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I wonder how long it is going to take them to get around to letting us travel to Mars, sigh.
XComGameCore.ini has it as "CorpseCelatid"
For Extract Corpses? Scroll down 5 posts.
Try
+CarryableCharacterGroups="Celatid"
I tried the following:
+CarryableCharacterGroups="Celatids"
+CarryableCharacterGroups="CelatidGrub"
+CarryableCharacterGroups="CelatidPupa"
+CarryableCharacterGroups="CelatidAdult"
And recently tested it without using a fulton harness (from the Extract Corpses mod). So far, I've only been successful grabbing Celatids with the fulton harness but not manually carrying them. And recently, I lost the chance to bring home two corpses. :C Celatids have been rare for me but I don't think it's a bug - I just have a lot of enemy mods.
My very first turret was deployed in "shit-i-have-to-do-it-anyway" mission. It was shot at 21 times and eventually survived, scoring 7 kills in the process.
But, later in game, starting around force10 or so, it begins to feel underwhelming, it often misses pointblanks and dies in 2 hits.
Maybe separate it into several tiers too?
You'll have to add the Celatids into that mod tho. The character group will be "Celatid" as well.