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added a disclaimer.
The companion mod reskins the existing Bretonnia units (check out the screen shots on the page), changes a few stats like unit size, and adds a sword and sheild as well as a halberd version of the squire unit. It also gives the grail reliquae the "rally" ability.
7 new mounted units, 4 more to come in the next few days.
https://imgur.com/a/xiTcZ
I know the mod as it is now stands up well in the Steel Faith Overhaul mod, but I'm also considering creating another, more compatible version to make the units for balanced for SFO if you guys are interested.
Let me know your thoughts. As always, I hope you guys are enjoying my mod.
Bretonnia is my favorite faction. Can you make a mounted version of the knights, i.e. give them horses? That would be damn awesome. I'd love that. Anyways, thanks a lot! Cheers.
I loved his model so much, and it was exactly what I wanted for my Hedge Knights, that I decided to just use his model and color table. The rest was easy.
I appreciate everyone's patience, I work full time and I also go to school full time so it's not easy finding time to work on this mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/888734614
Good luck to you, Remake.
Yes, this is my first mod. I learned to mod through Sebidee's tutorials and a lot of reverse engineering and trial and error. anyone can mod if you have the time and patience.
Ahh.. the moddy stuffs, i tried to search but can't find something related to auras and stuff. sorry i can't help but, i'm pretty sure you can ask in the forum.
It's really great that you've found something to reference off! (Op units i like, but balanced i like as well) hee
Hmm.. The Bretonnian knightly orders are supposed to be stronger than the knighty orders of the empire, so making the foot knights stronger than the dismounted ones in the "knights of the empire" would make sense! and since the fact that the Bretonnian knights are really well taken cared of.
There's no need to create mounted versions of each order like the Empire mod but a separate one would be extremely nice. i have some names for them if you like and would make plots for them. how about a Knightly order of dismounted grail knights? but more better looking and more elite! The knights of the light or the Divine guardians something.
I don't have any plans to release any mounted units. I have been toying with the idea of creating mounted versions of each order, but that would be a very large project and this mod took a little over a month of hard work to write. So I like the idea, not ready to make the commitment.
Creating new dismounted knights isn't an issue though, I can make them quickly.
As for my units being able to add specific attributes to other near by units (via aura) has proven to be more complicated than I thought. I can use the _encourage attribute to add a leadership bonus to nearby soldiers (all the knights have this attribute), but I have not been able to figure out how to add other attributes the same way like charge reflector vs large, etc. I do really like the concept and I want to learn more about modding to accomplish this.
I do appreciate the suggestion to check out the knights of the empire and using them as a reference. That's probably the most constructive feedback I've received so far and I plan to do so at the earliest opportunity.
That's really my thing. who doesn't love the majestic colors of Black and yellow? and speaking of parravon, how about adding a knightly order of Pegasus knights? and also the hippogryphs? that'll be really cool.
Hmm.. about the Men at arms, how about unique versions of men at arms for each the knightly orders? (granting them anti-large if they're under the knight of ardens)
It's already great that you've not abandoned the mod and continueing to improve the mod. (or even replying to my comment on that matter lol.)
I have the next version underway. I've played a few campaigns with it already. The units will be more powerful and feel more unique, but will also have a higher upkeep. In addition, I will be adding a new unit. I also have added the color schemes to the Parravon sub faction if that's your thing.
I apologize for taking so long. If there's anything else you wish to see in the new version please let me know.
I am also toying with the idea of eliminating the changes to the men at arms in this mod and releasing my personal, seperate, Bretonnia mod that reskins and changes how the men at arms and other basic Bretonnian units play in the campaign.
All feed back is appreciated.
Probably buff their health above 8000 as their low numbers makes them lose against other units.
Feels like they're not elite enough. or if possible, could you make another mod with all the benifits I mentioned above? hopefully you take this into consideration! thanks in advance :)
They are whatever you want them to be.