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Since the Sumerian unique strategy depends pretty heavily on a massive force of War-Carts in the early game, this bug sort of breaks the whole game for Gilgamesh. Your entire army goes from dominant to obsolete in the early modern era.
However realistic that might be, it's a major change to Sumeria, and it hits Sumeria uniquely. (Even if the non-unique counterpart can't upgrade -- I don't remember what it's called or if it can -- other civs are much less likely to have militaries principally composed of that unit.)
I also just hate units that have no upgrade line generally, which I suspect is a widespread sentiment. In any event, this was pretty frustrating to discover at a crucial point of a marathon deity game. Any way it's something you plan on fixing?
Seems pointless or a mistery to me...
My main issue with mods addinge unique things to civs is that when there is lots of modded civs. It may leave the modded civ in the dust if they are balance around vanilla.
As it stands there are literally only five new UUs in this mod and none of them will affect balance in any significant way.
I love the idea of these new support units. I just would rather not have the uniques for personal balance reasons.
Thank you for reading!