XCOM 2
More ABA Guest Enemies For LW2
31 Comments
Caliell 21 Mar, 2018 @ 11:09am 
am having problems with story progressions. Codexes that appear are not eligible to be Skulljacked. I am just unlucky or something else?
tmonahan23 24 Jan, 2018 @ 8:56pm 
omg the splitters... seem to have no cool down for their splitting... its like they are cockroaches?!
Garr Incorporated 29 May, 2017 @ 4:29pm 
@Anatorax
The ayys are at least mean. They let their small Chryssies kill people and then put the blame on us! Bastards! :yawp:
Anatorax 29 May, 2017 @ 11:37am 
@Garr
Got it. Slightly weird (I try not to hurt civvies), but makes sense thematically. Thanks for clearing it up!
Garr Incorporated 29 May, 2017 @ 1:32am 
@Anatorax
Firstly, Chryssalid Crawlers are from the Long War: ABA Guest Enemies. Secondly, it IS intended, as long as I remember. I have already asked this question to DerBK ages ago.
Anatorax 28 May, 2017 @ 10:39pm 
Are Chryssalid Crawlers supposed to randomly attack civilians after being activated? I am in my 3rd mission and encountered 3 Crawlers. Two ran after my soldiers and one decided to slaughter civilians nearby. Is that the expected behavior?
EviLEddiE 20 May, 2017 @ 4:39am 
Great work @RealityMachina! Although I managed to proceed with my campaign after temporarly disabling the mods adding custom Codices, this will definitively help those in the same situation I was in.

I did also notice the following in the LW2 1.3 Release Notes:
- Increased Andromedon, Cyberus, Chryssalid appearance weights. Chryssalids can happen a little earlier.

And as most of us know, the Cyberus is the internal name for the Codex. So I guess that there will be no more shortages of Codices appearing when needed...
Garr Incorporated 20 May, 2017 @ 1:10am 
Now Codices will be skulljackable?
Wow. That's a word...
RealityMachina  [author] 19 May, 2017 @ 7:56pm 
Figured out how to replace conditions on stuff without doing the stuff I mentioned, thankfully: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=929030780
EviLEddiE 1 May, 2017 @ 10:33am 
Thank you for the quick reply @RealityMachina :-)

I'll be temporarly disabling the mod to get a regular Codex to appear, since the Codices in general only have appeared in 3 or 4 of my total of 80-90+ missions so far in my LW2 campaign (and not a single one of the regular Codex)...

And speaking of LW2, I am dreading the 1.3 update to come along and spoil my campaign - having learned that my savegames made with the Steam Workshop version of LW2 1.2 aren't compatible with the manual install/NexusMods version. Loading any Geoscape savegame crashes with a Virtual Function error at the loading screen(s) - and while a Tactical savegame can be loaded, it crashes just after the mission is complete. So my plan of bypassing the update by having 1.2 manually installed will not work out :-(

Guess that I'll just have to get that Codex skulljacked ASAP in order to reach the endgame phase and complete my campaign, before 1.3 is released...
RealityMachina  [author] 1 May, 2017 @ 9:42am 
It's an issue with how the Skulljack condition verifies a target is skulljackable (it checks the charactergroupname for officers so it works with modded enemies, but it checks the template dataname for Codices, so only the vanilla Codex is allowed to be jacked), it'll require either an override of X2Condition_StasisLanceTarget, or Pavonis introducing a fix for it in their highlander.

(I'm hoping they'll be able to do the latter in 1.3 since it means things aren't as liable to blow up, since how the game handles the removal of mods with modclassoverrides is less than ideal depending on what's been overridden.)
EviLEddiE 1 May, 2017 @ 6:50am 
I'm having the same issue as [TuP]tammi, being unable to skulljack any of the non-regular Codices which appear (in my case the Bomber, which only have appeared twice in my campaign). Having reviewed the INI files of both this mod and Ashlynne's LW2 Alien Pack did not lead to any clues which may explain this issue.

Should I temporarly unsubscribe from both said mods, and then re-enable them when I've skulljacked the regular Codex and killed the resulting Avatar? Or are there any INI editing overrides I could try out?
Nitsah 17 Apr, 2017 @ 9:50am 
Ah okay I didn't mean anything of that sorts lol
RealityMachina  [author] 17 Apr, 2017 @ 9:09am 
I do have a life and like playing other games that aren't XCOM. :v

That said I am still working on a mod, plus I do keep an eye on my current mods to see if anything catastrophic is going on with them.
Nitsah 15 Apr, 2017 @ 8:26pm 
Haven't seen reality update other mods or make anything new? Did he get bored?
[TuP]tammi 18 Mar, 2017 @ 12:23am 
well . . i install this mod and also "Ashlynne's LW2 Alien Pack", and now i'm stuck at trying to skulljack a codex quest. it keep spawn non-regular codex and my soldier can't skulljack it and can't complete the quest.
Ramlrm 17 Mar, 2017 @ 1:37pm 
@realitymachina Will you ever import all the rest of the variants into long war 2 compatibile?
Rifle Man 17 Mar, 2017 @ 7:34am 
ANDROMEDON_FIREBOMB_RADIUS=7
That is brutal! 8 Xcom soldiers get brun by 1 Fire Bomb from Andromedons. 7 radius is too much, Xcom vesion only have 1 radius.
maximumfox 15 Mar, 2017 @ 1:38am 
those tags tho
SharpChipmunk 12 Mar, 2017 @ 8:16pm 
ty 4 this
Phrozehn 12 Mar, 2017 @ 9:01am 
Especially faceless nd sectoids :D
Phrozehn 12 Mar, 2017 @ 8:34am 
I love this... but mostly because it gives me andothers and opprtunity to beg for other variants!!!
4rrakis 12 Mar, 2017 @ 5:48am 
I understand that you made this mod to make the andromedon corpses and codices more frequent, but would there be a chance to add more ABA2 enemies? I'm thinking of the pyro and infector mutons as well as the puppeteer sectoid and his zombies. Anyway, thanks for the mod!
Rifle Man 12 Mar, 2017 @ 3:46am 
Weapon of Boomer and Splitter are fine. Only ADVENT Codex need fix.
Rifle Man 12 Mar, 2017 @ 1:44am 
I would like to see Revenant/Shoggoth and Anti-Riot MEC in LW2. Tier 3 Revenant would become a zombie when they get one hit kill or becom a black faceless when get wound. Its a very cool enemy in ABA. Anti-Riot MEC would use smoke to cover ADVENT when first contact. The robort make battle more dynamic.

Cause a crash bug, Tech Shieldbearers & AutDoc can`t join the LW2 party. That is pity.
teh1archon 12 Mar, 2017 @ 1:13am 
I don't know why I subscribe and then activate all these mods when I can't finish a single mission without cheat because I've triggered every dark event possible. Oh yeah, I remembered, because I can cheat ;)
Kanario97 12 Mar, 2017 @ 12:59am 
Have you thought about putting all the other enemies that this vanilla mod has?
Or at least some more?
Nice work :)
Rifle Man 12 Mar, 2017 @ 12:58am 
Found two bug so far:
1,After Prometheus dead, he will not turn into a Prometheus Suit but a common Andromedons suit.

2,Weapon of ADVENT Codex is transparent. The weapons of Codex ICE & Codex Nullifier are fine. Don`t encounter the other Codex types yeah. No sure about Boomer and Splitter.

I have enounter Prometheus very frequent. That is a good change that Andromedons are rare in vallia or LW2.
Nitsah 11 Mar, 2017 @ 11:32pm 
MADMAN

cool!
BE02-Raziel 11 Mar, 2017 @ 10:37pm 
Would you consider the CODICES to be Mid-Game enemies and Andromedons Late-Game?
Rifle Man 11 Mar, 2017 @ 10:35pm 
OMG, is that a dream? Thank you RealityMachina & DerBk!