Total War: WARHAMMER

Total War: WARHAMMER

OUTDATED - AI Campaign Balance
242 Comments
Celtik  [author] 26 Aug, 2017 @ 5:28am 
@Reaper: Yes, this mod will be deleted.
Reaper 26 Aug, 2017 @ 4:12am 
Holy shit! Nice work! You should put this in the description and something mentioning it in the title.

So this completely replaces both this mod and the other recruitment one?
Celtik  [author] 25 Aug, 2017 @ 7:40pm 
I think you should see this guys... https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1120180673

Yup this is it!!!
Rachel L 24 Aug, 2017 @ 8:47am 
Update please.
Reaper 19 Aug, 2017 @ 6:34pm 
I'm also awaiting an update, this was my favourite mod before!

Dwarfs definitely need some kind of nerf considering how they always become the number 1 most strongest faction.
Winston 16 Aug, 2017 @ 5:02am 
This is the best mod for me, waiting for your update:steamhappy:
holtz_revenge 16 Aug, 2017 @ 1:56am 
Looking forward to this being updated. I'm sick of slogging through ten million dwarves.
Tebok 14 Aug, 2017 @ 3:57am 
Would you be able to make a mod that only affected the Greenskin/Dwarf balance, please? The way you describe it here sounds perfect. However, I don't want most of the changes you have made to the other factions...
fenlander 13 Aug, 2017 @ 8:01am 
Will this mod fix the AI when it comes to military access to other factions?

I am trying to play as the Beastmen and the AI factions seem to ignore all diplomacy with itself and get all the armies that are at war with me and surround me. Where if I was a player trying to do the same I would have to ask for military access or face the consequences of tresspassing my armies through AI controlled territory.
Dukhat 13 Aug, 2017 @ 7:01am 
Marvelous, thank you!
Celtik  [author] 13 Aug, 2017 @ 6:52am 
I started working on it yesterday so I'd say a week, give or take.
Dukhat 13 Aug, 2017 @ 1:34am 
Could I ask for an ETA on an update? Thank you.
Rachel L 12 Aug, 2017 @ 1:35pm 
ETA on update?
Ω 11 Aug, 2017 @ 6:12pm 
somekindofpast, try using the 'We Got Da Numbazz!!' mod. it adds base units for Greenskins, and gets rid of the Fightiness penalty + more. it's made quite a difference in my campaigns.

Celtik: will your upcoming mod be compatible with Diplo Affinity by any chance? regardless, eagerly awaiting all updates for all of your mods. i don't play without them.
PimpinFreshJiveMonkey 11 Aug, 2017 @ 5:47pm 
But, but, I need this. The AI will never colonize anything without it.
somekindofpast 11 Aug, 2017 @ 1:33pm 
Well maybe you had really good luck, or maybe I had really bad luck. Maybe what I'm seeing with orcs over and over again is just a skaven conpiracy. Either way, I'm gonna experiment with mods until the boyz are sufficiently threatening.
Rachel L 11 Aug, 2017 @ 1:13pm 
Yes, i have seen. On my games (and with the mods i use) who is roughly 50/50 of who wins.
somekindofpast 11 Aug, 2017 @ 12:32pm 
RafaL have you witnessed Greenskins beating Dwarves? Cause I certainly haven't. Once Thorgrim and belegar start working together, the orcs face an impenetrable wall. I had a dozen or so full playthroughs and the story is always the same for me. With a garrison buff mod, the greenskins managed a stalemate one time, that's the best I 've seen.
Rachel L 11 Aug, 2017 @ 10:41am 
Greenskins alredy recruit faster and cheaper. And they have the wags. They dont need any other buff from the ai. What i think should be done is, make faster sieges. The ai waits toooo long to attack in sieges.
somekindofpast 11 Aug, 2017 @ 10:11am 
CeltiK, a few ideas:

Greenskins in general pose a very low threat on the map and that should be remedied. I think they should be able to pump out armies rapidly and fightieness should be turned off for the ai. They could use stronger garrisons as well. Dwarves on the other hand should be slower to train troops and perhaps slower to replenish.

Also one thing I would like to see in general is the AI attacking larger garrisons. Right now it almost never goes for fortified cities and this makes the campaign rather dull. It always chooses weak targets which makes sense but it should be more daring to bring more action to the campaign. I don't even remember the last time I had a defensive siege.

Please consider these suggestions and keep up the good work!
Rachel L 11 Aug, 2017 @ 9:34am 
When is the new version coming?
Tebok 11 Aug, 2017 @ 8:25am 
Is there any way you might seperate out the Greenskin-Dwarf aspects of this mod into its own thing, please?

I desperately want a mod where the Greenskins have a higher chance of winning, but Im not sure I want things like fast recolonisation or a stronger Empire.
nicedreanei 8 Aug, 2017 @ 1:17pm 
@CeltiK Ye, must be that all games are different. Im not going to give up on your mod though im definetly going to try atleast few more times. Keep up that good work on making game different/better for all of us.
Celtik  [author] 8 Aug, 2017 @ 10:01am 
@OwNaGe: Well I guess each game is different, if you read the comments less than 2 weeks ago you'll notice that for some people it's exactly the opposite. It seemed that the Greenskins were too strong with my modification so I changed it to be just a small bonus for them (they lose 1 fightiness every two turns instead if each turn). In my games the Dwarfs were always stronger no matter what, even with my previous change. I guess now we'll see how it goes with the upcoming update and I'll change things accordingly.
nicedreanei 8 Aug, 2017 @ 6:39am 
I must say that after 2 tests campaign as dwarves, greenskins are totally 0 threat. Barak Varr was owning them at the begining of the campaign. When i get to Karak Eight Peaks i saw it being sieged by Karak Azul (and dwarves won). When i lost my hope of fun campaign with some problems vs greenskins i checked how is Belegar vs Skarsnik going on. Both times Belegar was in much much better situation with some additional provinces and lots of armies while Skarsnik had like 2 armies. I know 2 games is not good represantation but it was literally 2 easiest dwarf vs greenskins time i have ever had in this game. I was playing both times on VH with this mod, buildings and recruitment (your mod) and GCCM maps mod. Still I thank you for all your work!
BIG BIRD 7 Aug, 2017 @ 5:28pm 
Thanks
Celtik  [author] 7 Aug, 2017 @ 3:03am 
@WHITEWIZARDG: No it doesn't change the AI aggressivity. The next version of my mod will however, with a lot of other features. In the meantime you can use A More Aggressive AI if you want it to be more aggressive.
BIG BIRD 3 Aug, 2017 @ 5:33pm 
Will this make the AI attack me more? Im playing the dwarfs and the greenskins have never come near me at all.
Kenny_StVrfighter 31 Jul, 2017 @ 5:32pm 
Sounds great with merging this mod with your other "AI recruitment"! But, can't you still keep them seperated, some people might only want one over the other. Only having one mod but with two merged might turn some ppl away from using it. Maybe you could merge all your other great mods; rebel armies, agent limiter with this and AI recruitment and at the same time have them uploaded on the workshop individually?
Tovarishch serzhant 31 Jul, 2017 @ 11:07am 
Thanks for the wonderful mod!
Daelin 31 Jul, 2017 @ 8:19am 
@celtiK - AH I didn't know they were already set to Isolationist, excellent! Then my desires have been fulfilled! All is well in Lorehammer land! :))) Thank you for informing me!
Celtik  [author] 31 Jul, 2017 @ 7:40am 
@Daelin: Thanks mate, I appreciate it. What do you mean by making them defensive? There are basically 4 AI profiles when it comes to attack/defense: Aggressive, Defensive, Default and Isolationist. Wood Elves are Isolationist which is even more defensive than the Defensive profile. Do you suggest making them more aggressive or more defensive?
Daelin 31 Jul, 2017 @ 7:26am 
Daelin here, just wanted to stop by and say what great mods you've made!
Also would like to add a suggestion, if you have not already, making woodelves a defensive faction within the AI's capabilities would be a good addition to this mod.
Kaelis 30 Jul, 2017 @ 3:19pm 
Thanks A LOT for your hard work, much appreciated.
Celtik  [author] 30 Jul, 2017 @ 7:57am 
Guys, I wanted to say that I thank you for your support for my mods as it motivates me to keep working on the game. A lot of things will change after the next update and the Norsca DLC. This mod and the AI recruitment mod won't work with the new DLC so I'll have to modify them.

I'll take this opportunity to merge those mods together and add in a third one that's been on closed beta for a while now. Expect a more aggressive and smart AI, less cowardly when it comes to fight (expect more siege battles as the defender) and also a massive improvement on the battle AI (especially the way the AI uses spells and abilities). You know me I do it step by step without changing the whole formula, just to improve what's already there to keep that vanilla feeling and improve the experience while keeping everything balanced.

Stay tuned, the new AI package will be released shortly after the Norsca DLC but it may take a bit of time as this will most likely require a tremendous amount of work.
Celtik  [author] 30 Jul, 2017 @ 7:48am 
@djinnoscuro: In this mod Kislev and the Empire factions all share a +10 affinity in their relations, just like the Bretonnian factions, I don't want to up it otherwise nothing will ever happen. The factions that get the "distrusts the Empire" trait at the beginning of the game are more likely to end at war with other Empire factions and that's not a bad thing imo.

Anyway a lot will change after Norsca DLC as the campaign balance at least in the north will be altered so we'll see.
Pablo_Wargames 28 Jul, 2017 @ 2:59pm 
Im using other mods, but they are not altering the campaign (instant quest items, wizards level mod, gccm (the custom maps) mod, province capital slot overhaul and your other mod, AI building and recruitment.

What about Kislev? Any idea to dont make the northern empire factions and Kislev go into war so often? Specially, because Kislev is always one of the strongest factions in the game (at least, until the Chaos appears). Could you fix somehow? Maybe by let the Norsca tribes and Kislev being in war since the beginning.
Celtik  [author] 28 Jul, 2017 @ 9:01am 
Again guys there is no Waaagh bonus at all for the AI. The rules for the AI are the same as the player, it doesn't have any bonus to gain fightiness. What I did is just make the AI Greenskins armies lose 1 point of fightiness every two turns instead of each turn and that's it. I find the balance quite good now actually. The Greenskins have the advantage early game and for 100 turns I'd say but then at the end the Dwarfs still dominate especially when they start recruiting more advanced units which abolutely destroy any Greenskins unit in autoresolve.

Are you using other mods that could alter balance like new units?
Pablo_Wargames 28 Jul, 2017 @ 7:07am 
@Drowssap

The issue here is the Waagh bonus. Orcs armies can spawn more frequently their Waaghs, and lasts longer in the game due to the reduce of the animosity. I think its good, nevertheless, but I believe the AI Dwarves need something in return: the AI should rush their characters for lightning attack and know how to use it.
ZhangJao 26 Jul, 2017 @ 4:44pm 
My bad, didn't knew that for brayherds had the same requirement of 18 units in the army, first time playing as them xP, all fine with the mod haha
ZhangJao 26 Jul, 2017 @ 2:24pm 
I'm in turn 127 as beastmen and still no brayherds appeared ;( the thing is, I don't have any mods that alter anything on Waaagh or beastmen brayherds
Uriak 26 Jul, 2017 @ 2:11pm 
Played in coop campaign with this mod, I could get brayherds without issues. With all the rage bonus from traits and skills, they kept popping almost immediately after the previous brayherd cooldown
ZhangJao 26 Jul, 2017 @ 1:50pm 
Idk why but after I download this mod, I can't have any brayherds as beastmens, even reached 100 on the bar, nothing happens, am I doing something wrong?
Drowssap 26 Jul, 2017 @ 8:29am 
@djinnoscuro: I've noticed those things too. On my gameplay, the greenskins are controling the whole south reagion. The dwarves confederated a lot and even though they can't hold back the greenskins expansion.
Pablo_Wargames 26 Jul, 2017 @ 7:15am 
2nd Part:

-War in the South: Ive found more times the Orcs winning the war than the Dwarfs. The changes made to the animosity allows the Orcs to spawn Waaghs more frequently, and Dwarfs are doomed to disappear: they are not human players, rushing for the lightining attack to fight against Orc hordes. So, for many times, Orcs are the rulers for the desert and the eastearn mountains.
Pablo_Wargames 26 Jul, 2017 @ 7:15am 
Ive used this mod lots of time, is very good. However, i have to notice some cons that Im expecting they can be solved soon:

-Empire factions: Its true they fight less between them, but they still fight a lot. Talabecland, Ostland, Ostermark and Hochland are always at war, and Nordland and Middenheim are always against Marienburg.

-Kislev: Fo any reason, some games Kislev is totally passive, and other are totally agressive. Some games Kislev is focused on fight against Norsca tribes, but other games it is devastating the Empire factions close to it. Even in one game Kislev conquered all Ostland, Ostermark, Talabecland and Nordland!

Celtik  [author] 24 Jul, 2017 @ 6:08am 
@Drowssap: Sorry to hear that but I'm pretty sure it's not from this mod. I've never encountered any crash while playing with it, in singleplayer and multiplayer as well. You should check your other mods, especially those that modify the startpos file as they can cause numerous issues, crashes being the most common of those issues.
Drowssap 22 Jul, 2017 @ 11:19am 
After the last update, the game keeps crashing when the factions are moving when I pass the turn. I've notived that its on Artois faction turn that crashes the most. But maybe its a coincidence...
Kenny_StVrfighter 21 Jul, 2017 @ 3:48pm 
Will this be compatible with Warhammer II, if not, will u update asap after the release?
Gleen Cross 19 Jul, 2017 @ 4:14pm 
Yup, I figured out =) It's the ammount of xp that defines the level, not the actual line that depicts levels. It's confusing lol