Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Civ Selection Screen
277 kommentarer
Blaze 15. apr. kl. 19:02 
I like this mod, but it seems that whenever it is enabled, being able to see Maps as images instead of just names is removed/bugged.
Agent-X3 7. apr. kl. 10:45 
Am i doing something wrong, or does this mod only work on the singleplayer game creation screen? (It's lovely regardless, but I am trying to make multiplayer set up easier) Multiplayer civ selection seems same as always, with the same no-scrolling issue.
Immaculate Pasta 7. feb. kl. 8:03 
Doesn't work, drop down menus are blank
night_pryanik 10. jan. kl. 20:29 
I have no problems with this mod as of January 2025. It's working as it should for me.
Dusky 6. jan. kl. 22:32 
stopped working for me as well.
行走闪光弹 25. dec. 2024 kl. 7:11 
Me too. It doesn't work lately.
Gunchap Red 22. dec. 2024 kl. 17:16 
This mod appears to be broken again after recent updates. Having this enabled seems to cause the “Create Game” and saves menus to not appear.
AEGIS 18. dec. 2024 kl. 11:55 
To those who are wondeeing, this is an amazing mod and you should try it out. I should note, modded civilization or custom mod leaders/civs only apaer on the default screen so you just have to look around the UI- but their still there.:steamthis:
Jazzu 28. sep. 2024 kl. 21:00 
Been playing again with some friends lately and setting up big lobbies. This has been such a time saver, many thanks!
George W. Bush 3. aug. 2024 kl. 11:44 
where was this mod all my life
eelscandance 25. juni 2024 kl. 3:08 
Can you make a version with *just* the the jersey selection?
Gray Pockets 8. feb. 2024 kl. 9:38 
This error occurs whenever I call game-start. It appears that the Database loses the table "Suk_GameMode_OverrideQueries" the moment that Start button is clicked, and then this function tries to call it once more during a final refresh.

SetupParameters.lua:105: attempt to index a nil value
stack traceback:
SetupParameters.lua:105: in function 'CachedQuery'
AdvancedSetup.lua:172: in function 'Suk_UpdateGameModeOverrides'
AdvancedSetup.lua:1872: in function 'UI_PostRefreshParameters'
PlayerSetupLogic.lua:1446: in function 'GameSetup_RefreshParameters'
AdvancedSetup.lua:1984: in function 'OnFinishedGameplayContentConfigure'
[C]: in function 'func'
[C]: in function '(anonymous)'
基本定理 23. dec. 2023 kl. 5:43 
it's so good
Mordino 9. sep. 2023 kl. 11:45 
Hi, can you make a "Random Civs" button what fill the Player slots random?
Stalcups in Thailand 8. aug. 2023 kl. 1:40 
I like this, but for me (using R&F and GS) it makes it so that the Map Type option becomes only a simple drop-down menu, rather than the more graphical selection screen. Is there any way to fix that?

LOVE your mods, especially your Siam Civ (I'm ลูกครึง!). Thanks for all your amazing work.
adi 4k 29. juni 2023 kl. 9:51 
If I'm using BBG, will the displayed information be the correct one (BBG)?
sukritact  [ophavsmand] 27. juni 2023 kl. 22:31 
@Oscis: I use this mod regularly. None of the recent DLC have affected this mod.
wuTz 16. maj 2023 kl. 1:45 
great mod, would be nice to see starting dates for Historical Spawn Dates Mod
Iscyツ 19. apr. 2023 kl. 8:03 
Hi! I love this mod! Thank you so much! Do you think it would be at all possible to add a feature so that some of the world wonders cannot be created by the AI? For instance, I love getting the Colosseum but I usually don't care about Jebel Barkal, so often I will use "No AI wonders" just because I really, really want the Colosseum, but it ends up with most of the wonders not built by me nor anyone else just because I want 4-5 wonders. There is already the great features to select which natural wonders exist etc.
Thank you for a great set of mods nevertheless!
sukritact  [ophavsmand] 19. apr. 2023 kl. 7:09 
@TheCivEngineer: it’s just you. I use the mod all the time, and even modded game modes work with it.
TheCivEngineer 17. apr. 2023 kl. 11:21 
Is it just me or does this mod not allow 'Secret Societies' game mode? I see 8 available without it and only 5 with it?
Duke Anax 2. apr. 2023 kl. 13:49 
Ah, yeah I wasn't sure how the pieces interact. The way it slots right into your screen; did you make any special accommodations for Thunder and Steel or did that work automatically?

Also, turns out my problem with Radiant UTI is bigger than I thought. It's not compatible with my General Civ mod, it manages to overwrite the loading screen and the Civilopedia information, but not the actual item effects. Seriously Firaxis, why are those two things even separate?

Since the radiant guy seems to be inactive and you seem to know what you are doing; do you have any tips on how to fix this or alternatively can you point me to some documentation on how I do my own Cree mod properly and react to the other mods?
sukritact  [ophavsmand] 31. mar. 2023 kl. 4:27 
That's probably an issue with the Radiant Unique Tile Improvements not updating data before the game is loaded: so not an issue caused by this mod.
Duke Anax 30. mar. 2023 kl. 22:51 
Noticed an odd compatibility issue here. Your screen flawlessly picks up on the Steel and Thunder Unique Units, but it does not recognize Radiant Unique Tile Improvements. It displays the base game version. Though it's only your screen, the actual loading screen displays the new Improvement.
Spartak 29. mar. 2023 kl. 15:08 
But could Gedemo make it possible if he wanted? Or even, could he add this one feature on YNAEMP?
sukritact  [ophavsmand] 28. mar. 2023 kl. 21:02 
Not possible. Given the way YNAEMP changes the setup screen it is not possible to make them compatible.
Spartak 28. mar. 2023 kl. 17:03 
Hey Sukri! Can you give us only the Search Leader feature in a standalone mod? If it's possible.. thank you very much! I only play with ynaemp and this feature is a must when you need to select/find the exact 62 civs you want :steamthis:
Vidyflan 14. mar. 2023 kl. 3:36 
oh, it's a pity. it's strange that Firaxis didn't add a search bar in leader select screen.
sukritact  [ophavsmand] 14. mar. 2023 kl. 1:46 
@1392259576: That is not possible. Like I can’t actually do that even if I wanted to. I need to edit the AdvancedSetup.lua for this to work: and only one mod can do that at a time.
sukritact  [ophavsmand] 13. mar. 2023 kl. 5:22 
It’s still working fine? I use it all the time. Doesn’t need an update.
Vidyflan 11. feb. 2023 kl. 19:35 
could make a version that didn't modify the creat game mode screen?
Vidyflan 1. feb. 2023 kl. 18:34 
could add a scrollbar? i have to much modes, and the buttons of modes overlap!
Fossil.21 16. dec. 2022 kl. 10:14 
What causes some civ abilities to not be centered?
Spartak 10. dec. 2022 kl. 23:41 
Anyone able to extract only the feature to Search Leader on the Advanced Selection List and make it compatible with YNAMP? Or please show us how to do it, thank you
Cid 30. nov. 2022 kl. 8:42 
@tenacity25 The mod is working for me right now.
John1206 19. nov. 2022 kl. 5:59 
For those that cannot get it to work, you have to disable "Yet (not) another map pack, the mod is incompatible with it, so you have to decide if you want to use one of the settings from ynaemp or the civ selection screen
Cid 4. juni 2022 kl. 2:29 
The only thing I don't like is that I can't see leader bonuses at a glance - I have to go into the leader selection screen to see them.

For veteran players who know leader abilities by heart it's probably not an issue, but for me it's a big problem that I have to go into each civ's leader selection screen separately to get a full picture of the civs.

I try this mod out periodically but I always end up disabling it because the repetitive screen navigation is too tedious. I like being able to see the full civ + leader info with a simple mouseover in the default list without the mod.

Just brainstorming here, but maybe you could make leader info appear at the top level instead of only in the leader selection view. If there are multiple leaders for a civ, they could all be displayed with separators between them so it's obvious what effects belong to specific leaders.
Darkchib 29. apr. 2022 kl. 11:19 
I cant get anything to work in this any longer, not sure if its cause the DEV's broke the game with a patch recently but when I click any option in this mod it just crashes the game :(
mudkyp 1. feb. 2022 kl. 11:13 
This is chef's kiss
DockS 27. dec. 2021 kl. 1:05 
can't get the same screen as in screenshots
wilfredhartelle 21. okt. 2021 kl. 9:51 
i really wish that we could see the leader and civ bonuses at one place
Impersonator 15. okt. 2021 kl. 2:11 
How do you activate the civ selection screen like in the screenshots?
mjohnson1246 8. okt. 2021 kl. 13:01 
I'm not sure if this is the same mod that makes map script into a dropdown menu, but if it is, there's a bug where I can't select Wetlands because the dropdown menu doesn't scroll low enough.
⎝✧Wyrd Deofol✧⎠ 10. aug. 2021 kl. 13:23 
When i choose The netherlands. And choose map etc. And then go back to the selection screen. The netherlands are gone but also the zulus. And some others.
blkbutterfly 26. juli 2021 kl. 4:23 
Thanks again for great mod :steamthumbsup:

I use it exclusively for saving map seeds (to test map mods).

There is always an error at the start in SetupParameters. "attempt to index a nil value".
Stack traceback to AdvancedSetup.lua:1984 in function OnFinishedGameplayContentConfigure

Hope that helps.
Croij 14. juli 2021 kl. 12:41 
Easier than expected, thanks for letting me know! :AlmaHappiness: :chocolaova:
sukritact  [ophavsmand] 14. juli 2021 kl. 11:02 
@Saku, the old menu is still accessible via right-clicking on the button.
Croij 13. juli 2021 kl. 18:02 
Thanks for the mod.

Is there a way to get the vanilla map selection screen back? I prefer to see the map images when selecting.
Nizou 4. juli 2021 kl. 3:51 
Hello I have something strange happening in my logs concerning your mod, but when creating a game the new civ screen displays correctly (in solo not multiplayer, probably intended) so I don't know if it is problematic : https://pastebin.com/DUKbU0fq