Sid Meier's Civilization VI

Sid Meier's Civilization VI

Let's Ignore Warmongering!
109 Comments
Johan 7 Sep, 2024 @ 8:22am 
Still works. You just need a new save.
yourblackness187 29 Aug, 2024 @ 1:47pm 
copied from nexus
Found a way to change this myself: open the file "Wherever you installed civ6"\Base\Assets\Gameplay\ Data\Eras.xml
Close to the top of the file you'll find the basic values for each Era, and each Era has a value called WarmongerPoints="XX" (where XX is a number).
Tweak this as you see fit. (may break save)
The Formal Goat 22 Dec, 2022 @ 7:54pm 
Has it been fixed?
Devixian-Firehawk 16 Oct, 2022 @ 4:52pm 
seems not to work anymore sadly.
Kraft 11 Mar, 2022 @ 9:13pm 
So like Jhon curtin and Ghandi may have heavy warmonger penalties but Alexander doesn't give a F
Kraft 11 Mar, 2022 @ 9:12pm 
TBH I would honestly like to see this mod but not remove it for all leaders but make it worse for some leaders while other leaders completly ignore greveinces from wars and some are kind of nuetral/willing to ignore a few formal wars
DeadSilent 17 Oct, 2021 @ 11:40am 
I don't think this mod still works. Just played 2 full games, and was denounced by everyone after declaring a formal war in both situations.
Äzraeł 11 Aug, 2021 @ 10:06pm 
doesnt work.
Waffz_The_Pancake 21 Jun, 2021 @ 3:22am 
From My Experince This Does appear to work
johnyoga 12 Jun, 2021 @ 6:07am 
I am asking the same question - Still works?
Jin2188 5 Apr, 2021 @ 9:16pm 
does this still work?
Basket of Snake 9 Oct, 2020 @ 2:53pm 
This is so helpful, I like to conquest so in the end everyone starts to hate me lol
Indigo  [author] 2 Jun, 2020 @ 5:29am 
@Daemon Trooper: Indeed so far! :D

@Theorden: I agree, it definitely doesn't make sense that civs will denounce civs that have done as you said instead of fear them, when they're at risk of being destroyed.

I apologize all as I had intended to follow up with more testing and an update this week, but at the last minute I was able to find a flight back home as I've been unable to return for the past few months. I'm currently quarantined as a precaution, but I believe this will only be for a few more days so I should be able to update the mod next week.

Please let me know if you've noticed any improvement after last week's update. Thanks again for your interest!
Theorden 2 Jun, 2020 @ 12:36am 
Thanks for updating! I wouldn't mind the warmongering thing so much if the AI's actually made sense. Imagine watching a country ruthlessly destroy multiple cities or another entire nation and then decide to Denounce that country.

It makes absolutely no logical sense and it's one of the things that I hate about the newest civs. In the old civs, the AI's were programmed not to denounce or otherwise make much larger nations angry.
Daemon Trooper 28 May, 2020 @ 5:38am 
He is alive ! He's alive !
Indigo  [author] 27 May, 2020 @ 5:12pm 
@icarus40: I will test this on a Mac as well to see how it runs.

Thanks again everyone for your interest, will report the testing results soon.
Indigo  [author] 27 May, 2020 @ 5:00pm 
Hi All,

I'm truly sorry for not updating/fixing the mod in far too long of a time. Thank you all for your interest, and @cobber51 for the reminder.

I've been looking at the code and I see that the trait that was used before is still in the game, Gorgo still has it assigned by default. I've assigned this to all the GS leaders like it was to the others before, but I'm still testing to see how things are actually going after GS. I've tested launching with vanilla, with R&F only, and with GS, but haven't play-tested yet.

I'll report back with my testing results within the next couple of days, but please let me know which issues you're still facing with warmongering. I have a feeling that something might be going wrong with the trait the mod has been relying on, or maybe the grievances system isn't covered well by it for those playing with GS enabled.

Thanks again!
Theorden 2 Apr, 2020 @ 10:15pm 
OMFG @FIRAXIS ASSIGN YOUR OWN PEOPLE TO IT! I'm SO TIRED OF THE WARMONGER BULL$#!T
jack 3 Aug, 2019 @ 12:02pm 
someone please steal this mod and update it
Daemon Trooper 1 Aug, 2019 @ 8:28am 
Last update was one year ago, and he doesn't answer. This mod is dead until someone "steals" it to update on his own.
togrul savalan 23 Jul, 2019 @ 8:37am 
update this pls
Giovanni 28 Jun, 2019 @ 4:20pm 
@Iroh-Q will you ever update this again?
icarus40 21 Mar, 2019 @ 3:55am 
Just tried it! It's not compatible with Rise and Fall on my Mac
icarus40 21 Mar, 2019 @ 3:43am 
I Think this sounds like a great mod. I will try. One suggestion if possible; to gradually add WM back as you approach industrial and modern age. As John Kerry said to Putin, this the modern age! We are now civilized! (SNIFF) A country can't just take territory because it is the stronger. Yet that had been the dominant aspect of all diplomacy up until the day before he said it. LMAO
BeNco 24 Feb, 2019 @ 11:01am 
Pleeease :D
BeNco 18 Feb, 2019 @ 1:18pm 
I need this for GS. I dont buy GS without this mod :D
帕累托 15 Feb, 2019 @ 3:10am 
amigo, wke up & upgde ur md !!!
Daemon Trooper 18 Jan, 2019 @ 6:48am 
Also, during all the game long, if an Empire is too strong (Military/Economy) regarding to the others, it shouldn't be denounced every cycles by pretty weaker empires, and even receive some war declaration. (Are the USA nowadays receiving war declaration and denouciations from all Europe, Middle East, Africa or Asia ?)

Then, "faire trading bonuses" should be upgraded, as I remember conquering an ennemy of some of my weakest allies, taking much of their cities, giving them to my ally, as a big load of glod and ressources to let them heal from this war. A few turns after, no more alliance, or frienship possible, and finally getting denounced. Because 186 Warmongering Penalty, and for a 7 cities exchange, just getting a +5 Bonus in fair trading...
Daemon Trooper 18 Jan, 2019 @ 6:48am 
We should contact Firaxis, and really tell them, that it's not just crap, their warmongering thing, but it's not even accurate, as during Antic era, there wasn't any diplomatic contact with too far civilization, and maybe just trading, there were too many tribes, empires, and civs at this time.
I mean, it should be like :

From start to early medieval era : Warmongering Penalty = 0%
From early medieval era to modern era : Warmongering Penalty = 50%
From modern era to info era : Warmongering Penalty = 100
and for the last era, as it's worldwide and everybody's connected to each other : Warmongering Penalty = 150% or 200%
Cobber 3 Dec, 2018 @ 5:52pm 
@Captainshorts: I believe it is just the civilisation that you are currently at war with that minds if you raise/occupy a city, but not the other civilisations in the game.
Captainshorts 3 Dec, 2018 @ 8:18am 
Just wanted a little clarification. When you said they still mind if you raise/occupy the city will also civs mind or just the one that you are occupying/razing?
TBD 18 Nov, 2018 @ 11:07pm 
Hi, thanks for the mod. Could you make one that removes the warmongering penalty from Gandhi too please? It's a funny joke and all but it just means instantly restarting a map when I encounter Gandhi.
Random Pug, Soviet Pug 23 Jun, 2018 @ 6:11pm 
can we get a mod like this but it lowers warmonger penalty or lowers it faster over time
sergentzimm 29 Mar, 2018 @ 1:35pm 
had to delete mod was still attached to games after disabled.
Indigo  [author] 28 Mar, 2018 @ 2:22am 
@tinywolves: This should be fixed now, sorry for the delay! There was an odd conflict due to Chandragupta's code. Thanks!

@sergentzimm: That's odd. Is that throughout all the eras?
sergentzimm 27 Mar, 2018 @ 6:22pm 
still have 0 warmongering after disabled on new game. any idea?
Nillas 11 Mar, 2018 @ 9:53am 
I don't seem to get this mod working, nor did it work pre patch. Any ideer?

The only mods i'm using beside this one is CQUI and automated builders.
O.G. Orange Duck 1 Mar, 2018 @ 8:21pm 
doesn't seem helpful for me as once I've gained enough momentum (in vanilla) no one dare stop me, so all warmongering does is make other civs not trade with me, but I'm usually self-sufficient
Karo 27 Feb, 2018 @ 11:50pm 
For some reason when I enable this mod, my game refuses to load.
When i disabled AI+, i could use this mod though. I am guessing cause the AI+ is modififying AI traits....?
lab637 16 Feb, 2018 @ 10:42am 
Thanks for this mod, the game is so much more fun now!
Indigo  [author] 16 Feb, 2018 @ 1:06am 
@Amazombie, Caligula, JuccTheJuulMan: Glad to hear you're enjoying the mod! :) Please let me know if you have any feedback!

@Skeev: You can create a perpetual war mod if you want a tougher game (that sounds awful to me). Or play against humans. We all have our own ways to enjoy the game.
Skeev 15 Feb, 2018 @ 8:31am 
So your mod makes a easy game even easier, respect...
therealjackzap 11 Feb, 2018 @ 7:45am 
Dude you're a life saver! In the early game everyone declares war on me and I kick their asses and then everyone hates me, but now I don't have to worry.
Caligula 10 Feb, 2018 @ 5:33pm 
finnaly,now i can defend an invasion without everybody thinking in a horrible monster for not letting myself get curbstomped!
Amazombie 8 Feb, 2018 @ 7:13pm 
awesome! Thanks a bunch! I like to pick fights, this mod is essential!
Indigo  [author] 8 Feb, 2018 @ 3:29pm 
@Amazombie: I'll make sure the new rise and fall leaders join the ignore warmongering club :) An update will be released soon!
Amazombie 8 Feb, 2018 @ 2:01pm 
will this need to be updated with patch/dlc
TheT00nLink 2 Feb, 2018 @ 6:22pm 
Ok, looks like it's working now, not sure what happened! Maybe just needed to resub
TheT00nLink 2 Feb, 2018 @ 6:02pm 
Yes, I have the Aztec DLC installed and I have a lot of mods. I'm going to do a few tests to see which one(s) it's not compatible with.
Indigo  [author] 30 Jan, 2018 @ 1:27pm 
@T1m0shi: Sorry to hear about that! Do you have any of the DLC installed, or other mods?