] 27 Jun, 2017 @ 2:35pm 
@thetonycactus it really depends on how complete the other mod is. I'm just one guy doing this on the side so I can't put a lot of hours into it. This mod only goes into medieval era right now so if the other goes farther stick to that one and come back in a few months.
SkrimpKing 26 Jun, 2017 @ 8:20pm 
i use a similar mod to this but it has an issue with the titles of everything it ads which is a big enough issue for me to change mods.. is this a good one to use. I have all DLC's and the mod basically adds units, buildings, and wonders and techs like this one
I am who you are not. 20 Jun, 2017 @ 11:59am 
couldn't adopt rationalism until the manhattan project. 10/10 scaling.
Wameme 7 Jun, 2017 @ 12:53pm 
i know but im still T R I G G E R E D
Dirtmonkey  [author] 7 Jun, 2017 @ 12:48pm 
@Xander The Xenomorph i got plenty of vanilla civ 5 mods if you want to check them out. and it would take me 3-6 hours just to rewrite this mod to make it vanilla compatible.
Wameme 7 Jun, 2017 @ 11:32am 
thanks for making it require DLC jackass
Wideworld 26 Mar, 2017 @ 2:38pm 
K thanks
Dirtmonkey  [author] 26 Mar, 2017 @ 1:52pm 
@Neon yes without it at best you will loses about a quarter of the buildings and the units will crash your game. At worst you game will crash the second you load it
Wideworld 26 Mar, 2017 @ 1:13pm 
Do i acutally need the DLC?
Dirtmonkey  [author] 22 Mar, 2017 @ 12:17pm 
It is possible that the mod was updated @goldengoatee and with a mod this big the save file would no longer be compatible. It could be an mod conflict that I am unaware of, or a simple bug in the code. I will look into it
goldengoatee 22 Mar, 2017 @ 3:36am 
Dirtmonkey after saving the game and then trying to load it up it crashes every time just your mods I can load other standerd games and even other "modded" games but If I try to load a game with this mod it crashes the game every time. Any thoughts as to why? Is this happening to anyone else?
Dirtmonkey  [author] 13 Mar, 2017 @ 8:04pm 
@Aadu valmis | trade.tf read the mod description
Caligula to help stretch out the game. And this mod is still a work in progress the next update should hopefully add something to ritualism and basic farming
Caligula 13 Mar, 2017 @ 4:20pm 
so amy techs....why so many techs...?

also,you might wanna make Ritualism a unit or building,or atleast a yield boost(+1 faith from palace?).
Keeksu lahe juust 13 Mar, 2017 @ 12:00am 
The calender is missing
Dirtmonkey  [author] 12 Mar, 2017 @ 3:30pm 
@PoPo Panda its fixed for some but not for others. im really not sure why, but there have been a lot of other bug fixes that might have been bugging you.
PopoPanda 12 Mar, 2017 @ 3:07pm 
Is trapping fixed on this and ready to go? I saw there were some changes yesterday. I apologize for hounding you just thought this mod looked really interesting. Thanks for your time!
Dirtmonkey  [author] 12 Mar, 2017 @ 9:30am 
@ѵ‡lð僙 I knew I was forgetting something
Keeksu lahe juust 12 Mar, 2017 @ 7:08am 
why cant i learn trapping and do things
sammy 11 Mar, 2017 @ 8:39pm 
dude you forgot to add in more text
PopoPanda 11 Mar, 2017 @ 11:58am 
ok cool. ill keep subscribed, cant wait to play this xD
Dirtmonkey  [author] 11 Mar, 2017 @ 10:44am 
@PoPoPanda thats a glitch that will be fixed in the next update
PopoPanda 11 Mar, 2017 @ 10:31am 
I cant build camps to get furs. is this intended? If it is please reconsider.
goldengoatee 11 Mar, 2017 @ 3:42am 
todstutze I have the same problem but I think it stems from Trapping being taken out of the game as you need trapping to get horse back riding.
Dirtmonkey  [author] 10 Mar, 2017 @ 7:26pm 
@todstutze because those passages fit the technology. As the mod progresses the quote sources will evolve through the ages to fit the technology.
GamerMooseNC 9 Mar, 2017 @ 9:35pm 
Tech quotes have all been changed to passages from the Christian Bible...
Bethaniel 9 Mar, 2017 @ 11:32am 
i tried to use this and dirt monkeys future mod at the same time and there are two problems. 1 I can't research horse back iding second it didn't display the future techs
Dirtmonkey  [author] 9 Mar, 2017 @ 10:12am 
@derJJschonwieder I've got some time over the next week so I'm hoping to iron out the bugs
derJJschonwieder 9 Mar, 2017 @ 6:58am 
I have the same Problem: Philosophy is needed for calender and calender is needed for philosophy, so you can never research those
Dirtmonkey  [author] 9 Mar, 2017 @ 5:10am 
@Predacivs we have removed trapping from the game, but calendar as of right now should be there
Predacivs 9 Mar, 2017 @ 1:34am 
Weirdly enough calendar seems to be obtainable for the AI though (someone built Stonehenge in my current game). I had to resort to the Ingame Editor Mod for unlocking calendar and trapping since both techs wouldn't appear in my tech tree. Otherwise great mod and looking forward to it further development!
Sizeable Gentleman 8 Mar, 2017 @ 11:19pm 
It's awesome, but there are a few bugs, firstly calender is unobtainable unless you go for philosiphy (which requires calendar) and so is one of the techs leading up to education, however I can't get that at all...
SiePhi 8 Mar, 2017 @ 6:31pm 
Love that Modders are still deving for civ 5
Dirtmonkey  [author] 8 Mar, 2017 @ 5:33pm 
@kennethsw as we move into the tech tree we will be intergreting those mods into this mod
@MC Anters thunder_clan_2 and I dont have a lot of experince with custom art and would love to have a third person to help with making such icons for a project of this scale
@Predacivs there are still plenty of bugs to go around in this mod but we will work on fixing them overtime
kensw 8 Mar, 2017 @ 4:35pm 
This needs 5 of your other mods to work? Well pack - Wood fence - Castle -etc it would be better if you included these in a collection with ancient era so could dowload all at once - better yet merge them into this mod. Just a suggestion
MC Anters 8 Mar, 2017 @ 8:06am 
Very important: custom icons. It's very confusing for players to see ten different shrines in the Tech Tree
Predacivs 8 Mar, 2017 @ 6:06am 
I am just trying out this very interesting looking mod but: am I blind or is the "calendar" tech currently missing? Pottery supposedly leads to it but I don't seem able to build plantations. Thanks a lot for your efforts!
Sully Tucker 8 Mar, 2017 @ 12:19am 
You, my comrade have earned the Commie Star, for providing such efforts to this project witjout the influence of capitalism!
Dirtmonkey  [author] 6 Mar, 2017 @ 1:42pm 
@xgropo There will be a lot of moving and shaking for the tech tree and agriculture is on the list
xgropo 6 Mar, 2017 @ 1:14pm 
My want to add Fire/Cooking (~2,000,000 years) as a starting tech, rather than Agriculture (~10,000 years)
Brick 5 Mar, 2017 @ 7:57pm 
Add memes to the tech list for the information era.
Coolio 5 Mar, 2017 @ 5:18pm 
yes sheepy?
Sheepy 4 Mar, 2017 @ 8:50pm 
coolio
𝅷 4 Mar, 2017 @ 5:21pm 
you should add like sex


i will probably look back at this comment in a few years and cringe
CryptoB4LL3RDikeshSuvanaraman 3 Mar, 2017 @ 10:56pm 
Looks interesting. Dirtmonkey is really fantastic, don't we love our modders?
Dirtmonkey  [author] 3 Mar, 2017 @ 6:30pm 
Trapping will be removed in a couple updates. This is a work in progress
Silverfishv9 3 Mar, 2017 @ 2:38am 
Why are trapping and trap making completely unrelated?