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Here's an example of one of the mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2257922070
That one is for the Army of Bones mod, but I have others up for House of Piggies and Unleashing the Kraken.
My motive behind it was to add some adjustments for my own personal download of the mod, but I figured some people would like it too, so I made it public.
Unfortunately, I can't say much more because of character limits, but I was hoping we could talk about this and, if you want, I can take them down.
And yeah, they're annoying as all hell.
(加了中文翻译)
Enemies are able to apply debuffs even if they miss the attack.
Please fix this. It's very easy to fix.
In Clair's mod, she wrote the line as:
effect: .name "Animated Armor Riposte" .target "performer" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration -1 .on_hit true .on_miss true
Although that part might be unnecessary, it seems no bug whether written or not, so there might be no need to fix it. Anyway thank you for your mod !
About the riposte code, I found the monster "Animated Armor" in Clair De Lune's mod "Moonlit Dungeon Ruins Enemy Pack" had similar design that buff self reposite on spawn, but Clair didn't write an empty ".riposte_effect". Maybe this is actually unnecessary, or maybe not, I'll try to figure it out, if I'm fortunate enough to encounter a Mega Skullet.
@Cathelia Samicora: thanks for the hot tip!
It was only the lv3 Mega that is causing problem, no wonder its hard to find/replicate. (sidenote, line 85 and 87 are in use. its what give Mega the riposte skill on spawn, instead of activate by a skill)
The lack of code cause the effect string "Ripo Summon Skullet 2" to be written after ".crit 0%" directly, seems completely invalid.