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I would like to prohibit levels below 15 on my server, and prohibit demolition, how to do?
thank you in advance.
업데이트 더는 안한대요
now, here is another update
UPDATE NEW VALUE OF WEAPON NAME (26.02.2021)
New Weapons Spring Update 2021: Dystopian Devastation (Only available during Beta Version)
GravityImploder (Gravity Imploder) for Demolitionist
HRG_SonicGun (HRG Beluga Beat) for Sharpshooter
As per my checking yesterday, I tried to combine your mutator with CD in opening server or open solo, I got crashed. Please check and fix this wonderful mutator.
Thank you in advance!
Best Regards,
Big Poor
thanks a lot :)
はわわ :o
I dont know how to fix it. :(
(btw have you tried to say "!hawawa" ?)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/909271656/1291817208486399681/
[RPWmod.WeaponConfig]
bUseWeaponConfig=True
WeaponConfig=RocketLauncher_RPG7::Dmg_Def=3.0
I found that if you have too many restricted weapons, the "!RPWInfo" chat command won't print out the list (because it's too long?), but those weapons are still banned. Is there a cap for how long the command can print?
here's his setting:
"SpawnTwoBossesName=Hans,Pat,KFP"
it's not working(only spawn one random boss) did he set it right?Or does this feature has some sort of issues
Write "DisableWeapons=2:RocketLauncher_RPG7" in config for ban RPG +N. (N>=2)
RPWmod.u (for beta)
RPWmod_old.u (for not beta,old version)
上が現行のbeta向けバージョン
下がbetaでない方向けのバージョン
とりあえずbetaじゃない方でも使えるように戻しておきます :o
Now you can ban weapons by upgrade count. :o
Example:
Ban DE which upgraded.(can use DE without upgrading)
Ban M14 with upgrading two or more times.
(can use M14 without upgrading or upgrading only once.)
DisableWeaponsの機能に関する追加:
アップグレードの回数を指定してBanできるようになりました :o
例:
普通のDEは使えるけどアップグレードしたDEは使えない
2回以上アップグレードされたM14は使えない
※この機能の追加により、現状のbetaでないバージョンはサポート対象外としておきます。
(試してはいませんが、DisableWeaponsが動かなくなる可能性があるため)
RPW Functions IsUsingRestrictedPerkSkill and JudgeSpecificPlayer both trying to access non-existent KFPC. While this may not affect functionality, you can probably fix this spaff by adding " if( KPFC != none){ // do stuff here } or adding '&& KFPC != none' to existing conditional.
I <3 RPW keep up the good work.
I tried open KF-BioticsLab?Mutator=RPWmod and it does nothing - no config file created.
Worked fine when I did it for RGmod.RGplay (I am subbed to both) so I assume it is just a syntax thing?
ok,now it had fiexed,thanks for report. ;o
"ot!"コマンドが効かなくなっていたバグを修正しました :O
追加:bAutoAmmoBuying
* Now,You already don't need to buy same weapons for out of ammo !!
※簡単に言えば、ウェーブ中でも弾切れしなくなります。
(同じ武器いっぱい買わなくてすむよ :O)
please take a look at the new issue about RPW's BroadcastHandler thx :D
and also a tip, you can setbind in your script just using replication to get client side's KFPC.PlayerInput and use inbuild native function SetBind() xD
Thank you for report the error,but I can't reproduce the bug.
So,can you check this:
Start the game with RPWmod and end it,then start the second game and say "!rpwinfo".
If you couldn't see any log(I think you will see info of bosses), your server setting is wrong.
Will you fix this?