Cities: Skylines

Cities: Skylines

River Cargo Harbour
21 Comments
Mümtaz Tsidis 9 Jul @ 4:05am 
July 2025, I don't think this mod works, I did my best. I guess it's about the barge mod, not sure.
Arturino Burachelini 15 Aug, 2021 @ 4:21am 
Can you update the mod for building spawn points mod. 'Cause the present spawn points for trucks are horrible and I can't find them to adjust with the mod...
CC Johnson 4 Jul, 2021 @ 9:51am 
I love it. Any chance for a version that fits you Container Feeder ships, please?
Dogahn 20 Oct, 2020 @ 4:22am 
My only issue is that vehicles exiting the Harbor, enter traffic on the far side of the road from the Harbor. Example: Looking at the Harbor from the water. Then, using one way streets to manage harbor traffic. Putting the one way direction from left to right will spawn cars that go left then uturn to go right with the direction of one way travel.

I'm pretty certain that if I were going one way right to left this would be a non issue. As is, i'll probably go get touch it! mod and change the 2-2 road to a one way industrial.
simson 23 Aug, 2020 @ 5:26pm 
How do you get the containers?
simson 23 Aug, 2020 @ 5:21pm 
There is not a need for ship path anarchy but I needed https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=512314255 more network stuff to create my inland shipping routes to attach to.
Lee Towers  [author] 8 May, 2019 @ 9:37am 
Yes of course! The river cargo ships function just like the default cargo ships if you don't use any mods that change that.
William Wilson II 7 May, 2019 @ 7:14am 
Can i still use the default cargo hub but with river cargo ships?
Cholla Quail Quail 4 Aug, 2017 @ 8:10am 
Odd question since there doesn't seem to be much documentation on here. Does this mod also need Ship Path Anarchy to work, i.e. do I need to manually draw shipping routes when using RiverCargoHarbor Mod on river only maps?
SLAX 24 May, 2017 @ 6:02am 
Nice work! Would like to see the container crane as prop too ;-).
rovapasi 7 May, 2017 @ 6:25am 
Great work. Is there any chance to get the container crane as prop.
Lee Towers  [author] 3 Apr, 2017 @ 3:46am 
Correct, the default ships will clip through both the quay and the crane.
Overlord 2 Apr, 2017 @ 2:13am 
I guess classic ferry (cargo ship) will be too large for this asset and it will look weird right?
goncaalo 12 Mar, 2017 @ 9:42am 
Please release the sea wall too!
Pizzafighter 7 Mar, 2017 @ 3:25pm 
thank you for this harbor and the river-project, without knowing you made nearly exactly what I need, cause on my current map I habe a medium sized harbor on a canal. A question, do you only plan container stuff or would there be also somethingh like coal ships and harbors and oil-ships and harbor?
alborzka 7 Mar, 2017 @ 10:18am 
This river ships project as a whole is much-needed, thank you for such an excellent idea and work!
erdobelli 7 Mar, 2017 @ 9:14am 
Are you planning to release the sea wall to match the texture you used for this harbour? I can tell by looking at the screen shots that you already made them. I also suggest that you change the road segment to another one without a ped. sidewalk, perhaps to one of the roads in network extensions. Thanks for your work by the way.
Fishy 7 Mar, 2017 @ 8:19am 
Thanks!
NLX78 7 Mar, 2017 @ 3:56am 
Just what was missing. A small terminal.
yole.karif 7 Mar, 2017 @ 2:40am 
Cool!