Black Mesa

Black Mesa

Alternate Hivehand Location
31 Comments
Zoltan 31 May, 2024 @ 8:19am 
oh...
reloadmax62 10 Sep, 2022 @ 11:12am 
if you happened to blindly sub to surface tension overhaul and alternate hivehand location, you'll get the disabled AI bug once you load the tripmine area (for me, this was after leaving the room with the scientist who lost his nerve because of all the explosives). to fix, delete this addon (its name is something like 1.5-hivehand) and load the previous map. this is notable because you won't be able to take jackson, the security guard getting chased by two soldiers, with you if you complete the map with the AI disabled. i don't know how BMS classic interacts if you've subbed to that instead of STO, but i'm gonna guess it's a similar issue
Jimmy Bob 17 Jul, 2021 @ 12:02pm 
Ah okay thanks :steamhappy:
Citizen⁵  [author] 17 Jul, 2021 @ 11:47am 
the surface tension overhaul (and surface tension BMS Classic) both do the same thing as this mod. no need to subscribe to this as well.
Jimmy Bob 17 Jul, 2021 @ 11:16am 
is this compatible/ included with your overhaul mods?
Bastard 15 Mar, 2021 @ 7:43am 
I Have Defintive Edition So Yay!
Citizen⁵  [author] 6 Dec, 2020 @ 11:04pm 
Keep it off no longer friend. This addon is now compatible with Definitive Edition
Citizen⁵  [author] 28 Nov, 2020 @ 11:32am 
am aware

will fix, be patient
mp_Shell 28 Nov, 2020 @ 9:54am 
Unfortunately the mod doesn't work after update to Definitive Edition. When the map is loaded, I get message "Graph node out of date ... rebuilding" and another one "A.I. disabled" after reloading from the last save point.
haunted medic 31 Aug, 2020 @ 1:40pm 
it makes more sense considering their was a explosion of some kind that defintly couldnt have been in the explosve filled warehouse.
Hecatomb 28 Apr, 2020 @ 11:15am 
That makes sense. Personally I never cared much for the hivehand and skipped collecting it in the original game. Thank you for making this mod; the special dialogue from the guard is well worth it.
Citizen⁵  [author] 24 Apr, 2020 @ 9:43am 
It was a gameplay-related design decision

Having the player pick up the Hivehand in the elevator effectively gives them a chance to use it against the two soldiers at the lower level and figure out more quickly how the new weapon works.

This placement basically robs the player of that learning opportunity in favor of getting to hear the guard react to the Hivehand pickup animation
Hecatomb 24 Apr, 2020 @ 9:34am 
This small change is such an improvement that I honestly don't understand why it wasn't incorporated into the base game.
Mr Scruffles 19 Mar, 2020 @ 9:46pm 
THANK YOU
Citizen⁵  [author] 8 Mar, 2020 @ 8:46pm 
update for 1.0 is live, now stop yelling at me
lecolaguy 8 Mar, 2020 @ 2:36pm 
+1
lecolaguy 7 Mar, 2020 @ 2:55pm 
UPDATE TIME NOW
zutexim 29 Dec, 2019 @ 12:07am 
update time, crashes my game too, and now Xen is out
lecolaguy 28 Dec, 2019 @ 11:54pm 
UPDATE TIME
Mr Scruffles 23 Jul, 2019 @ 12:06pm 
Please update this!
Alin. 30 Jun, 2019 @ 5:42am 
It crashes my game.
john 24 20 Apr, 2019 @ 5:32pm 
when I open the computer to reach the base where the exploded rays are before the gate opens the game is turned off by itself
mp_Shell 5 Feb, 2019 @ 11:48am 
Unfortunally this interesting mod doesn't work, the game crashes.

=== [console.log] ===
---- Host_Changelevel ----
WARNING! Field mapName is using the wrong FIELD_ type!
Fix this or you'll see a crash.
WARNING! Field mapName is using the wrong FIELD_ type!
Fix this or you'll see a crash.
CNewPostProcess::LevelShutdownPreEntity
CNewRenderer::LevelShutdownPreEntity
CNewPostProcess::LevelShutdownPostEntity
NewPostProcess: ShutdownCustomRenderTargets Called
CNewRenderer::LevelShutdownPostEntity
NewRenderer: ShutdownCustomRenderTargets Called
CStaticProp::Init: Map error, static_prop with bogus SOLID_ flag (220)! (models/props_architecture/wgh_ibeam.mdl)
EidolonTheChampion 29 Oct, 2018 @ 4:45pm 
ANAL FISTING
LU-C4 31 Aug, 2018 @ 4:16pm 
For some reason, this makes my game crash.
Brash Candicoot 13 Mar, 2018 @ 2:08pm 
Not only did this let me actually pick up the Hivehand again, but it also fixed my broken explode-y lazer room! This is a must have fix, great work! The BMS team should really add this in to the vanilla game.
NezzieNazuli [ΔV] 27 Mar, 2017 @ 1:45pm 
It's Always the quiet ones
kvtsane 22 Mar, 2017 @ 8:59am 
so if alien grunt dies or gibs it drops a HiveHand??????????????
Blaxploitation thriller montage 17 Mar, 2017 @ 6:13pm 
Thanks!
Citizen⁵  [author] 16 Mar, 2017 @ 8:10pm 
Yep
Blaxploitation thriller montage 16 Mar, 2017 @ 8:04pm 
Should we unsubsribe from the original mod?