Total War: WARHAMMER

Total War: WARHAMMER

Hunger ability for Blood Knights
34 Comments
Decomposed  [author] 2 Jul, 2017 @ 2:09pm 
@Brightest Light Not exactly trouble. I just try to "merge" my stat-tweaking mods if I can, so that my workshop isn't filled with dozens of mods that each one tweaks just one stat. I'll get to it in the next days.
Bitcoin Barry 30 Jun, 2017 @ 3:32pm 
I was hoping for a mod that ONLY gave them AP? I'm sure people would love adding aspiring champs to that one, but with chosen you can give them great weapons for armor piercing--though knights with a little better armor piercing is good, but yeah. thanks so much for responding! If it's too much trouble I understand, just figured I might as well ask.
Decomposed  [author] 29 Jun, 2017 @ 12:05pm 
@Brightest Light Hello, sure I can. I have currently made a mod that slightly tweaks the AP damage of Chosen & Chaos Knights here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=862846690

Is it OK for you if I include the Aspiring Champions in it?
Bitcoin Barry 29 Jun, 2017 @ 10:23am 
any chance you could make a mod giving aspiring champions the armor piercing ability, similar to units that have great weapons would normally have?
Decomposed  [author] 21 May, 2017 @ 2:02pm 
@Toketeus And I thank you for the heads up, I missed that table before :)
Morsrealm 21 May, 2017 @ 2:00pm 
@Decomposed Now it's working. Thank you very much.
Decomposed  [author] 21 May, 2017 @ 1:54pm 
@Toketeus I fixed a table. Can you please check again if it is working and let me know?
Morsrealm 21 May, 2017 @ 1:17pm 
Dosen't seem to be working on campaign mode.
You get fatigue immunity but no hunger.
https://ibb.co/bXaJTF
Matthias 20 May, 2017 @ 12:05am 
@Decompesed Thank you
Decomposed  [author] 19 May, 2017 @ 10:50am 
Update: The Hunger ability now works for the campaign.
Matthias 19 May, 2017 @ 3:01am 
@Decomposed you can ask the author of the mod if he allows you to use his hunger abilyty for blood knights https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=694025019&searchtext=c+of+chaos
Decomposed  [author] 29 Mar, 2017 @ 12:36am 
@zoommooz11 Many thanks, you are the man! Best of luck with your mod!!
zoommooz11 28 Mar, 2017 @ 4:58pm 
cont

The key files that are needed for a new ability (along with the text) are:

Unit_abilites
Unit_special_abilites
Unit_abilites_to_special phase juction
Units_abilites_phase_tables
land_units_to_abilites junction
special_abilites_auto_deactivate

Think that it (from memory).

Having created quite a few new abilites from scratch, it can be a bit overwheming at first, but once you get the hang of it (and in this case you do not need to add skill tree stuff, quite a bit of extra work) theres a whole workld of possiblites. :)

Cheers
zoommooz11 28 Mar, 2017 @ 4:58pm 
As drazan said, its best to create a new ability. In our mods case we created 'wh_main_unit_passive_the_hunger',. Now a couple of other points.

1. You can copy all the 'other' stuff from the original ability (ie icons) so the ability gets the same look.

2. If you create it like this, it will work, but the mouse over of the new ability won't, because its a new ability you also need to create unquie text entries and such.

Depeding on how keen you are, its not problem if you copy the relevent files from our mod 'wakes overhaul' (mind you there is a ton of other stuff to sift through, and its currently being updated, though the stuuf you are after is working fine).
Decomposed  [author] 17 Mar, 2017 @ 12:40pm 
I see, thanks again for the tips!
drazan 17 Mar, 2017 @ 11:22am 
requires_effect_enabling is only used for lords and heroes. it means that skill x has to be unlocked in the skill tree, before they will be able to have it. if you disable that function they will have it from the very start allready. since the hunger is a hero/lord skill (unlike frenzy, which is used for bth infantry and lord/heroes) the only issue you may get is: that if you disable the effect, it will also affect lords/heroes. OR you would have to create a duplicate skill with an unique id and only assign it to blood knights, and disable the box for the duplicated skill
Decomposed  [author] 17 Mar, 2017 @ 11:13am 
Thanks drazan I will try that!
drazan 17 Mar, 2017 @ 11:02am 
if you want to add the hunger to campaign, you need to set the hunger in unit_abilities_table
there you will see a box that says "requires_effect_enabling" disable that box
Matthias 15 Mar, 2017 @ 8:40am 
@decomposed OK will ask in the mod disccusion then
re vigour immunty its okay we all make mistakes
NoSkill 14 Mar, 2017 @ 12:49pm 
ok,np:)
Decomposed  [author] 14 Mar, 2017 @ 12:44pm 
@NoSkill I could, but again it would only work for Custom Battles. I don't have the experience to implement it to the campaign yet. I'll have to use other mods as guidance and my modding time is very limited atm :(
NoSkill 14 Mar, 2017 @ 12:38pm 
this mod makes the Bloodknights what they should be.Much thanks:)
Could you give Vargheists also"the Hunger"?
Decomposed  [author] 14 Mar, 2017 @ 12:31pm 
@Matthias Hi, unfortunately I don't have the experience to edit skill trees. You could ask in the mod discussions though. Also, just saw you didn't want vigour immunity in this mod, didn't notice it before, sorry.
Matthias 14 Mar, 2017 @ 10:12am 
@Decomposed up for a new mod?
if so can you make a mod the gives the tree chaos lord each orther campaing bonuses
for example archreon gets kholeks cost reduction for shaggots including his own and sigvalds bonus and the same for the orther that they get archeons and sigvald bonus for kholek including his own bonus

many thanks in advance
Matthias 4 Mar, 2017 @ 11:20am 
@Decomposed no vigour imunity for bloodknights please
Decomposed  [author] 4 Mar, 2017 @ 10:08am 
@zoommooz11 Ooops yeah you're right. It wasn't as easy as I thought. I'll have to look at your mod for guidance. Many thanks!
zoommooz11 4 Mar, 2017 @ 8:02am 
@ Decomposed

Depends on how you added the hunger. Merely give a unit the ability 'the hunger' won't work (in GC that is) as its a hero/lord promotion. You need to create a new abiliy, or more correctly a new version (quite simliar...but with a few changes) of the hunger for units if you want it in the campaign.

Feel free to look at our mod 'wakes realism' if you want to see how that's done (mind you, we have a lot of other stuff in there as well).
Decomposed  [author] 4 Mar, 2017 @ 7:32am 
@kibae0108 Strange... Maybe I missed something. I'll check again as soon as I can.
kibae0108 4 Mar, 2017 @ 7:02am 
yes i start new game and only use this mod ... faction select is ability shown but in campaign not shown this ability test vlad von carstein
Decomposed  [author] 4 Mar, 2017 @ 6:46am 
@NoSkill I'll add it if Matthias wants it, otherwise I'll make a separate private mod and send it to you.

@kibae0108 I didn't test it in GC, but I don't see why it shouldn't work. Did you start a new campaign to test it? Do you have any other mod that affects the Blood Knights in any way?
kibae0108 4 Mar, 2017 @ 6:39am 
only custome battle?, it dosen't work grand campaign
NoSkill 4 Mar, 2017 @ 5:30am 
jep
Decomposed  [author] 4 Mar, 2017 @ 5:28am 
@NoSkill You mean fatigue immunity?
NoSkill 4 Mar, 2017 @ 4:42am 
Yes, something I hoped for a long time CA would do normally.

One question though; is it possible to attach vigourregain to "the hunger"?