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i like how it just stops the grid at a certain range
the beam continues through a grid and makes it ugly.
it has a bunch of various crashes.
if these issues were fixed it would be a good noob friendly tractor beam. but right theres a better and more realitic one available
Thanks for breaking the ice there, I suppose. I'll be sure to try this out at some point. :)
But I have an idea for a small ship design! Something like a cargo scoop, so you can reel in cargo containers or wreckage or whatever (just really small pieces).
open up your cargo bay door, activate the beam and instead of a whole ship, just a few lose blocks :D
(Just as an idea for a small ship version)
Edmund just type trac into the search bar, should pop up.
Lord Wraith thanks heaps for taking the time, I'm always super surprised that someone would review one of my mods! Hopefully you will play with it a little more and see it in use.
KnMndl the third law code did need to be added; it's a very simple calc though (just multiplied the main "tractoring" force by -0.2 and applied it to the block's own grid.) I really should have made both equal, of course, but gave up a little realism for usability.
Sorry about the large-block-only design, it's a pretty powerful tool and I think needs to be limited to grids with appropriately large power outputs. My next mod will bring something for the small ship lovers (again SW-inspired and derived from my EMP block...) It's nearly ready for release. Stupid work!
> Bug report: Crashes the game if the targeted ship has a projection active (for example, the ZPM Freighter from the Stargate mod).
>> Love the mod! Absolutely insane! Thank you!!
Venator, I made the beam fixed-only as a balancing decision; a turret would be OP in my opinion (especially if it had AI.) With the upcoming change to ignore friendly grids it would work on a rotor, which means you could build a turret with some programming - there are some turret control scripts out there. Similar with the invisible beam: not cool in PvP I reckon, not having something obvious to evade.