Cities: Skylines

Cities: Skylines

Vanilla Trees Remover
212 kommentarer
Prokilller8888 11. juni 2023 kl. 5:48 
Does it still work?
Null Puls 3. apr. 2023 kl. 7:50 
Not working
h money 16. feb. 2023 kl. 17:29 
W mod
yao_zhou 14. dec. 2022 kl. 20:03 
Use BOB instead.
cahilart 8. dec. 2022 kl. 21:29 
I really like this mod, because I hate vanilla trees, they are not realistic at all, and that's why I love this mod, to erase them from the face of the planet haha.
Thank you very much for creating this mod and sharing it with us, Im verry happy with it.
rexthesecond 25. nov. 2022 kl. 10:01 
Doesn't work removing trees from building, industrial or network. Tried it today 11/25/2022 at 1pm eastern time.
Lord 6. okt. 2022 kl. 19:38 
Just tried it - still works for removing map trees! Not sure about other modes.
Lord 6. okt. 2022 kl. 19:16 
Should we assume this mod is broken now since the dependency is allegedly broken?
Helshad 13. feb. 2022 kl. 22:29 
BOB mod can replace any type of tree/bush etc in an asset as well as any tree on a global scale to anything you have subbed too. I used it more than once myself and it works fine. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2197863850
crazxygal 13. feb. 2022 kl. 2:16 
I'm trying to lower RAM usage and would like to know if the removal of trees from networks and buildings effects game-play positively or otherwise.
Inn_my_shadowzs 7. jan. 2022 kl. 14:30 
@dtarka tysm
dtarka 5. jan. 2022 kl. 13:48 
@Inn_my_shadowzs BOB should do the trick for you. You select the vanilla trees you want to change and what you want to change them to. I haven't done this myself but I've seen CPP fiddle with it in his recent Clearwater County series (one of the last episodes).
Inn_my_shadowzs 31. dec. 2021 kl. 19:41 
This is a bit random but do you think a mod could be made that auto replaces the vanilla trees with higher quality ones?
Живчик 9. dec. 2021 kl. 2:01 
The best mod THANKS
StayHungryStayFoolish 20. nov. 2021 kl. 8:08 
@My pet named steve velk.ca It takes time to learn its mechanism, but give it a shot and use BOB, instead of Prop it Up!

I am happy to do detailing on my own, it is easy to delete all trees at once with a large brush, so I do not recommend using Vanilla Trees Remover mod.
My pet named steve 13. feb. 2021 kl. 16:12 
@LemonmasterOG Well ask the people who play gta IV and drive the cars
LemonsterOG 18. sep. 2020 kl. 23:55 
@BlazingImp77151 -- Not with this mod, but there is one that will allow you to do that. It's a very, very, very touchy mod though. You can get in the weeds really fast and sometimes the only way back out is if you are comfortable editing xml files. I use the mod all the time and love it, but I do sometimes need to edit the xml if I make a mistake using the UI. It's the Prop It Up mod. Use it carefully.
BlazingImp77151 18. sep. 2020 kl. 21:15 
Is there a way to keep vanilla trees on some buildings, but remove them from others? or to manually remove them from buildings?
alf810 16. sep. 2020 kl. 19:28 
Could this help decrease game's memory usage?
shin 14. juni 2020 kl. 4:07 
このMOD使うと再生できないぞ!
LemonsterOG 3. maj 2020 kl. 16:43 
@trist14222 -- If an asset is made as a "tree," it's a tree. If it's made as a "prop," it's a prop....that's it. There's not slicing the pie smaller than that. It's like asking for a car to be a boat. It's not gonna happen, even with a mod.
trist14222 3. maj 2020 kl. 16:02 
is it possible for an option to remove trees but keep the hanging plants on buildings like in the Green Cities DLC that are technically classified as trees?
InGin InGin 26. apr. 2020 kl. 5:31 
LOVE THIS MOD THE VANILLA TREE IS TOO SUCK
Sakuro 26. mar. 2020 kl. 6:07 
@stef.manager, Oui !
stef.manager 19. jan. 2020 kl. 2:33 
Es ce que ce mod permet de désactiver les arbres qui sont présents sur les bâtiments
Katalepsis  [ophavsmand] 23. okt. 2019 kl. 7:42 
I fixed incompatibility months ago but TMPE hasn't been updated so it's still "detected".
Perfect example of why doing that kind of "detection" is a questionable practice.

TLDR: It's compatible but TMPE author needs to update his mod so it is not falsely detected anymore.
Pezehgehmer 22. okt. 2019 kl. 8:16 
Detected as incompatible mod by startup TM:PE
Bud_Spencer 2. okt. 2019 kl. 9:02 
Detected as incompatible mod at startup.
NOiZE 30. sep. 2019 kl. 6:32 
Could this also be expanded to vanilla hedges? :-)
NOiZE 28. sep. 2019 kl. 11:24 
When using this mod with TMPE:LABS my hearses will spawn, but return back immediately.
Knotti 15. aug. 2019 kl. 8:08 
*STABLE, anyway thank you for the reply, btw your mod is a must :)
Knotti 15. aug. 2019 kl. 8:07 
so you suggest me to unsubscribe from SRABLE and subscribe to LABS ?
leftbehind 15. aug. 2019 kl. 7:03 
@micrace: TM:PE LABS is compatible with it. We are still waiting for LinuxFan to update the TM:PE STABLE workshop page.
Knotti 14. aug. 2019 kl. 11:41 
update: i disabled TMPE loaded my city, saved after trees removed and then disabled your mod and re enabled TMPE, job done !
Knotti 14. aug. 2019 kl. 0:40 
It looks TMPE conflicts with this excellent mod {LINK FJERNET}
Koli 31. juli 2019 kl. 10:46 
Hi, this mod somehow deletes not only vanilla trees from buildings but all of them :(. It deletes only vanilla trees on roads though :/
Crispi 28. juli 2019 kl. 6:03 
Hi, I don't know if this is an issue only I am experiencing, though I have the road and free standing options disabled while the only one enabled are the ones for buildings and all trees that are placed on the roads with network skins are removed every time I load if the mod is enabled.

According to what you put on the description with net skins the option "road" should be turned off, which it is in my case, but the issue is still there. Is this expected behavior? cheers
leftbehind 2. juli 2019 kl. 13:50 
TM:PE LABS has been updated to version 10.21 with loads of new and improved features, bug fixes and other improvements. If you were having problems with lane usage, car parking, etc., switch over to the LABS version which should hopefully fix all of that.

It's also now compatible with Vanilla Trees Remover (by TPB) and More Vehicles (by Dymanoid) mods.

Remember to only use one version of TM:PE at a time (unsubscribe the others). The inbuilt mod compatibility checker, if enabled, will help you with that.

Any users having problems with vehicle despawning after altering roads/rails should subscribe the Broken Nodes Detector mod that can help fix those issues.
Miguel The Bullyhunter 28. juni 2019 kl. 15:07 
This mod collides with 81 tiles mod often
taktikir 20. juni 2019 kl. 17:27 
@TPB hey, this mode still looks incompatible with tmpe. is it or the tmpe team didn't informed yet?
Frank 28. maj 2019 kl. 19:36 
@TPB thanks, the modders keep this game alive
sanforduno 28. maj 2019 kl. 17:50 
This mod has been absolutely necessary for me. It had been working great until a few days ago. I too got the TMPE error message, but I forged ahead and started playing a new map- "Ludington" by Mr Miyagi and Czardus. I play with other mods like 81 tiles. What happened (that was so odd), was I could NOT make any changes like laying roads/intersections etc, outside the starting square- which of course should not have happened since I have 81 tiles-there isn't usually ANY starting square to begin with, with 81 tiles. I contacted Mr Miyagi and Czardus who told me I shouldn't have any problem using my usual mods.
I tried over and over, but I could not do it. So I begrudgingly disabled Vanilla Trees Removal today and loaded the map. Immediately I had my full 81 tiles.
I am really hoping you might know what the problem was (is)-and give me back my all important Vanilla Trees Remover!!! Thanks....
Katalepsis  [ophavsmand] 26. maj 2019 kl. 12:25 
That's gonna be fixed soon. Already notified TMPE team about update.
It was marked incompatible due to a bug that broken options panel which I fixed already.
Frank 26. maj 2019 kl. 11:55 
@TPB the mod works perfectly, the only weird thing is the message of incompatibility
Katalepsis  [ophavsmand] 26. maj 2019 kl. 4:50 
Regarding TMPE incompatibility, it's not incompatible, it was listed as such and still is in TMPE because of the options menu bug which is now fixed so you can ignore that.
Katalepsis  [ophavsmand] 26. maj 2019 kl. 4:27 
@Catratio: OK I fixed the issue, should now ignore all 3 sizes. Let me know if any other issues arise.
Katalepsis  [ophavsmand] 25. maj 2019 kl. 23:29 
Oh.. Hmm. Yes there is, I assumed they all used same ai. I'll check it out shortly
Catratio 25. maj 2019 kl. 15:34 
TPB, thank you for updating for the Industries! It now keeps the apple/pear/orange trees on the small fruit fields and beech/alder trees on the small forestry plots and tree plantations, but on the medium and large versions of fruit field, forest and plantation it still erases those trees. Would there be a way to keep the trees for all three sizes? :)
Katalepsis  [ophavsmand] 25. maj 2019 kl. 13:49 
I published an update now, added a checkbox for Industries Assets, so by default those will not be removed.
Fixed the bug that made mod options all off/broken.
Londsw 22. maj 2019 kl. 15:39 
It is fixed already wow . Thanks @TPB .