Arma 3
B52 Loot
70 Comments
=[US]=Grant 24 Jan, 2024 @ 5:59am 
I don't think this mods is being looked at by the dev anymore.
S. Jorgensen 28 Oct, 2022 @ 2:00am 
Hey is there any way to not spawn vanila weapons as it can be a little weird to see them in a WW2 settting
genpiusz 29 Jan, 2022 @ 5:18am 
however is does not spawns weapons with magazines which makes weapons useless
genpiusz 29 Jan, 2022 @ 5:17am 
it works with ace
CRI6X 26 Jun, 2021 @ 1:42am 
dont work for ace mod
CY3ER MISFIT 10 Jan, 2021 @ 6:08pm 
Your mod currently breaks the Ravage mod on any map. please look into this because i enjoy the mod and would like it to be compatible
Dark 8 Jul, 2020 @ 2:46pm 
Being rude and nasty about it won't give this guy any motivation to fix the problem.
宅柠檬φ(>ω<*) 2 Jun, 2020 @ 11:12pm 
What caused this? How to solve this problem? No entry 'bin/cconfig.bin/CfgPatches/B52_Loot.units'
Tactical Druid 4 Apr, 2020 @ 9:58pm 
@NOVA i believe so. this mod hasnt been updated in a long time and it crashed each usage
NOVA 6 Mar, 2020 @ 12:03pm 
last updated in 2017. is this abandoned?
FriendlyCanadian 20 Oct, 2019 @ 12:55pm 
I am having the same issue
plz buff
Tactical Druid 1 Oct, 2019 @ 2:40pm 
Suddenly this mod is hard crashing my game with the error code "too many virtual blocks requested". never had this issue until a month ago. thought it was a memory leak issue back then but its still happening after i fixed a leak
WHERE IS THE LAMB SAUCE 21 Aug, 2019 @ 6:08pm 
Are you ever going to fix the B52 units bug?
Lindsey 7 Jul, 2019 @ 6:29pm 
This Mod doesn't work, I followed the directions to the letter. My server was stuck in an endless loop and why does this tell me I'm missing B52 Units when I place the Loot Module on my map?

18:20:15 Warning Message: No entry 'bin/config.bin/CfgPatches/B52.units' .
18:20:15 Warning Message: No entry 'bin/config.bin/CfgPatches/B52_Loot.units' .
18:20:18 Warning Message: No entry 'bin/config.bin/CfgPatches/B52.units' .
18:20:18 Warning Message: No entry 'bin/config.bin/CfgPatches/B52_Loot.units' .
ROGERJAGER 16 May, 2019 @ 8:46pm 
This mod crashes game, I have the following mods loaded. when I am in the editor and go to play from the character I have just placed it just crashed to desktop.

Advanced Rappelling, Advanced Urban Rappelling, Enhanced Movement, CUP Terrains - Core, Chernarus 2035, CBA_A3, JSRS SOUNDMOD, JSRS SOUNDMOD - Reloading Sounds, Blastcore Tracers A3 -FoxFort Edit, Blastcore Edited (standalone version), Drongo's Area of Operations, Spyder Addons, Zombies and Demons.
ArteyFlow 2 Apr, 2019 @ 12:16pm 
I'm using this mod with Ravage mod, and I noticed that the Ravage mod's clean up system is deleting the loot spawned by this mod, as well. Is there any other workaround to this problem, besides disabling the clean up system? Also, I wish that magazines would spawn with the guns that this mod spawns, at the moment only empty guns spawn.
DrumstickBandit 3 Feb, 2019 @ 8:48pm 
is anyone else having an issue with the config error?
Die Screaming 8 Jul, 2018 @ 5:19pm 
I have a question about what spawns? So when i make a scenario and add the b52 loot, does it spawn loot from whatever weapon mods i had activated when creating the mission? Sorry if this is a noob question but i just started trying to make my own mission. Thanks
Genuinbill 19 May, 2018 @ 12:30pm 
Is there a way of Changing the loot type thats spawned?
<MB>lolcats 8 May, 2018 @ 4:19pm 
has anybody found a workaround for the 'bin/config.bin/cfgpatches/B52.units' error?
ROBAX 3 May, 2018 @ 6:24pm 
Anything that replaces the awful ravage looting system wiith actual visible stuff on the ground is brilliant.
Smokkerino 29 Apr, 2018 @ 4:13am 
Is this working on Tanoa with Heros Survive?
Dentist [2 RANG] 16 Mar, 2018 @ 7:18am 
i have a problem with Chernarus Redux i get no entry 'bin/config.bin/cfgpatches/B52.units' .
Jackrabbit 11 Mar, 2018 @ 3:05pm 
it was the clean up thing in ravage, lol thanks!!
KITARO 11 Mar, 2018 @ 5:41am 
Love your mod. I have an error message and would be happy if you help me fix this error problem. : no entry 'bin / config.bin / Cfgpatches /B52 units', Thanks!
Sgt Smash 7 Mar, 2018 @ 9:55pm 
Pretty sure that is down to the clean up script in the Ravage mod!
Be really good if this mod only spwaned loot when near buildings and cleans them when you leave but also respwan new loot once you come back the the same location! Then this mod would be perfect for Ravage mod
Jackrabbit 23 Feb, 2018 @ 9:14am 
gale kast yea this is the exact same problem we have been having and now that we know it is on other maps too we know it is the mod that is the problem, not the maps.
Gale Kast 20 Feb, 2018 @ 5:40pm 
I have just tried this on Takistan with Ravage running.. The markers show up all over the map and the loot is there in the buildings, however once you move outside of the initial spawn area (I drove 1km) all of the items disappear in game but still appear on the map markers. So far I can not figure out how to make them reappear. Checked multiple buildings and all the loot has either dissappeared or become invisible. If you can fix this it would be great as its a much better loot system for Ravage than the default option!
Jackrabbit 18 Feb, 2018 @ 12:02pm 
yep thats true i have not been able to test it on other maps but if the Chernarus Redux map is the problem idk what to do
Mr.Cabbuge 15 Feb, 2018 @ 5:52am 
The issue is not with the map ( markers are all present). There is just no loot outside some radius. E.g. when we spawn in Krasnostav and later travel to Elektro or whatever there is no loot there. Loot probability is 100
Badca52  [author] 1 Feb, 2018 @ 7:16pm 
Booted up Chernarus Redux to check this latest issue. Not seeing the problem https://imgur.com/a/1gZbj
Mr.Cabbuge 26 Jan, 2018 @ 5:21am 
I am joining on HOLIDAY here, loot spawns only in first town
Jackrabbit 21 Jan, 2018 @ 7:19pm 
ok im not sure if tyhe map is causeing the problem here but i am currently making a dayz map on chernarus redux and when ever i use the script and i make sure the loot spawns in the only place loot acualy spawns in is at the first town i go to even if there are markers on the map were loot is there is nothing anywhere else but he inital spawn town however the only loot that stays out of the first town are crates with loot inside of them PLEASE HELP I cannot find anying wrong with the code so....
Wolf 18 Jan, 2018 @ 5:29pm 
B52 unit fail. update pls.
Badca52  [author] 6 Jan, 2018 @ 9:27am 
OneGod! 31 Dec, 2017 @ 7:44pm 
@Badca52 please provide a link to the source.
Badca52  [author] 30 Dec, 2017 @ 10:14pm 
I'll also try to get the source up on Github for those of you looking to branch off and continue the work
Badca52  [author] 30 Dec, 2017 @ 10:14pm 
Sorry everybody. Work has had me busy for the past few months. I can see there is still quite a bit of interest in the scripts I've written so I hope to set aside some time in the next few weeks to address some of the problems. Stay tuned for an update.
OneGod! 30 Dec, 2017 @ 10:05am 
why is this discontinued?
Lindsey 14 Dec, 2017 @ 5:56am 
I am running this on my server now as a test, I would like it as well if it would access the CUP as well RHS mod. A server would be nice, but I would say more more Mod support should be at the top of the list of to-do's
Creature 13 Oct, 2017 @ 4:39pm 
how do yo use this mod?
Sgt Smash 16 Sep, 2017 @ 12:06pm 
Can you make it not come up with that unit error?
Also the loot that spawns does it virtualize when players are not near it?
And does it respawn loot in the same areas after some time has past?
JarasonPC 24 Aug, 2017 @ 11:30am 
I like it but please add server key and it would be awesome to chose if you want to spawn for example RHS stuff and not Vanilla. THX
TheOreoSlayer 23 Aug, 2017 @ 5:23pm 
The only loot that pops up is the crates, Help would be appreciated
Regular jackoff 6 Aug, 2017 @ 6:31pm 
i'm having some issues combining this with ravage. what's the proper setup in both the b52 and ravage loot module to make this work? thanks for the mod btw
Zeus 3 Aug, 2017 @ 1:51pm 
I cant use your mod on my server as it doesn't contain a bitkey.
QuintusJ 10 May, 2017 @ 12:28am 
Umm. Slight problem. For your loot, only the crates are visible.
Tactical Druid 6 May, 2017 @ 10:41am 
Does this work for any buildings (Spawing loot on positions) or just a select Library of them (ie. Cup buildings and ArmA 3 buildings)
Badca52  [author] 20 Apr, 2017 @ 9:33pm 
Update: Pretty sure I have a fix for the hardcoded ravage loot. Not a proven concept but according to the Arma 3 wiki it should work. Should have a more defined answer by the end of this weekend.
Badca52  [author] 20 Apr, 2017 @ 9:30pm 
Hmm interested how you got a crash.. Ill definitely look into that see if i've missed something. Thanks for the input. I'm definitely committed to making these mods even better. Hope to get some work done this weekend!