Sid Meier's Civilization VI

Sid Meier's Civilization VI

Resourceful
817 Comments
SIOR542 10 Mar, 2024 @ 12:37am 
not working
preloff81 26 Jul, 2022 @ 3:28am 
hops for beer
Faysal 31 Jan, 2021 @ 5:02am 
Ah, ok
Amatheria  [author] 30 Jan, 2021 @ 10:23am 
Everyone: Please save your game and start new games with Resourceful 2, not this one. This one won't be updated anymore. I maintain this mod for already saved games won't break.
Faysal 26 Jan, 2021 @ 7:02pm 
Not compatible anymore? All my games break
腿部涡轮喷射挂件 18 Sep, 2020 @ 7:49pm 
it says this mod is not compatible currently, and i tried to apply it bu ignore the warning, really dose not work...:s
Faysal 31 Aug, 2020 @ 4:37pm 
Cant mine travertine... its on vulcanic ground
Nice mod,but only could use in random map,I hope can use it in huge Earth map . xD
Kwok 22 Dec, 2019 @ 5:14am 
nice
sprackattack 15 Dec, 2019 @ 10:06am 
Just an idea. Due to over consumption of certain resources, Ivory/Coral/Orca, if it's still being harvested at the information era or stages in the environmental hazard meter - it disappears or begins to generate grievances with other nations.

Some resources are revealed at later eras - asbestos could be a industrial era bonus resource that reduces appeal by a large amount in the information era.

Your's is one of my absolute favorite mods. Love it!
HESOIAM 20 Oct, 2019 @ 1:14am 
please add RUS language
Amatheria  [author] 28 Jun, 2019 @ 3:58pm 
I can't upload a patch to this mod. That's why I made Resourceful 2. Blame Steam and Firaxis for a dumb mod uploader.
Faysal 28 Jun, 2019 @ 1:26pm 
Hi...since patch, ebony cant be worked with lumber mill.
MigGui 16 Mar, 2019 @ 3:41pm 
@angelo378: This mod has been discontinued a year ago. Check for resourceful 2
angelo378 6 Mar, 2019 @ 6:22am 
Is it incompatible with some other mod? Because I am playing a game with Inca and when I mine iron the game shuts down.
Faysal 27 Feb, 2019 @ 3:45pm 
@Foxforch HAHAHAHAHAHA
Majestät 21 Feb, 2019 @ 11:55am 
Excellent I'm gonna play as Arabia and make improvements on ham resource.
Drugly 17 Feb, 2019 @ 10:35am 
oh gracias
Amatheria  [author] 17 Feb, 2019 @ 8:04am 
You can use it. Just enable it ignoring GS warning.
Drugly 16 Feb, 2019 @ 8:46pm 
will there be an update for gathering storm?
红牌当杀的武圣 26 May, 2018 @ 2:59am 
Does this support YnAMP?
Faysal 20 May, 2018 @ 2:17pm 
Oh my God I am so sorry... I was talking about Resourceful 2. There were no tigers in resourceful 1.
Amatheria  [author] 20 May, 2018 @ 6:41am 
The last patch from Firaxis messed up all resources. I've fixed them in Resourceful 2.
Faysal 18 May, 2018 @ 8:28am 
Why do to many resources cluster? I just started a game and I found 14 tigers in 1 cluster...
Altaic 25 Apr, 2018 @ 7:38pm 
Farm resources!
Amatheria  [author] 25 Apr, 2018 @ 5:51pm 
IMPORTANT. Please read the description and subscribe to my new mod, Resourceful 2, if you want more resources and updates.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1369684991


Sorry for bothering you, but not Steam not Firaxis helped here, and this is an updating issue I can't resolve. The mod is fine, I can update it if I make a separate mod, but I can't update this one.

I won't delete this one. You can continue using it. Just make sure you deactivate this one if you use Resourceful 2.
Olafr_the_Viking 24 Apr, 2018 @ 10:15am 
@Junky - thanks!
Junky 24 Apr, 2018 @ 8:03am 
Yes it is
Olafr_the_Viking 24 Apr, 2018 @ 7:34am 
Is this mod compatible with Rise & Fall DLC?
冯小明白 23 Apr, 2018 @ 3:30pm 
maybe adding the Chinese to all the resourse, if you are considering that, I could help.
Junky 23 Apr, 2018 @ 8:51am 
Ah Cool. Therfore I saw a pic the last days with farm resources. I wondered because I looked for them in your mod and didn't find any. Thanks very much Amatheria. You are the first one who makes farm resources. Respect for your work!
antoine.ride 23 Apr, 2018 @ 8:38am 
we must not lose hope, just look for what causes a bug before solving it. That's what I had yesterday, by the way. I would like to have other resources for the future attack.
Amatheria  [author] 23 Apr, 2018 @ 6:21am 
@Altaic I just finished the last resources I think necessary: farm resources, but Steam Workshop Uploader gives me an error when I try to upload it. I tested them and it works fine, but I don't know why the uploader refuses it with the error "result invalid parameter". Also, I don't find any guide of how to resolve it, so right now the project is halted.
Altaic 22 Apr, 2018 @ 11:22pm 
Amatheria// Do you have a plan about more pasture resources?
Altaic 22 Apr, 2018 @ 11:18pm 
If you hate tigers and lions because of that reason, other resources are the same.
Amatheria  [author] 22 Apr, 2018 @ 1:27pm 
Chinese support is allowed, but people have to give me their translations. Now (although not updated to the last ones) it supports mandarin and hong kong? I'm not sure.


@MigGui If you want to add lions to plains, just add in NewRes.xml a new line for RESOURCE_LION where TERRAIN_DESERT and add TERRAIN_PLAINS. You can customize spawn, yields, etc, there.

MigGui 22 Apr, 2018 @ 9:12am 
I don't see why tigers and lions is a problem, but many different jewelry wouldn't be. Or many different fish, or many different crops, or many different stones. I love the additions, and would only like it more if lions weren't restricted to deserts and could appear in plains as well.
哟小破孩 22 Apr, 2018 @ 2:45am 
Hello,can you let mod support Chinese.
antoine.ride 21 Apr, 2018 @ 10:15am 
for respct of rugby teams i would like : kangaroos, wallabies, springboks, crocodiles, boars, derf, hares, rabbits because i am rugbyman:steamhappy:
AOM 21 Apr, 2018 @ 7:31am 
Sharing an opinion and an insult are not the same. We'll have to agree to disagree on the wisdom of splitting major categories into ever less recognizably universal amenities (or that amenities showing on the board should be culture-specific ones). To me, lions would best be an amenity provided by a Roman great merchant or Roman-based city-state or modded into Trajan's Entertainment District. That would allow "cultural specialization" rather than having every culture's distinctive amenities spread all over the world. This would make it possible for other people to make mods like that without having culturally unique items showing up in two places during a single game. It's completely fine with me if you don't agree with that approach.

I would never consider taking the work of another and uploading it myself. The resource-based mods we've made (my spouse and I) and shared in our Workshop are our work and always will be.
Amatheria  [author] 21 Apr, 2018 @ 4:19am 
Tigers, lions and wolves are much more important than just for its furs. They had an important role serving as symbols of many civilizations, being symbol of strengh, fury, etc. Also, lions were being used in roman circus, and, after that, in many other entertainment buildings. Tigers have even temples and reserves for them. Wolves are the most important predator, along with bear, in Europe. That's why I think these have to be added.

You can also save your own opinion if you want to insult my work. Really. I don't need to read sarcasm here. If you don't like Resourceful, just unsuscribe or modify whatever you want for your own game. Just don't upload it to Workshop because this is my work, not yours.
AOM 20 Apr, 2018 @ 5:49pm 
I think the addition of all the different items of a major resource like furs (tigers, lions, wolves) is really just silly. I've made my own mod to remove these among others. I like Resourceful, but it was good as it was. Splitting things up into everything under the sun doesn't add anything to the game other than icons, and what is the point? Really, what's next...every single chemical on the table of elements and every spice known to mankind? If this continues, I'll probably unsubscribe and use what I have or make my own resource mod. In my opinion, unique types of general categories should be reserved for things you get from city-states or great people. Dumping them all over the map like this makes it so that there is just nothing special left. Not good.
justdick 20 Apr, 2018 @ 7:08am 
Mackerel - caviare in a tin nice touch !
Falxiron 19 Apr, 2018 @ 4:06pm 
WSFL doesn't add resources, but it modifies some yields. Again, it worked yesterday... I'll ask the same question of its creator and see if they have an answer.
Amatheria  [author] 19 Apr, 2018 @ 3:27pm 
@the_neon_gothic I don't even know which mod is that one. I haven't modified anything in Resourceful, so it has to work with the same mods which worked before, unless the other modder changed anything that modify/add resources my mod already does.
Falxiron 19 Apr, 2018 @ 2:26pm 
Hi Amatheria - this was working with Why Settle for Less until today. Any thoughts on what the problem might be?
antoine.ride 19 Apr, 2018 @ 1:25pm 
i hope that the new resoure could be added in this mod because i have a lots of project with them
Holken 15 Apr, 2018 @ 6:46pm 
I want you use the editor and have the resources actually show.
Amatheria  [author] 15 Apr, 2018 @ 5:38pm 
@JaimeTheLion You can use this mod. Resourceful doesn't need R&F expansion.

@Rosaria What do you want to edit?
Holken 15 Apr, 2018 @ 5:32pm 
How do I use this in the editor.