Stellaris

Stellaris

Humans Plus [2.X.X]
116 kommentarer
truelove101992 14. dec. 2022 kl. 1:08 
Getting a bug with fleet names.
Bishi 9. okt. 2022 kl. 8:17 
No Support anymore ?
Potato Soup 25. sep. 2022 kl. 12:10 
I found i way to fix the baldness. You just need to go into the portrait files and replace the line hair_selector with attachment_selector in the notepad application
Potato Soup 22. sep. 2022 kl. 20:32 
Everyone is bald now.
波兰p987661 23. okt. 2021 kl. 7:30 
3.*.* can use?
Raszagal 22. dec. 2020 kl. 7:43 
seems to be broken:
[16:41:16][persistent.cpp:35]: Error: "Unexpected token: regnal_first_name, near line: 290
" in file: "common/name_lists/HUMAN1_FEMALE.txt" near line: 292
[16:41:20][trigger_impl.cpp:5471]: Invalid government type [democratic_utopia]! file: gfx/portraits/asset_selectors/HRS_male_clothes_01.txt line: 70
[16:41:20][trigger_impl.cpp:5471]: Invalid government type [transcendent_republic]! file: gfx/portraits/asset_selectors/HRS_male_clothes_01.txt line: 82
[16:41:20][trigger_impl.cpp:5471]: Invalid government type [direct_democracy]! file: gfx/portraits/asset_selectors/HRS_female_02_hair.txt line: 253
[16:41:20][trigger_impl.cpp:5471]: Invalid government type [pirate_codex]! file: gfx/portraits/asset_selectors/HRS_female_02_hair.txt line: 197
...
Neverminder 17. dec. 2020 kl. 18:12 
either incompatible with extended clothes mod or 2.8 broke it, not seeing any changes from this mod. will try more later
BHL.Kriminel 24. okt. 2020 kl. 10:54 
Can someone check if it works with 2.7 ?
Erik War 16. okt. 2020 kl. 7:41 
seem to not work in 2,7
Hate Bear 2. sep. 2020 kl. 21:12 
You might want to call it say sex instead of gender. Great mod though.
Alex  [ophavsmand] 27. mar. 2020 kl. 17:37 
Updated Mod to 2.6.X
ThehomiecalebTTV 17. feb. 2020 kl. 2:45 
is this ironman compatible
mystic 2. nov. 2019 kl. 16:51 
you cant have more than 1 nation using species with this mod???
jomo mojo 21. aug. 2019 kl. 1:09 
Hey man - male clothes are still buggy. From what I can tell, the male scientist in science ships are wearing whatever the last clothes on screen were. Dont know about the rest, but seems to be leaders in ships. Lol its pretty jarring to see my level 5 genius dressed in some skimpy alien getup. Anyway, this is my fav appearance mod - thanks!
Alex  [ophavsmand] 15. juli 2019 kl. 20:36 
updated to 2.3.x
APSInc 10. juli 2019 kl. 0:27 
I really enjoyed the variety that this mod offered.
APSInc 10. juli 2019 kl. 0:26 
Anyone tried this on 2.3.x yet?
Vladimir Vladimirovich Putin 1. juni 2019 kl. 10:47 
Yeah, no custom empires spawning on my end too.
Skull Reaper 26. maj 2019 kl. 21:07 
more undead lick king plz
Generic Feline 12. apr. 2019 kl. 21:29 
I'd love to see a sort of zombie / cyborg / primitive human / post-human thing going on here if you do end up adding those. However, I can say so far that this is great work! Really well done Alex.
Alex  [ophavsmand] 7. apr. 2019 kl. 17:41 
Updated to 2.2.7 and beyond.
Fixed Humans(Male) portraits having buggy clothing
Updated clothing code
Other fixes
Herr Wolf 7. dec. 2018 kl. 13:18 
Is this compatible?
Ultrawup 20. nov. 2018 kl. 13:56 
Can confirm that custom empires made with this mod will not spawn even if set to be forced to spawn.
I also use this mod for my main empire, which might have something to do with it.
Swapping the species for a different one (like the humans from Undiverse Humanities) does let all of the custom empires spawn as expected, so there is probably something about this mod that prevents it.
I would love to use your mod for all of them, so it'd be cool if this was changed/fixed.
Nice work either way :D
WarriorMech10 16. aug. 2018 kl. 13:56 
Did you make sure to check if they CAN be added into the game yea? You do realise there's an option for that, yea?
Dudely 26. juni 2018 kl. 19:10 
Custom Empires made with races from this mod won't spawn in game. Doesn't matter if they're set to forced spawn, doesn't matter if their home system is random, Sol, or Deneb. The empires themselves spawn just fine if I choose to play as them, but otherwsie, nope, the game won't allow AI empires to be played as any Human Plus faction.
Alex  [ophavsmand] 22. maj 2018 kl. 17:18 
Updated to 2.1.X. now includes gender seperated name lists.
Pode 24. mar. 2018 kl. 7:51 
Uprated for the reference
Alex  [ophavsmand] 23. mar. 2018 kl. 18:19 
PEOPLE OF THE PHILLIPINES: I HAVE RETURNED.


This mod has been updated to 2.0.X.
Laggfestttt 8. mar. 2018 kl. 11:06 
my custom empires is not showing up game replace them with random vanilla empires:( Can you fix this?
Jordzargo 5. mar. 2018 kl. 13:00 
yer i would also like to know if it works in 2.0
Mavkiel 24. feb. 2018 kl. 16:07 
Curious about that as well. This mod is rather fun to use.
[J4F] Sentinel 24. feb. 2018 kl. 15:58 
Any chance for a 2.0 update?
Alex  [ophavsmand] 15. jan. 2018 kl. 19:32 
fixed no traits on portraits.
Alex  [ophavsmand] 15. jan. 2018 kl. 19:32 
Updated mod to 1.9.x.
Alderon Tyran 13. jan. 2018 kl. 17:16 
Status on 1.9.X update? Any new material?
Summer 20. nov. 2017 kl. 11:02 
Would it be easy to add Species Traits (i.e. the regular human species trait selector). It comes up with 0 picks and 0 points.
Tamman 6. nov. 2017 kl. 13:23 
yeah I'd love to be able to use this in multiplayer again. I hope we get an update.
Briarwood 6. nov. 2017 kl. 4:51 
This could really do with an update. I use this mod like crazy, I just wish it was up to date.
EisenKreutzer 24. okt. 2017 kl. 11:24 
Is it possible to give the added humans the organic trait, so they can be chosen as cyborg species by assimilating machine races? I want to use the portraits with cybernetic enhancements as my cyborgs, but they can't be selected.
Gregor MacGregor 15. okt. 2017 kl. 21:57 
sure would be interested in seeing that undead human species thou lol
Bishi 14. okt. 2017 kl. 13:24 
same here
Gregor MacGregor 13. okt. 2017 kl. 10:04 
nvm Humans Plus Fix for 1.81 fixes the trait problem
Gregor MacGregor 13. okt. 2017 kl. 9:53 
ya but even now. says its updated but i have no perks avaliable. . . . . maybe its just me, i have no other mods active
Bishi 13. okt. 2017 kl. 9:33 
i try to do it self, but after that its broken :(
Chikun 12. okt. 2017 kl. 14:23 
@Darkstrider19 - Hasn't updated it for 1.8.2
Gregor MacGregor 11. okt. 2017 kl. 0:18 
is there any reason i cant seem to choose any perks. the points are there but the trait list is empty
ZZGashi 8. okt. 2017 kl. 3:01 
With the way traits work now, this mod would have to add its custom species type to all the default traits as well as have compatibility patches with all existing trait mods by adding its custom archtype to all of the traits for this mod to be compatible.
Tamman 3. okt. 2017 kl. 3:00 
it should be in your steam/steamapps/workshop/content folders. but it might be easier to just search for zzzhumansplus2.zip

just unzip it, put it in your documents/paradox interactive/mod directory and edit the changes. you'll need to copy a .mod header file to match tne new folders name. Use notepad to edit it. and put in the folder path. mine looks like this

name="HumansPlus"
path="mod/zzzhumansplus2"
tags={
"Galaxy Generation"
}
supported_version="1.8.1"

I imagine that Tucker is just waiting for the patch to come out beta before updating. I'm just impatiant and couldnt wait heh.
Submissyn 2. okt. 2017 kl. 1:42 
how do you get to that file? It looks like the mods are compressed.
Gunvarrel 30. sep. 2017 kl. 23:50 
Thanks Tamman. I'll give it a try. However, the mod author should make this fix themselves :/