Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Desert, Snow, and Tundra Tiles
58 Comments
Thror 15 Jan @ 1:15pm 
Just installed it and it IS working for me, on the BASIC rules set (neither expansion is turned on). And i think i'll echo the sentiment that Oasis are too strong when combined with the overall desert tile buffs. I have personally removed the production from the oasis tile, and the gold yield granted to surrounding tiles.
AeliusGrimm 21 Oct, 2024 @ 4:21pm 
I don't think this works anymore. Haven't seen gold in any of my deserts, and no food on snow. :(
Furro Automata 15 Apr, 2023 @ 2:38am 
Does this work with mod Wetlands?
WolfDragon27 1 Aug, 2021 @ 9:28am 
And ya know... Petra?
WolfDragon27 1 Aug, 2021 @ 9:28am 
I think the oases can use a bit of Nerf now that they gave tons of food to adjacent tiles.
bk 21 Jun, 2021 @ 3:44pm 
Thanks sir
STuRoK 3 Mar, 2021 @ 12:26pm 
My tundras don't look any better. I'm using only the base game. I'm guessing it may be incompatible with "Open Ranges" ? Even tho that is supposed to only affect plains and grasslands..
The Lolita Express 12 Dec, 2020 @ 12:53am 
by chance could u improve deep sea waters in the mod in the future?
Solestius 8 Nov, 2020 @ 9:02pm 
At the bottom of the in game menu is the list of mods in use, unfortunately it does not tell you which mods are in conflict.
Solestius 8 Nov, 2020 @ 8:56pm 
Any time that you have two mods that have similar effects and modifications, the system will only recognize one of them and automatically disable the other.
MrFortuneBotNA 5 Nov, 2020 @ 8:38am 
Do you need a particular Civic or Technology unlocked for Tundra and Snow to get its new yields?
skeletorz 2 Oct, 2020 @ 1:45pm 
Hmm. I disabled all other mods and just used this one and it works fine. I must have a conflict somewhere. Will report which one when I figure it out.

Edit: I found the conflict, it is "More Production"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1175133996

And after taking another look at it, that mod is a bit redundant to another one I use so I'm going to drop it and start using yours. Thanks.
skeletorz 2 Oct, 2020 @ 8:11am 
Are there techs that need to be researched or something for this to work because it doesn't seem to work for me.
Lauro 28 Jun, 2020 @ 5:15pm 
Thanks a lot ! anyone know if this affect much the gameplay of "Desert/Tundra/Snow" Civilizations ?
jjj 28 Jun, 2020 @ 1:24pm 
also the place could be a trade city etc
Malice Shadows 24 Jun, 2020 @ 2:06pm 
That's not true there are watermelons, apples, green onions, cucumbers, corn, hot peppers, melons, bell peppers, radishes, carrots, cabbage, soybeans, pears, tomatoes, squash and spinach and cacti that can grow in the desert & provide food, also Beets, turnips, spinach, kale, Swiss chard, mustard and collards greens & certain types of berries grow in extremely cold environments.
Felix Nix 9 Jun, 2020 @ 8:39pm 
I mean, why though? How would a single population be able to live off of 50 kilometers of desert/snow? There isn't any food out there. Seems like cheats.
WarriorOne1 18 Apr, 2020 @ 2:01pm 
Wish this mods add farm on desert then perfect! any chance for add that? please..
p0kiehl  [author] 2 Nov, 2019 @ 5:19pm 
oh ok
Nizou 2 Nov, 2019 @ 5:15pm 
It gives +2 gold to adjacent commercial hubs
Nizou 2 Nov, 2019 @ 4:42pm 
With JNR Oasis mod, it seems that Oases become OP
Tskuno 2 Nov, 2019 @ 3:24pm 
did you still plan to remove tundra farms? And I have a question, why did you make oasis so strong overall? I feel that if you just buffed the oasis itself it'd be fine, but making it so it can give all adjacent tiles a boost is a bit much.
GreatDevourer69 7 Aug, 2019 @ 2:24am 
I would ask that you maybe change things up a bit? +1 culture and gold from tundra farms from mid and late game civics would help put Canada on par with Russia but in a different way. Canada goes culture powerhouse with decent income, Russia goes faith and production.
p0kiehl  [author] 1 Jul, 2019 @ 6:14pm 
@Nbyrd291 - Thanks for reporting. It was not disabling Canada's new abilities, it was just overriding the text with the old description. I've updated the mod so the text should be fixed now.

Thanks.
Nbyrd291 1 Jul, 2019 @ 4:55pm 
Hello, I think this mod disables Canada's new ability to more food and production from lumber mills and camps from the June patch. Just an FYI.
BINARYGOD 20 Feb, 2019 @ 2:40pm 
Given the number of surprise attacks I have had from "friendly" civs over the past week (and, well yes, the times I have done it) I have to disagree. If anything, playing at Canada makes the AI seems less insane (its still better now vs any previous version, but still...).
ubereffect 17 Feb, 2019 @ 5:26am 
Feedback: Canada seems to be one of the weaker, less interesting, of the new Gathering Storm civilizations. I feel giving giving Wilfrid Laurier an extra +1 Food per Tundra Farm does not adequately make up for giving everyone access to Tundra Farms. That +1 Food will be lackluster in the early game, and meaningless once players reach Feudalism and Replaceable Parts. I feel this helps Russia especially, as they already get +1 Faith and +1 Production from Tundra Tiles.

Suggestion: Give Wilfrid Laurier +1 Culture and +1 Production from Tundra Tiles (not just Tundra Farms).
p0kiehl  [author] 15 Feb, 2019 @ 12:54pm 
Thanks @zon and @thecraftybee!
zon 14 Feb, 2019 @ 11:21pm 
splendid canada buff, thx :)
thecraftybee 14 Feb, 2019 @ 8:20pm 
Great changes. So glad you buffed Canada and kept Tundra farming for all.
p0kiehl  [author] 14 Feb, 2019 @ 2:10pm 
Updated for Gathering Storm. This mod changes Wilfred Laurier's leader ability a bit - since everyone can now build tundra farms, Wilfred Laurier's farms on tundra get a bonus +1 food.
Red Key 9 Feb, 2019 @ 1:09am 
Thanks for the mod p0kiehl. I used it as an example to create my own similar mod with a few tweaks.
p0kiehl  [author] 15 Dec, 2018 @ 2:27pm 
Yes, I will remove the tundra farm stuff from this mod. I am not sure if I will replace it with anything, though - maybe I will give tundra tiles that are adjacent to plains or grassland +1 food.
AviAvi 15 Dec, 2018 @ 1:34pm 
In the new expansion Canada can make tundra farms. Will you be removing that feature from this mod? I really like what you've done with the desert stuff so I was wondering.
Xander Xavier 13 Sep, 2018 @ 5:15pm 
Thank you p0kiehl!
p0kiehl  [author] 12 Sep, 2018 @ 5:55am 
Yes.
Xander Xavier 12 Sep, 2018 @ 2:42am 
Will this work with RIP ANKI(Pick)'s "Desert Farms"?
p0kiehl  [author] 25 Mar, 2018 @ 6:30am 
Well there you have it I guess. I just copied the game's text.
pauloel7 25 Mar, 2018 @ 6:12am 
Ok. So adjacent farms give housing bonus, from vanilla? Really? I never noticed that happening...
I was trying to ask if that actually happens, if you could tell. According to http://civilization.wikia.com/wiki/Farm_(Civ6) , that should be a civilopedia errata (I just found it).
p0kiehl  [author] 25 Mar, 2018 @ 5:48am 
load up a game without this mod, check the civilopedia for Farms, and you will see that same text.
pauloel7 25 Mar, 2018 @ 3:17am 
TundraText.xml contais the statement: "Constructing farms adjacent to other Farms provides bonuses to Housing." - but I did not noticed that in-game, nor in the .sql file. Is is true? How?
Jessy2299 4 Mar, 2018 @ 2:31pm 
Can you make farms buildable on snow tiles ?
p0kiehl  [author] 23 Feb, 2018 @ 10:50am 
There is a recently released mod that allows for that already.
Jessy2299 22 Feb, 2018 @ 7:59pm 
Agree with you Heyoka
Rokkweiler 17 Feb, 2018 @ 12:19am 
Would you be willing to make it so we can build farms on desert tiles the same as we can on Tundra?
PsychoHam 5 Jan, 2018 @ 1:12am 
This mod is pretty cool, but it gives desert quite a high food buff. my suggestion: remove the 1base food from deserts, but oasis gives +1food on surrounding desert tiles, and also makes them farmable after civil engineering is researched. desert hills does not receive the food buff from oasis and are not farmable even with civil engineering. i will definitely be using this mod if that happens. until then im gonna stick with farmable tundra :)
p0kiehl  [author] 25 Oct, 2017 @ 4:49am 
The mod does not require an update to work with the latest patch.
Bannes 24 Oct, 2017 @ 7:01pm 
will this be updated
eternal_cheese 8 Aug, 2017 @ 11:56am 
you would need to nerf or remove petra to balance this mod
DankSuccLord 16 Jun, 2017 @ 2:59pm 
ok i see