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Rapporter et oversættelsesproblem
Precision engineering is a special mods that only has a limited configuration and less like to interfere with other mod or the game itself.
How can Precision engineering still work after all these years, but some very small mods and with a small impact, need an update with every dlc?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2474567113
A Mod caused an error [System.Exception]
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Xml.XmlException: Document element did not appear. file:///E:/SteamLibrary/steamapps/common/Cities_Skylines/TopoLinesToggle.xml Line 1, position 1.
at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
at Mono.Xml.EntityResolvingXmlReader.Read () [0x00000] in <filename unknown>:0
at Mono.Xml.DTDValidatingReader.ReadContent () [0x00000] in <filename unknown>:0
at Mono.Xml.DTDValidatingReader.Read () [0x00000] in <filename unknown>:0
at Mono.Xml.Schema.XsdValidatingReader.Read () [0x00000] in <filename unknown>:0
.....
After the crash the game wouldn't start again before unsubbing.
When I was building tunnel through the mountain for my rail, I wanted my tunnel to either be levelled through the mountain, or have a gentle slope. I can make it levelled with MoveIt, but it's difficult to determine the right elevation where tunnel needs to exit. Same thing where I needed to see where my rails need to meet in relation to elevation when building from opposite sides.
This is useful when building rail and road network on mountain slopes and you need to make a mountain pass.
If you need any help, I would gladly help you out or explain in more detail what I mean. However, my programming knowledge is barely basic.
You have a great mod there, and I would like to see this improvement, if possible. Thanks again for the great mod :)
Train track placement is a lot easier to work on.
Thank you Komb for putting this out there for us all to use.
Peace to you my friend.
I have found that if the mod is activated in normal play mode and you press V to go into white mode you have to hold down the alt key and press T twice. This will deactivate the mod and then reactivate the mod in white mode.
If the mod is not active, access white mode as usual and then hold alt and press T to activate the mod.
The same rules apply if it is active in white mode and you press V to go back to normal play mode.
When terraforming, the topo lines are already shown, however it can be activated if you go into white mode, although some may find this a little redundent.
This is what happens when i use the mod. I hope its the same for everyone else.
Big thanks to Komb for putting this together and allowing us to use it.
I'll try to test some more to see whether I can reproduce something similar you're experiencing...