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So this completely replaces both this mod and the other recruitment one?
Yup this is it!!!
Dwarfs definitely need some kind of nerf considering how they always become the number 1 most strongest faction.
I am trying to play as the Beastmen and the AI factions seem to ignore all diplomacy with itself and get all the armies that are at war with me and surround me. Where if I was a player trying to do the same I would have to ask for military access or face the consequences of tresspassing my armies through AI controlled territory.
Celtik: will your upcoming mod be compatible with Diplo Affinity by any chance? regardless, eagerly awaiting all updates for all of your mods. i don't play without them.
Greenskins in general pose a very low threat on the map and that should be remedied. I think they should be able to pump out armies rapidly and fightieness should be turned off for the ai. They could use stronger garrisons as well. Dwarves on the other hand should be slower to train troops and perhaps slower to replenish.
Also one thing I would like to see in general is the AI attacking larger garrisons. Right now it almost never goes for fortified cities and this makes the campaign rather dull. It always chooses weak targets which makes sense but it should be more daring to bring more action to the campaign. I don't even remember the last time I had a defensive siege.
Please consider these suggestions and keep up the good work!
I desperately want a mod where the Greenskins have a higher chance of winning, but Im not sure I want things like fast recolonisation or a stronger Empire.
Also would like to add a suggestion, if you have not already, making woodelves a defensive faction within the AI's capabilities would be a good addition to this mod.
I'll take this opportunity to merge those mods together and add in a third one that's been on closed beta for a while now. Expect a more aggressive and smart AI, less cowardly when it comes to fight (expect more siege battles as the defender) and also a massive improvement on the battle AI (especially the way the AI uses spells and abilities). You know me I do it step by step without changing the whole formula, just to improve what's already there to keep that vanilla feeling and improve the experience while keeping everything balanced.
Stay tuned, the new AI package will be released shortly after the Norsca DLC but it may take a bit of time as this will most likely require a tremendous amount of work.
Anyway a lot will change after Norsca DLC as the campaign balance at least in the north will be altered so we'll see.
What about Kislev? Any idea to dont make the northern empire factions and Kislev go into war so often? Specially, because Kislev is always one of the strongest factions in the game (at least, until the Chaos appears). Could you fix somehow? Maybe by let the Norsca tribes and Kislev being in war since the beginning.
Are you using other mods that could alter balance like new units?
The issue here is the Waagh bonus. Orcs armies can spawn more frequently their Waaghs, and lasts longer in the game due to the reduce of the animosity. I think its good, nevertheless, but I believe the AI Dwarves need something in return: the AI should rush their characters for lightning attack and know how to use it.
-War in the South: Ive found more times the Orcs winning the war than the Dwarfs. The changes made to the animosity allows the Orcs to spawn Waaghs more frequently, and Dwarfs are doomed to disappear: they are not human players, rushing for the lightining attack to fight against Orc hordes. So, for many times, Orcs are the rulers for the desert and the eastearn mountains.
-Empire factions: Its true they fight less between them, but they still fight a lot. Talabecland, Ostland, Ostermark and Hochland are always at war, and Nordland and Middenheim are always against Marienburg.
-Kislev: Fo any reason, some games Kislev is totally passive, and other are totally agressive. Some games Kislev is focused on fight against Norsca tribes, but other games it is devastating the Empire factions close to it. Even in one game Kislev conquered all Ostland, Ostermark, Talabecland and Nordland!