Darkest Dungeon®

Darkest Dungeon®

Army of Bones - New Enemeies for the Crypts
257 Comments
3201 7 Feb, 2024 @ 8:14pm 
i dont understand, i have this enabled for my stygian run and so i went into the ruins for the first time and i keep getting mobs from this pack and when I do, there's only 2 or 3 mobs, not the normal 4. feels like easy mode, not to mention the mobs in this pack seem to bully out standard mobs, spawning so much they are getting boring in and of themselves. I thought maybe this mod would simply add some mobs to the pool but i didn't think it would replace 4 mob groups with 2, and then literally overtake standard mobs.
davidb11 15 Jan, 2024 @ 4:48pm 
What do you mean? It is already in English.
GarglingGlass 5 Jan, 2024 @ 12:29pm 
Mod would benefit so much from a Special Thanks to an English translator. Just saying.
伴杭彼方 17 Apr, 2023 @ 1:07pm 
deadly bad
NolanDaneworth 2 May, 2021 @ 8:28am 
Got game crash and save corrupt. What happened: Qipao Fox (nsfw version mod) attacked the MeatCorpse from "Army of Bones" with riposte, got crit and killed it, but since after MC has to drop pile of meat after death - it got stuck and bugged out. Never ever this happened before. After re-opening save - Qipao is missing from file, other 3 heroes lost trinkets and everyone have 1hp. I dunno if this is Qipao mod bug or "army of bones" but it never happened to be before with other heroes.
Яндекс.Warhammer 24 Mar, 2021 @ 4:43am 
Support other languages or it will be blue text NE_RABOTAET_TI_PIDOR?
tac 23 Mar, 2021 @ 6:35pm 
@ActionJack Hello, I would like to bring this to your attention: I have created mods that rebalance, fix, and/or overhaul aspects of your three monster mods. I did this some time ago and I sent out a friend request to see if we could talk about them.

Here's an example of one of the mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2257922070

That one is for the Army of Bones mod, but I have others up for House of Piggies and Unleashing the Kraken.

My motive behind it was to add some adjustments for my own personal download of the mod, but I figured some people would like it too, so I made it public.

Unfortunately, I can't say much more because of character limits, but I was hoping we could talk about this and, if you want, I can take them down.
ActionJack  [author] 18 Mar, 2021 @ 7:45pm 
some tweakaga to mega skullet and cursed sword... see if that could work.
Terminal Wetness 15 Mar, 2021 @ 5:00pm 
The mega skullet + meat corpse have been causing crashes on death.
Wolfentanyl 7 Mar, 2021 @ 7:49am 
Mega skullet causing crash
Dark_Dыn 6 Mar, 2021 @ 7:31am 
Мод сломал сейв. Новая миссия загружается бесконечно. Перезаход в игру и переустановка не помогают. Удалил мод, а игра при загрузке сейва все еще пытается зайти на миссию.
davidb11 15 Jan, 2021 @ 2:46pm 
The cursed sword that reduces your damage goes away with holy water. At least it should.
And yeah, they're annoying as all hell.
High Risk Homosexual Behaviour 15 Jan, 2021 @ 2:44pm 
Some of these things have interesting designs, and some are just broken and annoying. Like those swords that just reduce your dmg for the entire quest, while being immune to stun, bleed, blight AND having high prot with average health. That's clearly just fucking overtuned?
GrimRose0w0[TTV] 28 Dec, 2020 @ 12:56am 
The Mega Skullet... Why.... The Bug... I really don't want to restart my play though...
星熠 4 Sep, 2020 @ 10:46pm 
Hello, author. I am an ordinary player using the mod you made. I found that someone used the resources you shared for free to sell for a fee. He created a q group in China, the QQ group number is 882395913. This QQ group integrates the resources released by many mod authors for free, and posts on the forum, saying that it is his own work (V integration series), and paying to enjoy these resources, but after joining the Q group, I found that it is all your resources .
BowShatter 31 Aug, 2020 @ 10:30pm 
Royal bone guards are too strong. Mace bash that does high damage, stun, buffs itself for dmg+spd, stacks with itself and riposte that stuns on-hit? There can be two of them in a single line-up too which can potentially result in near-infinite stunlock.
Dagon 24 Aug, 2020 @ 6:18pm 
is this the mod that added the walking meat corpse? cause those guys suck. they should be their own boss mission or something.
NO DEADLOCK SUMMER 2025 31 Jul, 2020 @ 6:53am 
I can help you with Russian Translations of your mods :stress:
:senpai:
eharper256 25 Jul, 2020 @ 1:30pm 
I can confirm the crash with Mega Skullet. 2 Corpses behind it, 1 skull in front. It was hit with Zealous Accusation and the game crashed.
REITERPALLASCH 22 Jun, 2020 @ 12:23am 
Mega skullet causes the game to crash if it can't summon a skullet OR if the apprentice necromancer is moved in front of it.
Meanie 6 Jun, 2020 @ 8:58pm 
(NOTE: If this isn't how the mod is supposed to behave, it might be because of other mod(s) I have) I'm having a breeze in my lvl 3 long run. I've completed 80% of it by the time I'm typing this. I have so far 27,500 worth of gold. This is just ridiculous. An avarage of 2k per encounter, all of them being super easy for me. I'm gonna have to uninstall this and the other 2 monster mods because of this, as well as throw much of this gold away...
Goulagmaster 9 May, 2020 @ 10:32am 
like vanessa said megan skullet can make the game crash but its only if all ennemy spots are already filled. Then he try to spawn a small skullet, fail and the game crash.
梦临 29 Apr, 2020 @ 8:28pm 
OK,thanks
ActionJack  [author] 29 Apr, 2020 @ 5:31pm 
Added a Chinese translation with help by 梦临.
(加了中文翻译)
Vᴀɴᴇssᴀ 29 Apr, 2020 @ 12:01pm 
Mega Skullet causing the game to crash when it ripostes.
Sweet Bublex 22 Mar, 2020 @ 5:46am 
Can you add a Russian localisation?
Obdulio 9 Feb, 2020 @ 10:49pm 
Yes all issues have been fixed thank you IceMaverick and Actionjack !
IceMaverick 9 Feb, 2020 @ 6:46pm 
Also, I can confirm that it seems to have fixed issues that result from vanilla mash replacement. So at least, it now works with Mash Variety Project. Both normal monsters and the Homunculus appear to be spawning normally now.
IceMaverick 9 Feb, 2020 @ 5:55pm 
Is Unleashing the Kraken getting a similar additive spawning update too?
IceMaverick 9 Feb, 2020 @ 5:54pm 
Glad to hear that it uses additive spawning now. If the issue is still happening, I'll report back after my next play session.
ActionJack  [author] 9 Feb, 2020 @ 4:45pm 
I change the Mash (for monster spawning) to the addative format. See if that work or any thing funny (since I yet fully test it :)
StarrySunset 7 Feb, 2020 @ 9:17pm 
There's a very annoying bug:
Enemies are able to apply debuffs even if they miss the attack.
Please fix this. It's very easy to fix.
IceMaverick 2 Feb, 2020 @ 7:20am 
This mod uses a deprecated spawning method. If you have any other mods that change base-game Mash files (Like Mash Variety Project) then this mod will be overwritten and will not function properly. The same applies to the Cove mod.
Obdulio 10 Jan, 2020 @ 9:28am 
Failed Homunculus doesn't spawn on the map, have to abandon mission.
Mr.Âbrek 27 Dec, 2019 @ 6:38am 
Hey AJ Failed Homunculus nor the enemies doesn't show up any ideas
Stingu 24 Dec, 2019 @ 6:17am 
Hey AJ any idea why homunculus dont spawn in his mission?
DaRiot 22 Dec, 2019 @ 2:24pm 
I just read this mod ads miniboss, whith I never seen... You got any pics with that boi ?
CocoBat 21 Dec, 2019 @ 11:53am 
Mega skullet also crashes my game, after I attack it and the animation when it zooms back to all the characters
Grim_Reaper 20 Dec, 2019 @ 2:03pm 
I don't think fixing the glitch will fix my save though so I can't tell you if it works
Grim_Reaper 20 Dec, 2019 @ 2:02pm 
I don't know, my save crashes everytime I try to start it up now. When it crashed I was going to fight the Champion Homunculus
ActionJack  [author] 20 Dec, 2019 @ 8:38am 
@Gim_Reaper: hmmmm.... mystery deepens..... did a tweak, see if that might fix it.
Grim_Reaper 20 Dec, 2019 @ 8:05am 
The Skullet Magus crashed my game after I dodged its riposte, it didn't cause a issue if the riposte hit, but once I dodged it crash
Cathelia Samicora 16 Dec, 2019 @ 10:31pm 
Sorry, please forgive my poor description, I didn't mean the whole line 85 and 87 are unnecessary. I mean that empty ".riposte_effect" which has no string at the end of these lines might be unnecessary, referring to the similar design coding of monster "Animated Armor" in Clair De Lune's mod "Moonlit Dungeon Ruins Enemy Pack".

In Clair's mod, she wrote the line as:
effect: .name "Animated Armor Riposte" .target "performer" .chance 100% .riposte 1 .riposte_on_hit_chance_add 100% .riposte_on_miss_chance_add 100% .duration -1 .on_hit true .on_miss true

Although that part might be unnecessary, it seems no bug whether written or not, so there might be no need to fix it. Anyway thank you for your mod !
Cathelia Samicora 16 Dec, 2019 @ 10:03pm 
@ActionJack Thank you for your reply and update !
About the riposte code, I found the monster "Animated Armor" in Clair De Lune's mod "Moonlit Dungeon Ruins Enemy Pack" had similar design that buff self reposite on spawn, but Clair didn't write an empty ".riposte_effect". Maybe this is actually unnecessary, or maybe not, I'll try to figure it out, if I'm fortunate enough to encounter a Mega Skullet.
ActionJack  [author] 16 Dec, 2019 @ 8:53pm 
Quick update to fix Mega Skullet

@Cathelia Samicora: thanks for the hot tip!
It was only the lv3 Mega that is causing problem, no wonder its hard to find/replicate. (sidenote, line 85 and 87 are in use. its what give Mega the riposte skill on spawn, instead of activate by a skill)
Cathelia Samicora 16 Dec, 2019 @ 9:00am 
And what's more, in effects/army_of_bone.effects.darkest, line 85 & 87, those two effects have .riposte_effect but with no actual riposte effect strings. According to the similar code in Moonlit Dungeon, I believe these two .riposte_effect are useless and should be erased.
Cathelia Samicora 16 Dec, 2019 @ 8:49am 
For those crashed in front of Mega Skullet, the reason might be the lack of ".effect" in line 10, in the file: monsters\mega_skullet\mega_skullet_C\mega_skullet_C.info.darkest
The lack of code cause the effect string "Ripo Summon Skullet 2" to be written after ".crit 0%" directly, seems completely invalid.
Cathelia Samicora 16 Dec, 2019 @ 8:43am 
@Cocobat The debuff isn't irremovable, you can remove it by medicinal herbs.
Boo 16 Dec, 2019 @ 1:18am 
Second johng_7183 - my game just crashed after attacking Mega Skullet.
johng_7183 1 Sep, 2019 @ 12:10am 
Mega skullet death crashes game... Sucks cause the mod looks really fun.