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报告翻译问题
+CarryableCharacterGroups="AdventWarlock"
+CarryableCharacterGroups="BlackIceCodex"
+CarryableCharacterGroups="AshFlameViper"
You must put these under the [ExtractCorpses.ExtractCorpses_EnableCarrying] header. It'll be pretty obvious where they go when you open the file. There will be a lot of +CarryableCharacterGroups="SomeALien" lines.
To add corpses to the HQInventory use these lines in the command console:
additem Corpse_AshAdvWarlock 1
additem Corpse_AshBlackIceCodex 1
additem Corpse_AshFlameViper 1
Replace the 1 with the amount you want to add if you need more.
E:\Program Files\Steam\steamapps\workshop\content\268500\876294079\Config\XComAslynneAlienPackConfig_LW
There are a lot of variables in there that let you make adjustments to suit your preferences especially if your environment is already rich with Mods that increase difficulty. If you have any questions about anything in that file, feel free to ask!
Sorry about your Sniper!
Unfortunately, with the difficulty tweaks I'm using, the Viper and Codex have been just a little too harsh for me (I drew the line when my sniper vet was ohk'd but the Codex's Delete Virus the turn before he extracted x.x).
Thanks for the support, and keep up the good work~
~\Program Files\Steam\steamapps\workshop\content\268500\876294079\Config\XComGameData_CharacterStats
The alien sections are clearly marked. You're looking for lines that look like this:
+LeaderLevelSpawnWeights=(MinForceLevel=0, MaxForceLevel=1, SpawnWeight=<some number>)
AND
+FollowerLevelSpawnWeights=(MinForceLevel=0, MaxForceLevel=1, SpawnWeight=<some number>)
Set ALL of the SpawnWeight values to 0 in the Black ICE Codex and Flame Viper Section for all of the lines. There are quite a few lines since there is an M1, M2, and M3 version of each, but most are already 0. Be sure to make a backup of the file when you're done and move it to a safe folder. When this Mod gets updated (sometime this weekend), you'll need to restore your changes from your backup (just copy and paste it back into the Mod folder). You can do this mid-campaign.
I've tried combing through the file, but I can't figure out what line, if any, would disable the spawning of certain units.
Made a russian translation of this mod:
https://drive.google.com/file/d/0B6sdUI14YQbvTUxpMGpJd3ZubDA/view?usp=sharing
I'm always looking for Feedback!
Sorry about your rookie!
Mod is pretty cool btw
How important is that?