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Why i can't see at once the eight slots as the image above promises that?
Why?
What? Confused! Do I have to install both?
А выявить конфликтующий мод можно поочередно отключая остальные моды и проверяя работоспособность.
If Robojumper or any other accomplished modder reads this, a request: can we please have a 'real' armory? On-base real soldiers do not sleep with their weapons/body armour/kit or take these into the infirmary. All equipment should be checked into the armory on return to Avenger for re-issue as required (the current Make Weapons/Armor/Mods Aavailable are all far too blunt, even after some modders' efforts). If anyone is interested I have a full logic flow for a mod that would replace frustrating hours of search-and-click with a slick mechanism.
That was very Incogerent
let me try again:
If you want to use this mod for LW2, you need the support mod linked on the page of the non LW version
It doesnt say that here
but you also need it for this version
I think
this was too long ago ^^
you need another mod, the one for the non miodded version too
my game kept crashing upon mission select and I dindt knwo for weeks what was going on
can you please fopr the love of god mke this even more vleas?
like put a link and be like "you will need this too otherwhise shit will go wrong?"
man I thought "original one" meant non wotc
please fix
P.S. I was replying here since the convsersation was started here, but yeah, I was using the original mod
Hmmm... can you try deleting "STEAM_DIR\steamapps\workshop\content\268500\674832831\Content\CIN_PreMission.umap"? I think that one might be interfering.
Also, just to be clear, do not use the LW2 version of this mod for a vanilla game, only use the base version.
The setup was: squad select loaded before LW toolbox, both UISquadSelect and UIPersonnel_SquadSelect override commented out
If I click "Build items" and then come back the ui is back but cam position is still off: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1256203471
I've tried loading LW Toolbox before and after squad select and removing UIPersonnel_SquadSelect override - nothing helps
Getting rid of the UISquadSelect override should suffice.
No, use the vanilla version for that and remove LW Toolbox' override.
BTW, thank you for this excellent mod. it drove me crazing tracking this stuff down. I really wish Steam had an easy way to donate to the modders. You guys put out some great stuff.
Then sub to the original mod. Launch the game again. Close it.
Sub to this one. Launch the game. Now you should see both mods available in the list. It should work now." - Evangeline Jul 5 @ 9:42am
Yep this has saved me time. I thank you... Its very nice this happens to be close to top of thread (which is long), Simple enough to follow even for someone who isnt Mod authering (dosn't require notepad) its just procedural. and makes a great difference in the execution. AWESOME
It won't.
Additionally you will need to launch the game in order to download the mod, through Steam. If you do it manually or use the Alternate XCOM2ModLauncher - it won't work.
So go into Steam and make yourself a desktop shortcut. Go into the workshop and unsub from both. Launch the game by clicking on the shortcut. Close it.
Then sub to the original mod. Launch the game again. Close it.
Sub to this one. Launch the game. Now you should see both mods available in the list. It should work now.
Hope this saves someone some time.
Could you please leave a short note here when it is available, so I'm not going to miss it? :)
Thank you very much for all your contribution to the XCom modding!
In XComGameData, you can add these lines in the section [XComGame.X2AbilityTemplateManager]:
+AbilityUnlocksAmmoPocket="AbilityName"
+AbilityUnlocksAmmoPocket="SecondAbilityName"
Any unit with any of the specified abilities gains an ammo pocket.
But in the screenshot it's a grenadier?!
Do you think it would be possible to show the ammo-slot that is added to all units by the mod I've linked before? I think it is utilizing this base game feature...
In vanilla the slot is shown in the squad select, but with your mod it's only available in the loadout submenu.
Thanks for your help! :)
The Shadow Ops Infantry class has a dedicated ammo slot. This is a base game feature.