Counter-Strike 2

Counter-Strike 2

de_caution
27 Comments
12345 18 Feb, 2018 @ 5:48am 
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Totte  [author] 24 Mar, 2017 @ 4:24pm 
@NightmareVC <19 That's encouraging to see, thanks!
SLOTH MASTER 24 Mar, 2017 @ 1:36pm 
I MADE A VIDEO IN THIS MAP ! CHECK IT :D
https://www.youtube.com/watch?v=rsMxRWjmKoo
achoo 19 Mar, 2017 @ 11:47pm 
I'd love to see a radar image in the pictures before I subscribe :)
Oldhead Jenkins 17 Mar, 2017 @ 9:17pm 
gives me the feeling of that map off of bo2 with the middle section being elevated
CantGuardR1CK 17 Mar, 2017 @ 6:23pm 
you* dang it
CantGuardR1CK 17 Mar, 2017 @ 6:22pm 
Super cool! I would love to see this in game! It gives tou that nuke feeling but with a whole new take and play style!
Totte  [author] 17 Mar, 2017 @ 8:44am 
@jexrutin Thanks, I'll add a few more buildings.
jexrutin 17 Mar, 2017 @ 8:10am 
Looks great overall but could use some skybox background, like buildings and stuff
Fejring 16 Mar, 2017 @ 8:25am 
Grabeusz 15 Mar, 2017 @ 9:37am 
Hujowe
:D 10/10 odjąć 8 :D:DD:D
Blitz3k 14 Mar, 2017 @ 12:42pm 
No problem. Thats the only real thing i could find that was wrong with it. Very good map other than that.
Totte  [author] 14 Mar, 2017 @ 12:23pm 
@cdreyer12 Thanks, I'll make sure to fix this. I havent done all the clipping I'm supposed to... I just haven't had the time.
Blitz3k 14 Mar, 2017 @ 10:27am 
after further testing its possible to use 3 people to boost out of the map. If you clip the edge of the pipe off, it will fix the boost
Blitz3k 14 Mar, 2017 @ 10:16am 
I found an exploit to get out of the map. Towards mid to A the doublestacked red box makes a 3man boost to get on the top corner of the 3 pipes, anda 4man boost can get you out of the map. the best remedies i see is either lowering it to a 1 stack as previously mentioned, or put a clip to prevent jumping to the 3 pipes.
Totte  [author] 14 Mar, 2017 @ 1:53am 
@KEY I'll have a look at it
KEY 14 Mar, 2017 @ 1:01am 
Hope i can explain this right lol... for starters. If you're coming from T spawn going towards the right (towards A bomb site). The first long red box, then the double stack red box.. then the white box on the left side. there's also at least one double stack box that connects mid to A... one of those should go either the white or red.. then B side coming out of long i guess theres double stack redbox.. I think if you're having the boxes as a sort of 'cover' for people.. maybe just single stack boxes would work better.. (where you can be able to jump over the box if you wanted) as oppose of going around it. Don't forget though... It's a good map otherwise :csgohelmet:
Totte  [author] 13 Mar, 2017 @ 9:46am 
@JuS8iNaz The B site does indeed remind of the A site of Inferno. I personally mainly play on Inferno because I find its layout to be one of the better. I wanted to have a similar mid since it gives the Ts much map control but also allows the CTs to go for an aggressive pick. With a mid like that there aren't many ways the bombsite could look and so it ended up a bit similar as well.

Regarding the window, I find it interesting that you think it gives the Ts too big of an advantage. At one point I was thinking about removing it because it might give CT the upper hand if they boost to go for a pick early in the round. I have never played a 5v5 on the map myself, so I wouldn't know how this actually tends to play out.

Also, I was hoping for the map to turn out T sided since that should be easier to balance by just adding a few crates on the site for CTs to play behind. A CT sided map on the other hand might be hard to balance.

Anyway, thanks for the feedback, it's truly appreciated.
Valdas 13 Mar, 2017 @ 9:22am 
I like this map desing i see thet B site almost inferno a site just need 1 more entrance for ct's and it will be almost copy i dont like thet window to flash b becuse t's have so much control of the map so i dont think they need more advantage :D T 70 % CT 30 %
P.S Sorry for ban spelling ;D
SIMNL16 12 Mar, 2017 @ 8:34am 
cefeffs
Totte  [author] 12 Mar, 2017 @ 5:17am 
@KEY Do you think you could point out some of the boxes that have to go? Thanks
KEY 12 Mar, 2017 @ 5:03am 
Good map ... I think some of the boxes have to go. Especially in the main pathways. Other than that.. it seems pretty good.:csgogun:
Yariz 11 Mar, 2017 @ 10:24am 
Really good map
Lununz 11 Mar, 2017 @ 12:47am 
I LIKE THIS MAP
saicho91 10 Mar, 2017 @ 2:58am 
i sent you an invit i took a few screen shot of what you could make better and thing you absolutely need to change
Totte  [author] 10 Mar, 2017 @ 12:17am 
@saicho91 thanks man much love 2 you can wait to check out your profile :)
saicho91 9 Mar, 2017 @ 9:38pm 
looks good can wait to go and try it out