Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
While cracking open every Fluffalo mod I can find I found an issue with yours. Your mod targets a line in Terramart's interactData:
[{"op": "add","path": "/interactData/items/9","value": {"item":"faunafluffaloegg"} }]
While this works, it will overwrite any other mod that falls into the 11th line in the Terramart's stock. What you want to do is use "path": "/interactData/items/-".
By using "-" instead of a direct value, the line is appended to the bottom of the list in load order, meaning it can't overwrite other content. Would you be willing to fix this? If not, may I have permission to re-release this mod with this fix (with all credit going to you, naturally)?