Darkest Dungeon®

Darkest Dungeon®

AJ's Collection
60 Comments
Sanvs 26 Feb, 2020 @ 6:23pm 
still great in 2020
ElGurkus 19 Dec, 2018 @ 10:37am 
I love them mods. Could you consider to make new mobs for the other 2 dungeons too?
Donmyar190 3 Nov, 2018 @ 11:32pm 
do these work on CoM and CC?
SXYwithWINGS 21 Oct, 2018 @ 6:32pm 
thank you. sincerely, thank you,
Shirai 6 Oct, 2018 @ 5:53am 
I would love to see an update. More classes, more fun !
Fuedrakia 29 Aug, 2018 @ 3:12am 
Wish I could keep these guys, but unfortunately the class mods as they are now crash my game for some reason, I do not know why, but they make it so that I either eventually crash when starting up a mission, or if I am making a new save from scratch, they just crash the game out right, so for now, I can only use your creature mods, which oddly still work even though they have not been recently updated.
RECTUM DEMOMEN 28 Aug, 2018 @ 10:20pm 
Army of Bones should be translated into multi languages with the first priority.:steamhappy:
Cinowen 18 Jul, 2018 @ 1:02am 
hi, (sorry for my english)
Youre mod are in french or on only in english ?
protein packer 15 Jul, 2018 @ 6:22pm 
crimson court and color of madness
ActionJack  [author] 15 Jul, 2018 @ 6:12pm 
What needs to be updated?
(I am also slowly doing some balance patching to differnt classes and stuff)
protein packer 15 Jul, 2018 @ 4:05pm 
sucks that they'll never be updated again
Moon/Void Slime 30 Jun, 2018 @ 10:42am 
Hey ActionJack. I just want to say thank you. Thank you for being one of the first to help make DD modding a great place and thank you for all your work over the years.
ActionJack  [author] 21 Jun, 2018 @ 8:37pm 
@Apocscott911: thanks for pointing out out. Just forget to change the permission. Should be up again now.
Apocscott911 21 Jun, 2018 @ 1:44pm 
Hey AJ love your mods! Was Trap Maker removed from the workshop for bug reasons?
Moon/Void Slime 21 Jun, 2018 @ 1:28am 
Thank you!
Sulfur 21 Jun, 2018 @ 12:09am 
thank you
Sulfur 19 Jun, 2018 @ 9:07pm 
please update your mods plz
TheYakate 27 Apr, 2018 @ 9:43am 
You know what! I'll download all the class mod. This is like a treasure and worth than gold and silver.
Neme 30 Nov, 2017 @ 3:15pm 
@jmpardo3 Nop, tranquilo que no. Son mods no Cheatunlock
Fostrop 30 Nov, 2017 @ 3:47am 
Por si hay alguien que sepa español que me responda la duda ¿Te pueden banear por usar estos mods?
4ydra 25 Nov, 2017 @ 12:51pm 
Great mods! But can you upload Stiletta and Mesmer on Steam please?
Sherlok121 20 Nov, 2017 @ 7:51am 
New Enemy for the Cove, New Enemy for the Warrens, New Enemy for the Ruin Will it be optimized for new versions of the game?
Raven Guertena 13 Nov, 2017 @ 8:33am 
You are welcome
ActionJack  [author] 12 Nov, 2017 @ 10:25pm 
Surgeon was not finish. I think he is next to do on the list. Thanks.
GhekkoO 12 Nov, 2017 @ 10:22pm 
Hey AJ love your mods but I can't find the surgeon did you removed him?
o'night 29 Oct, 2017 @ 8:10am 
Are you going to update your classes with new mechanics introduced in shieldbreaker update? Like Destealth, Armor Piercing, Damage Block?
Raven Guertena 19 Sep, 2017 @ 4:25am 
mmm...wi you release the surgeon class?
[WTG] Russian Paladin 23 Aug, 2017 @ 12:15am 
man your mods for darkest dungeon is best
SUPER BDT 9 Aug, 2017 @ 7:22pm 
Crazy they all have camp skills some of which are fantastic and very interesting he just forgot to list them for a few
Your Pal Cummy 26 Jul, 2017 @ 5:34pm 
Oh god. All these class mods are here. Its gonna be just like xcom 2, 500 different classes and they all are amazing. Your work is great though. If you hand draw any of this then im really impressed. really keeps the games art style perfectly.
Sullieduser611 25 Jul, 2017 @ 5:27pm 
i fuckin loved the kraken mod it was difficult yet fun experinece
Cluttzy88 23 Jul, 2017 @ 9:58am 
but action jack keep making the best mods on the steam page. your one of the main reasons why this game is still so addicting thank you

Cluttzy88 23 Jul, 2017 @ 9:56am 
i think my computer is going to crash from these awsome class mods
Kokoa 8 Jul, 2017 @ 4:58am 
do those can be in french ? i prefer when my game is consistent , language-ly speaking
[WTG] Russian Paladin 7 Jul, 2017 @ 10:19am 
2 cool 4 me
Nout 7 Jul, 2017 @ 6:39am 
Good morning, I'm Brazilian and would like to translate your Mods so they work in my language.
AWACS Quail Caster 4 Jul, 2017 @ 6:13pm 
Yo AJ, just tried to add you. Should have contacted you first. Any chance you can get in contact and give me an overview of the sound stuff you have in your Ronin mod? Looking to update my Warden and Conqueror mods with sound, but no clue where to start.
ActionJack  [author] 3 Jul, 2017 @ 1:33pm 
@Brice: Thank you for the thanks. Will want to add some trinkets eventually, but not immediate plan. (I don't really like adding those)
BriceSkulci 3 Jul, 2017 @ 11:49am 
@ActionJack There is trinket with your mod ? Thanks for the Work ;)
ActionJack  [author] 2 Jul, 2017 @ 10:00am 
@Draknirv: cool, thanks for the offer. Just edit the localization files, and put it on a good drive. I will add it in in time.
Possumfella 2 Jul, 2017 @ 12:36am 
@ActionJack I tried to add you to make this offer privately, but since it was refused (probably because to you it was just some random add out of nowhere) I'll instead make my offer here.

I want to help you out. English doesn't seem to be your first language and making immersive dialogue strings seems to be an afterthought with your class mods. In my eyes this is nothing if not misfortunate as these already good classes would only be made greater with varying and immersive dialogue strings.

I want to help you out. If you'll let me, I'll gladly write out all the dialogue strings you could possibly need to make your characters really have that spit and polish that they're lacking.
o'night 29 Jun, 2017 @ 1:43pm 
Is there a way to make a skill that hurts allies (not just applies bleed/blight)? I've tried direct damage or negative heal - none works
ActionJack  [author] 28 Jun, 2017 @ 10:25pm 
@O Nightmare: Good ideas.
Using the Armor Tag might be interesting. Will need some more test on it.

I saw that idea of dummy type in a reddit post too. Good potential, but have to think about it. Fear it might break the game too (not sure if can do a hero summon, assume so)

Yeah, I tried it extra turn, but its kinda buggy. I think it not only give yourself free action, but it only set the initiative to a number, but not add (unless there are some other syntx to use). So a 0 is set to a 1 (for extra action) but 1 is also set to a 1. that is why didn't use it at the end.
o'night 28 Jun, 2017 @ 9:50pm 
Hello, ActionJack. I got some ideas for new skills, and if you don't mind I'll put them here - maybe you'll find a way to use them. I was looking through code and looks like they are possible to code.

Camping ability that gives effect based on Armor type (light or heavy). Something like +dodge for light armor and +prot for heavy.

A hero ability that summons a "dummy" enemy. That dummy blocks position (similar to barricades at prophet). Can also be attacked to get some bonuses like ACC and SPD (i think it's possible to make via riposte and buff attacker/his party). Or maybe for bonus loot. Or this summon would be attacking other monsters.

An ability that gives a turn to an ally. But looks like you have been already experimenting with it (.initiative_change in commissar code).
BrattyPhoebe 28 Jun, 2017 @ 12:53pm 
One thing I have noticed with Cannoneer is when they suffer a weakness the text appears to be code rather than actual word of what they are suffering. Hope this makes sense.
Moon/Void Slime 27 Jun, 2017 @ 2:41am 
Thank you for the mods! They are always fun to play.
o'night 25 Jun, 2017 @ 1:42pm 
sorry for JPEG
o'night 25 Jun, 2017 @ 1:42pm 
Noticed some visual glitches on Courtesan and Vamp http://i.imgur.com/yUg4KdB.jpg http://i.imgur.com/G2ktXyU.jpg
ActionJack  [author] 24 Jun, 2017 @ 6:02pm 
@Nightmare: Sure. Its always fun to play wit new toys (codes). Could think of some tweaks and adds already, but usually like to add them to the new class, but that takes lot longer. So will see.

I seen the code to the position buff (Rank), but its mostly used by trinknets, and I don't think it will show up well in game as askill. Usually using limits to where you can use the skill is a workaround.
o'night 24 Jun, 2017 @ 4:53pm 
@ActionJack I would totally pay, not only in blood!

Are you planning on adding some of new features to your classes? Like heal over time, cure Horror, interactions with Bloodsuckers and CCursed heroes.

For example, courtesan could have Horror curing ability, Vamp could have some bonuses if she is CCursed, etc

I was also wondering, is it possible to make that buff/debuff the position (not the hero/monster), similar to Vvulf's bomb or Prophet's Stonefall?