Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

NordoUnit Compilation - Pack 1
58 Comments
oujosh29 25 Sep, 2023 @ 1:03am 
Hey, I'm trying a bit of modding and was hoping to ask you a couple questions. I sent a friend request if you don't mind
Nor Dogroth  [author] 2 Jul, 2023 @ 5:50am 
Hey, you may create your own mod changing the main_units table and edit the unit size entries there.
Chuck Noris on bathsalts 1 Jul, 2023 @ 9:50pm 
hey, do you by chance know of a sub mod that can x2 or x3 the unit size of units in NordoUnit Compilation? Or by chance could you let me know how to go change it in the code??
Dinkelbrot 22 Apr, 2022 @ 8:11am 
Is there an file to edit the Unit size? Because i cant find it
Nor Dogroth  [author] 1 Dec, 2021 @ 8:27am 
This is not for overhauls
chryssjanzonio 30 Nov, 2021 @ 7:03pm 
does this work well with radious or war of the gods? or divided impera or parabellum
Nor Dogroth  [author] 18 Jul, 2020 @ 12:10am 
Yes it is compatible. Sometimes the game takes some time to notice the mods. 1. Try to quit and restart some times. 2. Unsubscribe to your mods and subscribe again. 3. Make sure you have the same load order in the launcher. 4. Make sure you are running the current patch (no beta option in Steam). 5. Verify your game files in Steam.
Σέλευκος Νικάτωρ 17 Jul, 2020 @ 3:56pm 
Does anyone know if these unit mods are compatibile in multiplayer campaign as I have tried to do one with these mods installed with a friend and cant because of different game version error. We are using the same mods and game version.
Serchant 20 Mar, 2020 @ 1:24pm 
Is it possible to upload a version with more lore friendly unit icons?
Im using radious and would love if the unit icons would blend together :D
Barbar 25 Dec, 2019 @ 1:41am 
Nor Dogroth  [author] 25 Dec, 2019 @ 12:51am 
I'm not sure what you mean.
Barbar 24 Dec, 2019 @ 1:52pm 
Hi i have qvestion pleas , can you replace icon Radius mods ???
sc5879 7 Oct, 2019 @ 12:45am 
Hi your mods are v/good- thank you for your work- is it possible to add greek battle formations- like wedge , square and defensive tetsudo- thanks again.:steamhappy:
Nor Dogroth  [author] 22 Aug, 2019 @ 10:43am 
I have modified the mods in this pack for balancing reasons, they do not need an update. I do not know what Wolfman has changed, if you prefer to use his mods it's okay. All models are correct, if you have such issues, maybe you have too many mods enabled?

I have never used that manager, what kind of conflict does it show?
henk 22 Aug, 2019 @ 7:13am 
Wolfman just updated his packs, but you have not included all of them (i guess?) how-ever in Kaedrin manager it still shows up as a conflict, and some of the units have dissapeared swords or models.

Anything I can do about that?
Fraggman 6 Apr, 2019 @ 8:43am 
Could you make a version with no unit cap?
Nor Dogroth  [author] 1 Apr, 2019 @ 3:22am 
You don't need the single mods if you use NordoPic.
Peek But No Click 31 Mar, 2019 @ 7:39am 
Shall I need to subsribe fully Wolfmans pack before NordoUnit Compilation - Pack 1 or just subscribe this mod and play?
kovalev5791 9 Jan, 2019 @ 11:33am 
Есть ли нормальный руссификатор для этого мода
🎖xXStretcHXx🎖 25 Sep, 2018 @ 8:06pm 
I 2nd Blade!
Blade 14 Sep, 2018 @ 10:10am 
Hello author. Only one request, could you please add: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1287029081
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=218684084
these two mods' units into your pack? Thank you!
The only problem is that pa360' s pack is a little old now. And all two mods' units are powerful, so they might need a limit(like 2 each in one army).
Sorry to trouble you and thanks!
leoAkd22 9 Sep, 2018 @ 4:50pm 
Great idea!! Thank you so much for answer all our doubts...
Nor Dogroth  [author] 9 Sep, 2018 @ 3:34am 
Yeah, the units are balanced, at least much more then in the original standalone mods. I removed the heroes for recruitment and the regular Myrmidons as bodyguard unit. They are powerful but have really high costs and a unit cap to prevent them from floating the game.
leoAkd22 8 Sep, 2018 @ 2:27pm 
No, in Spanish. Sorry, I though that maybe the names appeared in english anyway. But i will try to play in english!! Thanks you so much for the quick answer... Last question: all units are balanced?? I saw units VERY powerfull compare to others... (specially in big empires). This is my only doubt about using or not the mod (campaigns)
Nor Dogroth  [author] 8 Sep, 2018 @ 1:59pm 
Are you playing in English? If no you need a translation. If yes, there is a bug wirh randomly missing textes from mods sincr patch 20, there is no solution and no known reason right now.
leoAkd22 8 Sep, 2018 @ 11:26am 
Thanks a lot for your great work.... i dont see the names of the units: i read all the compilations and dont find how to see the names!! The units are all without names.... Sorry if its explain somewhere, i didnt find it :(
Nor Dogroth  [author] 3 Sep, 2018 @ 6:27am 
It's because this mod only works with NordoPic, look at the necessary objects on the right side.
Everything is awesome 3 Sep, 2018 @ 1:54am 
first off awesome mod dude. I have an issue thou, like the units cards appear like ship cards and i dont know what to do.:steamsad:
petersbijland 15 Aug, 2018 @ 4:13am 
Thank you great mod
maxydydj 13 Aug, 2018 @ 2:20pm 
Thanks a lot : )
Nor Dogroth  [author] 13 Aug, 2018 @ 1:17pm 
Sure ;-)
maxydydj 12 Aug, 2018 @ 10:04am 
Hi Nor Dogroth
Thanks for your great Mod. Will u update it for "Rise of the Republic"?
Nor Dogroth  [author] 26 Jul, 2018 @ 2:18pm 
of course for both
abyssphere 26 Jul, 2018 @ 1:16pm 
It is for Player only or for AI too?
Nor Dogroth  [author] 30 Jun, 2018 @ 2:54am 
Okay, some units of champloo's compilation are now available for the desert kingdoms. I didn't check if they are balanced so post it if you find anything.
Abyssknight15 25 Jun, 2018 @ 8:35pm 
Thank you very much! I appreciate the work you've been doing, and I look forward to a Desert Kingdoms campaign with the new units.
Nor Dogroth  [author] 25 Jun, 2018 @ 4:36pm 
I can do this, thank you for your comment. Let me see when I'll find time for this.
Abyssknight15 25 Jun, 2018 @ 11:20am 
Ah, I see what you mean. The Arabic factions, such as Gerrhea and Qidri, have access to the units added by champLoo's Gold Unit Compilation in Pack 3 of your compilation, such as the Nabatean Heavy Swordsmen/Spearmen and Mascat Sword Infantry; however, Nabatea and Saba cannot use them, as they are part of the Desert Kingdoms, and not the Arabic factions as listed in the Grand Campaign. Prior to the Desert Kingdoms DLC, Saba and Nabatea had full access to the units in champLoo's Gold Unit Compilation - my question is, is it possible for you to make those units available to Saba and Nabatea, or should I ask the creator of champLoo's unit compilation instead?
Nor Dogroth  [author] 25 Jun, 2018 @ 1:00am 
Well, I've read your comment again – this compilation doesn't include unit mods for the new DLC factions so I'm not sure what you're missing. Can you tell me which units you mean?
Abyssknight15 24 Jun, 2018 @ 3:22pm 
Thank you for the quick response. I've done some further testing, and I've used only your all-in-one unit cards, all 5 unit compilation packs plus the revision add-on, both with and without Sebidee's Unit Roster Overhaul and your hotfix for it. I made sure that I'm using the latest version of Rome 2, and I have all the DLC. I am still unable to recruit the new Sabaean and Nabatean units included in the unit compilations in the Grand Campaign.
Nor Dogroth  [author] 23 Jun, 2018 @ 12:28am 
Hm, the unit compiltion packs shouldn't lead to this issue. I think it's another mod you're running that changes their military group enttry. Are you running any mo for patch 18? Make sure you're using the current version of the game and all mods are compatible with it. Maybe you can disable other mods to see if you get the same issue. But I haven't find anything in my packs.
Abyssknight15 22 Jun, 2018 @ 12:10pm 
I have an issue with the unit compilation mods. For whatever reason, the Sabaeans and Nabateans do not have access to most of their unit roster in the Grand Campaign, and are restricted to vanilla units. I can use the new units, such as Gerrha's Guards, Mascat Sword Infantry, and Nabatean Noble Swordsmen, just fine in the custom battles, but there is no option to build them in any of the campaign buildings.

I am not sure if this is a bug, an issue caused by a patch or hotfix, if some of my other mods are interfering, or if it is intentional, but it severely limits the Arab faction's unit roster. But with all other factions, they have access to their full unit rosters in the Grand Campaign.
Blade 25 May, 2018 @ 6:39pm 
Thanks to tell us. And now, that is more like a convincing explanation.
Nor Dogroth  [author] 25 May, 2018 @ 2:54am 
I'm very sure all they've done is to make their mods working with the last patch and adding lines for the new dlc content. That's what I did too. Furthermore I've done several balance changes so that these mos fit together. That makes this pack a complete, working and balanced standalone mod one the one side which doesn't depend on the original mods.
On the other side there are differences between this pack and the original mods. Since the authors didn't add complete new game content you'll not miss anything. These differences are small enough to allow switches between the pack and the original mods.
Blade 25 May, 2018 @ 2:38am 
No, I mean since you are borrowing those separated mods from Wolfmans for your pack mod, and they have been updated, so shouldn't you check your pack, too?
In another word, your pack is depend on their 2017 Feb. version! You don't know what they have been updated for 1 year, and how could your know whether if they are worse than your pack or not, without yourself 's check?
But of course if you are not willing to do it, it's OK.
Nor Dogroth  [author] 24 May, 2018 @ 3:17am 
This means that I was faster then their author ;)
Blade 23 May, 2018 @ 9:02pm 
I mean those Wolfmans mods were already updated in May 23rd, while your pack was still in March 10th version?
Nor Dogroth  [author] 23 May, 2018 @ 10:18am 
No, I've updated the whole pack for the last patch and no other updated are nessessary.
Blade 23 May, 2018 @ 7:57am 
Hello,author.But I believe your this pack need to be updated, since those separate mods have been updated.
Nor Dogroth  [author] 23 May, 2018 @ 5:21am 
These unit mods are taken from other authors as described so you would have to ask them. But I'm not sure if a unit mod really block blood mods.