Stellaris

Stellaris

Ascension Enhancements
220 kommentarer
Inny 26. sep. 2021 kl. 19:35 
Thank you. Here is the link to the version 3.1 of the mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2612239108
RESPECT THE SHOVEL!  [ophavsmand] 26. sep. 2021 kl. 18:07 
@Inny [The Merger]

Go for it. I have obviously been inattentive in updating this. Consider any work here as covered under CC0, except any content restricted by Paradox's mod policy & EULA. Use and expand on it as you like.
Inny 26. sep. 2021 kl. 10:17 
Hi, I made an updated version of this mod for Stellaris 3.1, if you allow me to upload it, with all credits given of course.
Hlalakar 10. mar. 2021 kl. 11:04 
So, will this let me assimilate pops to have both the cybernetic and psionic traits? I've been having the hardest time finding one that does that.
BoundCNapalm 23. feb. 2021 kl. 10:57 
2 years and 2 months have passed since this mod has last updated. Unfortunate, many people liked the idea and wanted an update to the mod. I too, wish an update to the mod was possible. Unfortunate, as the mod creator appears to have forgotten about this mod.

Okay all story narration stuff aside, I would like an update to this mod, preferably before Nemesis drops, but after works just as fine for me.
Voraji 26. aug. 2020 kl. 0:50 
Any word for a possible 2.7 update?
kglasgow5 21. mar. 2020 kl. 12:44 
Hey man, was just wondering if you plan on updating this mod, or if you know of anyone who has a more up-to-date version. I'd just like my genetically perfect, transcendant robots to run a Hegemon.
Rubicon373 23. okt. 2019 kl. 9:56 
Update please
loopmaster69 11. okt. 2019 kl. 15:54 
update pls, 2.4 just got released
Stella 22. sep. 2019 kl. 4:57 
This mod really needs a update. PLS. I love the mod, but it dose not work anymore.
1000-7 ZXC Dead Inside 21. juli 2019 kl. 14:49 
rus
1000-7 ZXC Dead Inside 21. juli 2019 kl. 14:49 
pleas translate this
Мод работает на текущей версии игры.
Но у Коллективного разума надо брать сначала биологическое возвышение, иначе будет утеряна возможность ассимилировать.
И чтобы получить попов псиоников надо сначала ассимилировать в псионику, а уже псиоников в коллективный/машинный разум.
Spüwls 2. juli 2019 kl. 22:00 
is there a mod that allows me to make my robo gesalt subjects citizens so they wont be purged i dont want them purged but i wanted them intergrated into my xenophile authortative army of doom so i dont want to get rid of them but i can assimalate them cuz i have psionic bio cyborgs but synths cant be bio path or psionic path as other species
Spiritouspath 19. juni 2019 kl. 20:30 
update please because being able to make a Cthulhu for multiplayer and kinda using a command code to give them psionics will make the roleplay 10x better (currently hosting a mismatch roleplay small guidelines but still alot of freedoms)
Plecy75 12. juni 2019 kl. 20:50 
hoping this gets updated soon, i need mah psionic, genetically engineered, partially cybernetic humans
AprilsRealm 6. juni 2019 kl. 3:11 
Is this mod being updated for 2.3?
Archailect 29. apr. 2019 kl. 6:11 
Does this need to be updated?
udkudk 14. feb. 2019 kl. 2:02 
This is very good mod. Thanks for the mod.

I noticed one thing that would make your mod perfect.

I was playing a biological empire with biology ascension. I also took ecumenopolis perk. I then took machine worlds perk too.

I wish Hive World perk was avaible for selection too.

You see, while Machine world are good, they disable agri districts. If that was choosable too, I could've just build all my planets to either Ecumenopolis, Machine Worlds or Hive Worlds.

No need for specialized agri worlds.

Can you add Hive Worlds too?
키으기 7. feb. 2019 kl. 9:16 
Thank you I'll use it well
LoppnessMonsta 17. jan. 2019 kl. 6:44 
I really enjoy this mod. I have noticed something, however.

Assimilation always results in Cyborgs, even when Psionic is selected, and cyborg species cannot be assimilated again.

This means that only species which live in your empire prior to completion of Flesh is Weak can ever be Psionic, and if you revert a species to an older template, they lose Psionics entirely.

Also, the completion of the Flesh is Weak project seems to overwrite any minority sub-species in favor of the majority template.

I'm not sure what you can do about the latter, but the former seems like you could side-step it by creating a 0-point Psionic trait that only becomes gene-moddable with the appropriate tech.
RESPECT THE SHOVEL!  [ophavsmand] 8. jan. 2019 kl. 16:32 
@The Nega Druid

No promises; have a number of other things on my plate. Only thing that might need to be patched is the ascension_perks file. If it's created by someone else, I'll link it here.

@Purity

Yes, but there may still be bugs.

@UrsaTempest @tritritritri.flv

That is vanilla functionality that has yet to be overwritten by this mod. It is on the to-do list.
1000-7 ZXC Dead Inside 8. jan. 2019 kl. 7:24 
2.2.2+ compability?
The Nega Druid 7. jan. 2019 kl. 7:47 
I'd love a patch for Synthetic Evolution Enhanced. It adds a ton of bug fixes to robots, synths, and machine empires that are just great quality of life. Combining them means you have to take the synthetic branch first before you can take the gene modding and psionic, and that works, but I'd love to do other things too.
UrsaTempest 4. jan. 2019 kl. 10:11 
Yeah, Erudite and Psionic traits don't mix.
Incidentally, 'One-' and 'Two-Way Psi Transmitter' can't fulfill Telepath Jobs (the one given by Psionic building). Doesn't need to change entire job file, just the telepath job. After adding 'em, it works wonders.
tritritritri.flv 2. jan. 2019 kl. 13:12 
Seems I found a bug here. I go biologicla ascension first, add Erudite trait to my major species, and therefore Erudite trait was also added to my leaders, then I go psionic ascension, upon completion, all the leader got psionic trait but lost Erudite trait.
RESPECT THE SHOVEL!  [ophavsmand] 30. dec. 2018 kl. 9:13 
@here

Tentative 2.2 update has been released. Not everything has been tested in its entirety, so save often, and bug reports are welcome.
Nox 27. dec. 2018 kl. 3:45 
Any news on the update?
CBT_Appreciator 9. dec. 2018 kl. 17:37 
Applying the mod to my megacorp run does a weird thing: the game doesn't recognize my empire as a megacorp anymore and all my branch offices just disappear; all the executive jobs also disappear leading to ruler class unemployment accross all planets.

All of this happened after I tried loading the mod and play a saved megacorp run. The save remains screwed that way after I unloaded the mod. I then tried to load the latest autosave prior to the screwed save and fortunately it's not affected.
RESPECT THE SHOVEL!  [ophavsmand] 9. dec. 2018 kl. 6:02 
@lord-korn @CMaia @Percy

This mod is not yet updated/validated for 2.2 Some sections/combinations may still work in 2.2, and some sections will most decidely have issues should it be run in 2.2. Will go through and verify/update over the next few weeks.

@lord-korn

Gestalt consciousnesses should have a tier 3 psionic theory technology, but it is of low weight. If the console is opened, the command `techweights soc` should give a list of technologies available to show up in the card system, along with the percentages to appear.
Nox 9. dec. 2018 kl. 3:07 
Hi, I've done a playthrough already with the mod and it still works. Haven't noticed anything out of the ordinary. That said, a version number update would still be welcomed to get rid of the red warning in the launcher :P
CMaia 8. dec. 2018 kl. 19:19 
It's still possible to update to 2.2 or the paradox made all impossible?
lord-korn 7. dec. 2018 kl. 17:45 
How to get psy accsention For Gestalt ? tier 1 needs psyonic theory.. and i cant get it
RESPECT THE SHOVEL!  [ophavsmand] 1. dec. 2018 kl. 11:30 
@Creed R.

Sounds like a plan. Will be doing a revamp some time after the next version release, as I am not holding out hopes that nothing will be broken in 2.2
CBT_Appreciator 1. dec. 2018 kl. 7:38 
Could you also make Consecrated World available too please?
RESPECT THE SHOVEL!  [ophavsmand] 24. okt. 2018 kl. 15:42 
@上帝的视角

Not currently.
汽水没气了 24. okt. 2018 kl. 10:48 
May I ask, is it possible to remove an ascension? Sometimes I regret picking one and there is no more slots for a new one.
Hariti Khatri 10. sep. 2018 kl. 17:19 
Ah. I see. Just Paradox coding weirdness making life difficult.
RESPECT THE SHOVEL!  [ophavsmand] 10. sep. 2018 kl. 16:45 
@EnderDragonFire

In short, weird behaviors with gestalt consciousness purging behavior. Synthetics, synthetically ascended organics, and machine empire pops are actually three different 'species' in the game. I would like to get it to the point where machine empires can 'synthetically' ascend to get the same bonuses as synthetically ascended empires, but it's not there yet.
Hariti Khatri 10. sep. 2018 kl. 15:41 
Out of curiosity, why are machine empires restricted from Synth ascension? It's not like the game has any balance with this mod any way, and it doesn't make any less sense than psionic does.
RESPECT THE SHOVEL!  [ophavsmand] 3. sep. 2018 kl. 7:17 
@Datura

This mod does not touch the tradition files themselves. This mod is designed for optimal compatibility, and only overwrites the existing ascension perks.
Sunconure11 2. sep. 2018 kl. 21:22 
Does this mod touch tradition files themselves? If so, I may have found something, I'm noticing an issue where one of the traditions for the discovery tree is missing, but I do not have any mods installed that should be touching it. Something is acting like it's been expanded though, at least, for the UI, despite me not having the 1080P mod.
r41n 29. aug. 2018 kl. 8:44 
@RESPECT THE SHOVEL! Good to know, thank you again for the great mod!
RESPECT THE SHOVEL!  [ophavsmand] 28. aug. 2018 kl. 14:46 
@r41n It's a workaround, though not a very elegant one. Gestalt empires typically can't get the research options for the ascension paths, so new versions specifically for gestalt empires have been created in order to maintain the 'research' requirements while maintaining compatibility by not overriding base files.
r41n 28. aug. 2018 kl. 9:49 
Love the mod, but when I play as a machine empire I get the option to research the "Robotic Worker" tech. Is that a bug or a necessary workaround?
Entropy 4. juli 2018 kl. 19:17 
anyone have the 1.9 if there was one?
RESPECT THE SHOVEL!  [ophavsmand] 2. juni 2018 kl. 13:50 
@Oberon

Version number has been updated. Still reviewing any particular changes from 2.1, but nothing glaring has jumped out yet. As always, let me know if any bugs or weird behavior is seen.
Fenrir (Away maybe for long) 2. juni 2018 kl. 7:10 
Can you upgrade it for the last 2.1.0 Major Update plz ?
RESPECT THE SHOVEL!  [ophavsmand] 2. maj 2018 kl. 18:18 
@Goldmoon627

Looked at it, haven't fixed it, planning to add it.

Files:
* 00_scripted_effects.txt:add_leader_traits_after_modification
* 00_scripted_effects.txt:remove_leader_traits_after_modification
* utopia_on_action_events.txt:utopia.2509

I'm not sure why it was added other than preventing cheese (there are better base methods for it). Have had it on the backburner to resolve, but have been rather busy as of late. Biggest issue for this mod to solve is to resolve it *without* introducing incompatibilities with other mods (as this mod has been engineered to have low incompatibility overhead, despite affecting vanilla functionality).
Goldmoon627 2. maj 2018 kl. 16:39 
Hi, thank you for the mod. quick question though. Have you by chance looked into the erudite/psionic blocker that was added and do you plan to add it to this mod or as a stand alone? or if by chance you know how to modify could you inform me how to change it to where they work together so that i could modify it myself?
bratrstvoNODKane 16. apr. 2018 kl. 12:39 
Alright, thanks for answer.