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Having the player pick up the Hivehand in the elevator effectively gives them a chance to use it against the two soldiers at the lower level and figure out more quickly how the new weapon works.
This placement basically robs the player of that learning opportunity in favor of getting to hear the guard react to the Hivehand pickup animation
=== [console.log] ===
---- Host_Changelevel ----
WARNING! Field mapName is using the wrong FIELD_ type!
Fix this or you'll see a crash.
WARNING! Field mapName is using the wrong FIELD_ type!
Fix this or you'll see a crash.
CNewPostProcess::LevelShutdownPreEntity
CNewRenderer::LevelShutdownPreEntity
CNewPostProcess::LevelShutdownPostEntity
NewPostProcess: ShutdownCustomRenderTargets Called
CNewRenderer::LevelShutdownPostEntity
NewRenderer: ShutdownCustomRenderTargets Called
CStaticProp::Init: Map error, static_prop with bogus SOLID_ flag (220)! (models/props_architecture/wgh_ibeam.mdl)