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alexanderyou>a bit slower, like switching between citie
But it is not "a little bit increased" it takes 10..20s after changing production queue or cities and 1..3 minutes after changing politics
It must be a bug, since restart is reducing it
Nevertheless, the mod collection is a very nice collection. It would be a shame, if it would not be continued...
PS:
System is a i7-2600k wit 4.8GHz; 16GByte RAM; NVIDIA960
I'm playing on small/no other mods.
- GUI very slow in late game: during switching between cities; restart solves the problem (each 20 turns around)
- GUI very slow after changing politics;
- KI ist not building districts (or very late)
- city states create to much units; often do not repair pillaged fields
In my current game, one of my ( mod-changed ) goals is to build two campuses. I currently have three cities with an existing campus district.
So, I dont have any clue about coding to try tracking down where this is messing up; but I thought id let you know. Screenshot of the game is being uploaded now
Is there a possible solution? Is a particular mod at fault so it would run smoothly if we disabled it? We really want to play with the amazing content this adds to the vanilla game but we just couldn't get rid of the desyncs.
We would really appreciate any hints how to resolve this!
Thanks!
I did add the mod that enforces a 4 tile space between cities but I don't see why this would stop them from expanding, there are vast spaces available they completely ignore. Any ideas?
don't bother with the tips, just focus on playing the game and doing what you think will work.
I attacked a lone aux archer with a warrior, it does 67 damage. I attack it with a knight, 67 damage as well.
I LOVE it that much too!
I do have one question - is there a list of what era each unit belongs to?
CHEERS!!!!
I have a question:
I disabled this and associated mods to play online with a friend but when I try to re-enable I can't re-enable Moar Units! and thus can't re-enable the whole pack. It says Moar Units! can't be enabled because of... Moar Units
HUH!?
Great person costs need to be increased a good deal methinks :P
Actually I'm not 100% sure it doesn't do the radius thing, but based on the description it doesn't seem to.
@Sebolus, you do know you can make differing profiles for each of your mods in game to easily sort them as well so there shouldn't be too much hassle once you do this.
@pajamathekid I have yet to experience any issues (besides the random crash when having too much stuff going on), but I do agree its takes a good 3 to 5 minutes for one to load in and create a game. 10+ if you are using YNAMP's Largest Earth.