Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Carthaginian Unit Expansion
34 Comments
Ciaphas Cain 17 hours ago 
@Alexander The Greek because its out of date by years! Theres been updates since release and they couldnt be arsed updating
Chuck Noris on bathsalts 5 Apr, 2023 @ 8:59am 
Hey, do you think you'd be able to make that unit comp mod of yours or maybe, could you just a make submod that doubles unit size? I love the nordos units, But as I like to play with larger unit size.. All the units become vastly out numbered.... I'd be willing to give a small donation to you if you'd be able to take the time to make this happen... Either way, yes or no, could you let me know? For the simple reason I wont be waiting and wondering if you'd be willing to make this happen.. Any how, hope you're doing well, N BTW AWESOME unit mod comps
Alexander The Greek 14 Nov, 2021 @ 9:53am 
I don't undertand why this mod doesn't work completly. Some units are working and some others not. Can you tell me exactly what does it need to work all units? I checked the PFM but I didn't notice something different between the units in the table.
[NTB]Unclutch 19 Nov, 2019 @ 5:12am 
I understand man! thanks anyways for the effort you already put in
B9Zero  [author] 19 Nov, 2019 @ 4:17am 
Really sorry but this Mod wont be updated, CA kept breaking the mods every patch (95% of the mods I have used before units etc are broken/outdated) CA is not modder friendly with its constant Data base breaks, im afraid and I tried spending some time today to get a final patch but keep running into issues and given I no longer play this game am entirely discouraged to rework this mod
[NTB]Unclutch 19 Nov, 2019 @ 12:48am 
will you update please? Good work though! I want it updated to I can get a group to play and put your mod on pixelated apollos channel so he can give you great modders credit
daniel.zoltan13 12 Feb, 2019 @ 9:39am 
update!!
tactical goat 20 Jan, 2019 @ 8:11pm 
needs updated
Samurai 17 Aug, 2018 @ 8:25am 
the following DLS have a long time to appear how long does it take a mod to update? this is the most playable faction and it is her fashion does not who does not update. sadness wit Carthage without archers is a nightmare
Samurai 17 Aug, 2018 @ 3:20am 
why no updates?
Vikingstyle 1 Aug, 2018 @ 7:40am 
Really like the sword infantry unit and the spear unit. Could you make a separate mod where you replace libyan infantry, late carthage hoplites and african pikeman with the model of these soldiers? Vanilla one is very ugly.
Joseph@PowellNZ.COM 25 Apr, 2018 @ 3:23am 
The good news is the Numidian archers are not a leap and are confirmed.There is still a question over Iberian archers. Once Carthage has Celtic territory then Celtic / Gallic archers should be avialable. Chariots were used early by the Carthegians but not scythed - probably 2+ crew most likely with bows
Lannik 6 Mar, 2018 @ 3:10am 
@som NordoUnit Compilation - Pack 3

he updated this mod
メ som 2 Jan, 2018 @ 10:27pm 
update please! great mod
Black Stabbath 10 Jul, 2017 @ 3:46pm 
One of my favorite units from rome1 was the carthiginian poeni pike infantry. I tryed to remake them my self but whenever i added the large hastati shield it just made them invisible :(
Hugh de Salle 19 Jun, 2017 @ 5:00pm 
History is a pain the ass to be fair what sources we do have could be blown out of poportion as in Roman descriptions of the Carthaginians to make there victorys even greater.

At the Battle of Cannae for instance its stated only about 1/5 soldiers were Libyan-Phoenician the rest been made up of Iberian and Galic mercs so indeed Carthage must have had a small contingent of 8000 regulars , But like many armies wages were paid in loot rather than coin.

Intresting post Zero thx for the info m8.
B9Zero  [author] 19 Jun, 2017 @ 4:33pm 
This should explain my reasoing from the Macedonian style pikes, and to the "regulars" which are largely fighting with Libyian/Hispanic Equipment under a carthaginian banner as this was their traditional conscripting base and can easily be seen as distinct through their demands of the Mercanary war's, Carthage had a history of standing armies under contract when it came to their merc's if it was as simple as you pay them and they fight then its over, they would have never had the Mercenary war.

So I have tried to source the best knowledge I could find at hand, but there are so many unknowns with poor documentation and lets face it unreliable sources of the victors writing history, is how we come about in part with the "Child sacrificing barbarians with monsters from all corners of the earth at the gate!", but the reality who is to say, I have largely tried to keep it within what I have read of it, and the rest I guess is just down to creative license.
Pt .2
B9Zero  [author] 19 Jun, 2017 @ 4:33pm 
There is a mention of a 5,000 men contingent on Zama fighting in Macedonian fashion. It is not clear what that exactly means. It could be a Macedonian-style phalanx or some troops using long two handed naval lances, a practice quite common among marines at that age and according to Plutarch also successfully employed by the Romans.[20] The claim of sarissa armed Carthaginian infantry is naturally disputed by experts capable of reading the Greek original, and Polybius himself is not clear, when he mentions Hannibal next to Pyrrhus in his famed comparison between the Roman manipular system and the Macedonian system.[21

Ancient authors, such as Polybius, tend to stress Carthage's reliance on foreign mercenaries.[16] However, the term 'mercenary' is misleading when applied to the African and Iberian recruits, i.e. from areas controlled by Carthage. They were comparable to Roman Auxilia though Carthage did also employ mercenaries in the true sense as well
Pt 1
Hugh de Salle 19 Jun, 2017 @ 2:39pm 
Dont think Carthage used pikes at all nor did they have a standing army what regulars they did have were normally cavalry , Being a trader nation they relied on local levies and merc's.

Like most citys of that era farming and trade was far more important than war, in the event war did break out Mercs would be the no1 prority followed by local militia's , It was just to darn expensive to keep regular troops.
Nor Dogroth 27 May, 2017 @ 5:13pm 
Hey, I created 3D unit cards for your units in my NordoPic mod.
B9Zero  [author] 15 May, 2017 @ 7:51am 
Just updated it the unit prices should be better adjusted also fixed a table that was stopping the fugitives to be recruited in campaign
Galactus 29 Apr, 2017 @ 9:38am 
Thanks Zero.
B9Zero  [author] 29 Apr, 2017 @ 5:25am 
Thanks for the feedback the cost is for sure something I wanted to look back over with the units with more unit comparisons, there was some intial thinking and cost comparison when I started but as I play tested I may of morphed the worth of the unit as I was trying to make them greater fill their role's and that is likely where the cost balance of the regulars came undone, so I will likely look back over it this weekend/monday and see if I can bring it a bit more to balance .

Galactus 29 Apr, 2017 @ 3:18am 
I like these units Zero, but i disagree on the costs of carthaginian spear regulars and
carthaginian sword regulars. They are better melee units than triarii, cohort legionnaires,
libyan infantry, merc samnite warriors, merc scutarii etc and yet their recruitment cost is
far cheaper than the units mentioned above given carthage tremendous advantage.
Carth spear regulars and Carth sword regulars recruitment cost sould go from 350 to 800 cost
per unit. I think 800 denarii, dracmas, sesterces, liras, pounds, euros, petrodollars whatever
the game's currency is, would bring more fairness to the game. Bloody good units nonetheless.
[ESP] Pegaso 25 Apr, 2017 @ 3:52pm 
this units is not posible for the cartago nova?
B9Zero  [author] 15 Apr, 2017 @ 4:44pm 
if it doesn't Nor Dogroth shoot me back and I will see what I can do :Honored:
Nor Dogroth 14 Apr, 2017 @ 7:42am 
Those Regulars look very nice. I have to test it if it works with the unit mods I use. Good work!
The K Dog 13 Apr, 2017 @ 8:34pm 
Ive been working on it for a while actually. :l I hope to finish it some time after Easter.
frecciasarda1 12 Apr, 2017 @ 11:44pm 
aight . )
The K Dog 12 Apr, 2017 @ 10:37pm 
So you made a mod for Carthage... well then I guess I'll just have to MAKE A MOD FOR ROME!
B9Zero  [author] 12 Apr, 2017 @ 5:38pm 
They have weaker weapon attack then the Foot companions of Macedon I upped the armour rating to be more reflective of the historic wealth of carthage, they actually only have 60 health, the price reflects the unit pretty well I feel, although I have considered a unit cap, also it slots in with the other mods I play with so while I may review it apologies if it doesn't make "sence" to you.

Nothing planned for anything for rome yet @legend of rome II , so much of Rome has been covered in the modding community already, although I may do some more for carthage or some other factions, likely Iberians or Epirus.

Thanks for the tip Frecciasarda1, I will read up on the sardinian skirmishers.
Andreas Koukourice 12 Apr, 2017 @ 4:50pm 
The cartheginian heavy pikes and spearmen are waayy overpowered 70 health? 105 armour? Only royal spartans have 70 health so doesnt make any sence to me
Legend Of Rome II 7 Apr, 2017 @ 5:16am 
are you doing something for rome
frecciasarda1 6 Apr, 2017 @ 5:28pm 
If you want to do an historical archer unit you could do some Sardinian archer they were few, but they were strong or maybe sardinian peltast better know as Pelliti, with pelt covered peltast famous for the revolt with ampsicora in 215 B.C . Enough talked i m gonna enjoy your mod . )