XCOM 2
[WotC] RW Realistic Facility Upgrading
27 Comments
Stache73 26 Dec, 2024 @ 8:24pm 
This mod is not compatible with "Long War of the Chosen" (LWotC) as they have a conflicting class override for the class "UIFacilityUpgrade".
the__mentat 1 Nov, 2024 @ 10:50am 
Problematic mod. Yesterday I tried using it to upgrade the resistance ring. I ended up building to digital networks followed by a hologram (or whatever the last upgrade is called). I ended up with 3 extra resistance order slots.
miku567 5 Jan, 2022 @ 4:47pm 
Just came to say this mod conflicts with Immersive Strategy Layer ('XComHQPresentationLayer')
Thalioden 12 Dec, 2020 @ 10:15pm 
I can confirm the conflict with Immersive Strategy Layer.
Blaze 31 Dec, 2019 @ 5:46pm 
Confirming @nelVlesis's comments re: this mod causes some significant slowdown, despite AML and manual search confirming no shared class overrides /:
Facenor 8 Jul, 2019 @ 1:42pm 
What a shame, your mod conflicts with Immersive Strategy Layer (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1544760525) as it overrides XCOMHQPresentationLayer too.

For some reason the alternative launcher didn't see it... It only see that you overrides XComGameState_HeadquartersProjectUpgradeFacility.
neIVIesis 18 Feb, 2019 @ 5:44pm 
Not hits, I also used notepad++ advanced search, nothing.

So none of my 340 mods edits those 3 entries....Bummer.
krumiro  [author] 18 Feb, 2019 @ 4:27am 
In the description above there are instructions on how to manually detect double overrides... ;)
neIVIesis 17 Feb, 2019 @ 7:44am 
It is possible, how could I figure it out? The Mod Manager did not report a conflict. I am assuming all your other mods are compatible with this.

It'd be good to find out, so you can post incompatibility. I can give you my mod list if you're interested in tracking conflict.
krumiro  [author] 17 Feb, 2019 @ 3:57am 
That means, as explained above, that one of your other 340 mods is also overriding one of these classes... ;)

;+ModClassOverrides=(BaseGameClass="XComGameState_HeadquartersProjectUpgradeFacility"
;+ModClassOverrides=(BaseGameClass="XComGameState_FacilityXCom"
;+ModClassOverrides=(BaseGameClass="XComHQPresentationLayer"
neIVIesis 16 Feb, 2019 @ 10:44am 
This mod causes a massive drop in frame rates in tactical mission. It might be a conflict with another mod, but I did isolate the issue to this single mod. I am running 340 mods with no problems, but adding this one creates the issue, and removing it fixes it.

I use many of your other mods with no problems.
krumiro  [author] 4 Dec, 2018 @ 7:00am 
Just uploaded an Update fixing a bug which was sometimes setting to 0 days the facility upgrade construction time instead of the desired calculated number of days... ;)
krumiro  [author] 28 Jan, 2018 @ 1:09pm 
Hi Cylindryk, my Campaign is working fine... I have double checked it now as well just to be sure... ;) ... Sorry, I don't know what might cause your experienced anomaly... the only thing that I might suspect is that this Mini-Mod's War of the Chosen compatibility update might have made it, as a collateral effect, incompatible with some old Mod for Pre-WotC-XCom2...
Cylindryk 28 Jan, 2018 @ 12:44pm 
Hey, I just posted a very... strange bug on disscusion of this mod, please look at this and say if this is your work... truth to be told, deactivating this mod doesn't help, but, well... I'm out of ideas...
krumiro  [author] 28 Jan, 2018 @ 6:34am 
Just uploaded an Update for compatibility with War of the Chosen... ;)
krumiro  [author] 27 Oct, 2017 @ 10:01pm 
Just uploaded an Update fixing a bug that allowed to buy an upgrade without enough Resources or Power. ;)
krumiro  [author] 7 Oct, 2017 @ 5:15pm 
Just uploaded an Update for compatibility with future upcoming Mini-Mods... ;)
krumiro  [author] 26 Jul, 2017 @ 7:02am 
... 0_o ... ... (i'm blushing) ... ;)
yappy118 26 Jul, 2017 @ 1:52am 
P.P.S.
Attendez! Vous êtes français en plus? Grand Dieu, mais vous êtes parfait...
yappy118 26 Jul, 2017 @ 1:50am 
P.S. Is that your real picture next to your name? Who knew you were handsome AND intelligent to boot.
yappy118 26 Jul, 2017 @ 1:48am 
Krumiro!
I will erect a temple in your stead with the inscription:
To God
KRUMIRO
You are wonderfully smart! I never knew why my game got so "HORRIBLY VERY SLOW". Your explanation is limpid. Crystal clear. Now, I won't ever have to disable mods randomly and reenable them until I hit the conflicting culprit. THANK YOU. You've added weeks of gaming to my life :)
krumiro  [author] 15 Jun, 2017 @ 6:27am 
@4rrakis fixed! ;)

Now the engineer assigned for the Facility Upgrade gets unassigned automatically when the Upgrade is complete (instead of manually as before)... ;)
4rrakis 3 Jun, 2017 @ 10:17am 
I think i found some bugs, but since i use quite a few mods, including LW2, i can't rule out mod conflicts:
1: While the other upgrades have a proper preview picture of the room addition, the awc one only has a placeholder graphic.
2: After completing a room upgrade the engineer is still marked as "busy" with the activity "Awaiting Excavation".
krumiro  [author] 1 Jun, 2017 @ 3:38pm 
Thanks for telling me about it! Just fixed that one today as well... ;)
KZFKreation 1 Jun, 2017 @ 10:12am 
Alright, thank you very much! I've been having problems, vanilla or otherwise where when I enter a facility like the research labs or engineering the camera clips outside of the avenger, and the menus fail to function.
krumiro  [author] 1 Jun, 2017 @ 7:18am 
It should be compatible. I checked LongWar2 Class Overrides and they are not conflicting with these.

But I haven't personally tested it on LongWar2 yet (I save the LongWar2 candy for last because it is the funnest XCOM extension and I don't want to spoil the fun too soon... , first I want to finish a Campaign in Vanilla+RealisticWar, then in GuerrillaWar+RealisticWar, etc...)

So anyone please confirming that this mod (and other RealisticWar minimods of mine) is really compatible with LongWar2 (or other major mods) is very welcome so that, if any isn't, I may try to find the time to fix it in advance even before starting my LongWar2 campaign... ;)

Rofl47 21 Mar @ 7:43am
Does this work with "Long War 2"?

KZFKreation 20 Mar, 2017 @ 11:43pm 
Does this work with "Long War 2"?