Cities: Skylines

Cities: Skylines

Apple Store Fifth Avenue
55 bình luận
Apples 21 Thg03, 2022 @ 11:41am 
DESCRIPTION
Outdated release, description removed, comments unsubscribed.


comments unsubscribed.

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Just incase anyone missed it..
Musharaf 21 Thg03, 2022 @ 10:55am 
Hi, please can you make this as uniquie building?
Skeeepy 13 Thg02, 2022 @ 10:30pm 
"Outdated release, description removed, comments unsubscribed" Why is this stated if they still work, and where can an updated version be found?
garyfortolano63 24 Thg01, 2022 @ 10:49pm 
Works for me...outdated or not.
PoloB 11 Thg04, 2020 @ 1:16pm 
Too bad Its Outdated.
garyfortolano63 29 Thg03, 2020 @ 5:32pm 
This is so cool.Thank you.
howard 21 Thg12, 2018 @ 8:45pm 
I was thinking "Why didnt you put any non-transparent pictures on the workshop" and them I realised im a complete dumbass
paincakec 15 Thg01, 2018 @ 2:03pm 
I wish that that fountain wasn't part of the main building. It would be top noch as a prop for Offices. I think the game lacks modern props for plazas, like fountains and such.
Ronyx69  [tác giả] 16 Thg11, 2017 @ 12:00am 
@cptalpdeniz You can just copy the 890021570 folder from the steamapps workshop folder to the local asset folder, and then add your own rico file.
banshee 15 Thg11, 2017 @ 10:17pm 
@ronyx69 Is it possible to convert this to RICO?
Helter Skelter 21 Thg08, 2017 @ 3:26am 
It's simply amazing! It should be in the New York collection!
Westrex 30 Thg04, 2017 @ 7:21am 
Yes, it is archived with vertex paint.

The Fancy Fountain came free with After Dark, and is used as a Template for many animated assets.

I wrote the Fountain Guide :-)

I was just hoping you might have had reason to look into the AnimUV settings.

But thanks for the quick reply.
Ronyx69  [tác giả] 30 Thg04, 2017 @ 7:08am 
@renewcom I've never tried anything with AnimUV. Isn't that done with vertex painting anyway? I think there's a guide from the creator fo that fountain...
Westrex 30 Thg04, 2017 @ 7:07am 
HI,

Firstly Great Asset, and love the Rotors Shader, I have used on a few assets.

I have a question, not sure if you will be able to help. I am trying to slow down the animated UV textures used in the (Fancy Fountain Asset)

Looking at your script file, you worked out which setting to change.

I have found that the Shader being used is located under “ Custom/Building/building/AnimUV ”, but I have not idea which settings to change or even how to write a cs script file.

Any help or advice would be much appreciated.
Katalepsis 20 Thg04, 2017 @ 6:33am 
Great asset Ronyx69, and amazing video of creation. Thanks for sharing your knowledge with the community.
Katalepsis 20 Thg04, 2017 @ 6:32am 
The question now is, why do you have to go to these lengths to have transparency, why do you have to use a "Rotors" shader to make glass transparent, why doesn't the buildings shader support this already. CO? Come on..... why is a shader for helicopter parts better than the most important shader in your game? jeez.
Westrex 11 Thg04, 2017 @ 11:21am 
Thanks, will take a look
Ronyx69  [tác giả] 3 Thg04, 2017 @ 3:56am 
@ELVIS0529 You just run the script and the shader works, the source files are also linked so not sure what's there to explain. Only thing I haven't tested is lod related stuff.
ELVIS 3 Thg04, 2017 @ 3:55am 
Hi, can you make Guide for shader?
I wanna make glass like that but it's difficult to understand :(
SogDexFogDucker 1 Thg04, 2017 @ 1:09pm 
PC punks just the same as apple fanboys. Stop whining.
RoomMic 28 Thg03, 2017 @ 8:11pm 
FAO SCHWARZ FTW! It can't win now 'cause it's closed...
sussin 28 Thg03, 2017 @ 6:00pm 
saw it once when at fao shwartz when it was open
Torreazul1 28 Thg03, 2017 @ 9:40am 
salty people who can't afford apple devices
acounnotused 27 Thg03, 2017 @ 9:45am 
Crapple Store*
Regakiller 26 Thg03, 2017 @ 8:18pm 
I seen this shop irl but never went in it
Ualdriver 26 Thg03, 2017 @ 8:14am 
Android is better than apple anyway
PenisKing 26 Thg03, 2017 @ 4:58am 
ass we can!
tierdropp 26 Thg03, 2017 @ 4:35am 
Give this man a cookie!
obi1killnooby 25 Thg03, 2017 @ 7:47pm 
wow
:steamsalty:
Madisonian 25 Thg03, 2017 @ 5:47pm 
Looking forward to plopping it, though I would prefer a RICO version personally.
sag032 25 Thg03, 2017 @ 5:06pm 
Can't subscribe due to gear limitations but i did gave it a thumbs up ;)
core79 25 Thg03, 2017 @ 9:58am 
Looks fantastic !
Livid17 25 Thg03, 2017 @ 8:47am 
AWESOME!
NoirMoutton 25 Thg03, 2017 @ 2:05am 
superb!
Super_J 25 Thg03, 2017 @ 12:47am 
O My God. :steamhappy::steamhappy:
stmSantana 24 Thg03, 2017 @ 8:26pm 
Beautiful!!:highlvl::highlvl::highlvl:
Slick Gamble 24 Thg03, 2017 @ 6:37pm 
Awesome. :steamhappy:
Londsw 24 Thg03, 2017 @ 5:06pm 
Brillant =) good work
MrMaison 24 Thg03, 2017 @ 4:54pm 
This is revolutionary! I will study this with interest!
Emperor Li 24 Thg03, 2017 @ 1:36pm 
WOW! True SEMI-TRANSPARENCY:steamhappy::steamhappy::steamhappy:
This is so exciting. Thank You!
Ronyx69  [tác giả] 24 Thg03, 2017 @ 12:45pm 
@Tomas13TO Many times, I did a lot of tests, so you can probably just scroll around somewhere in the last 2/3 of the video. Keep in mind the render order of the mesh is reversed (so stuff further away layers on top of stuff which is closer... Not much of a big deal for glass, but it's better to split whatever you're making into multiple props/sub-buildings if you're doing a lot of layering.
Tomas13TO 24 Thg03, 2017 @ 12:43pm 
What time did you apply the script in the video ? I probably know how to do it. Really big thanks for this revolutionary element. So many ideas in my head now.
Ronyx69  [tác giả] 24 Thg03, 2017 @ 12:34pm 
@Tomas13TO Yeah, you can look at the source files linked in the description to see what they look like, there's the scripts as well, and you can see the video to see how it was done, it's really fast but you can set the speed to 0.25 on the player at least.
Tomas13TO 24 Thg03, 2017 @ 12:32pm 
Interesting. Will I get the script into debug console and run it ? is it all ?
jPRO93 24 Thg03, 2017 @ 12:26pm 
@Ronyx69: Wow thanks for info, you are real God!
iSevenSimmer 24 Thg03, 2017 @ 9:51am 
Im soo happy we finally have something like that! Transparency is now possible!!!
geraldcole 24 Thg03, 2017 @ 9:44am 
@Ronyx69 killin it as always, transparent textures are a huge leap forward for the community
N377 24 Thg03, 2017 @ 9:13am 
Stunning, great work. Cant wait for other creators to use this technique
DeCzaah 24 Thg03, 2017 @ 9:00am 
Thank you very much! Will definitely have a look at the semi transparency thing and try it out!
AmiPolizeiFunk 24 Thg03, 2017 @ 8:56am 
It has been fun to watch you make this. The first of its kind for C:S :medkit: