Killing Floor 2

Killing Floor 2

KF-PalletTown
55 Comments
Mronox 29 Aug, 2023 @ 5:59pm 
ah my personal hell
breeece 3 May, 2020 @ 1:06am 
Does the music still work on this map? I hit the music on button with E and also melee and gunshots. Never heard the in game map music. :'(
DON ZALOOG on spotify 9 Jan, 2019 @ 6:20pm 
list of servers that feature this map?
TheCrnMage 10 Feb, 2018 @ 7:13pm 
Please do a stadium version or a gym.
TheCrnMage 10 Feb, 2018 @ 7:13pm 
No freaking way! Pokemon map. So awesome!
Madsci 26 Jul, 2017 @ 5:33pm 
Love the latest update. Thanks for putting Gyarados in a more visible spot and for moving the music on/off switches!!
Windows11 19 Jun, 2017 @ 6:17am 
oh
DoubleMasterAmerica 17 Jun, 2017 @ 6:41pm 
A pretty fun map if a little bit small. Was a great map to play with some friends for nostalgia & not too bad for getting really hectic on HoE
High Velocity Raptor 8 May, 2017 @ 7:15am 
I read this is probably the last update and the map changed a lot from when it was posted 2 weeks ago so here is another video of the map so other players can see more of your work and what directions the spawns are from. Thanks for updates

https://www.youtube.com/watch?v=SBMLNmY5NaE
Pokerman 7 May, 2017 @ 7:27pm 
Boomstick camper warning : http://i.imgur.com/4AHhBmg.jpg

Also I would like the outdoor flowers can use the same way of indoor flower : always face you.
CrossFire  [author] 7 May, 2017 @ 2:05pm 
Hey thanks for the guide Pokerman, i animated the water and flowers and fixed the ugly seams on the walls along with a few more tweaks.

This is probably the last update as i don't really see anything left to do other then the nintendo in the room which i'm too lazy to do lol.
Pokerman 7 May, 2017 @ 5:13am 
Recently I learnt how to insert "animated texture"

I think you better know it, because the water and flowers can be animated.

I made a simple guide, you can learn it very fast.
http://imgur.com/a/3pXG6

If you want to know how FlipBook Texture work, you can read this page :
https://docs.unrealengine.com/udk/Three/FlipbookTextures.html
Darkis 4 May, 2017 @ 6:55pm 
ohhhhh love it!
saucey 1 May, 2017 @ 12:21pm 
this is so cool
Sypheros 30 Apr, 2017 @ 4:48pm 
I havent even played this but fucking A, awesome idea. Too funny.
Cyber Ortek 29 Apr, 2017 @ 8:21pm 
oh no here comes some bad memories
Bad "Red" Apple 🎖 29 Apr, 2017 @ 7:57pm 
Where's the consle in red's room?
Thirras69 29 Apr, 2017 @ 10:15am 
pikamon
Billy 29 Apr, 2017 @ 9:45am 
Pookamon.
QiXiaoMeng 29 Apr, 2017 @ 4:37am 
very well i like it:theta:
damn_pastor 29 Apr, 2017 @ 3:21am 
Really cool idea!
★JΛKΣ★ 28 Apr, 2017 @ 4:50pm 
Fleshpound! I choose you!
jazzy663 28 Apr, 2017 @ 12:15pm 
Was half-expecting the music to play during trader round, kind of a letdown but good recreation :P
glorp 27 Apr, 2017 @ 6:38pm 
missed the opportunity to make lavender town :(
a7xfanatic1195 27 Apr, 2017 @ 1:59pm 
This is really cool, but also super creepy at the same time.
Bad Luck Charm 26 Apr, 2017 @ 7:53pm 
"Attempt" dude this is perfect lol
Jurt 26 Apr, 2017 @ 5:25pm 
This looks amazing
Burber 26 Apr, 2017 @ 4:25pm 
you should make a lavender town with the music.
Arizona Ranger 26 Apr, 2017 @ 11:33am 
@maximusosaurus music is optional in the latest version, update your stuff
Maximusosaurus 26 Apr, 2017 @ 11:16am 
Map not bad, but it can better without music.
Jesushatesteve 26 Apr, 2017 @ 9:55am 
Looks great, plays like shit
Notdy 26 Apr, 2017 @ 8:37am 
nice map
Arizona Ranger 26 Apr, 2017 @ 3:18am 
I hope I don't sound entitled will all my suggestions, believe me, that is not my intent in the slightest. It is quite amazing how much work CrossFire has put into the map and I am glad that I was able to help at least in the way of providing feedback. Great job, man :)
Jei T 26 Apr, 2017 @ 3:16am 
++ balcony collision fixed

in offline testing, right poster is difficult to trigger, not exactly sure but seems it's interactable area is quite small

new visual style is spookier but the very-white ness of the previous vers made the splatter really stand out, not sure which is preferable
The Midnight Animal 26 Apr, 2017 @ 2:45am 
I love it, and I think Mcz's comments are pretty much on point.
Arizona Ranger 26 Apr, 2017 @ 2:09am 
@CrossFire Amazing work again, man! The blood fix is very welcome as well as the balcony collisions :) A few notes as always:

- the music stays the same even for the boss wave and victory screen which I suppose is on purpose. Would it be possible, with the current switches, to have it like in the older versions where it changed?
- do you plan to add door or leave the buildings open as they are now?
- most (if not all) maps have a T1 weapon and kevlar spawn, have you considered adding them or do you think they are redundant with the way the map is designed?

Apart from these three, very minor, things the map is pretty much perfect.

I can't wait to see you make Lavender Town now :)
CrossFire  [author] 25 Apr, 2017 @ 7:51pm 
I added two buttons for people who want to listen to the music, Just go into oaks lab and use the poster on the left, the poster on the right turns off the music, i added a 30 second delay to the left poster so people don't spam it over and over in multiplayer.

I fixed the janky collision on the balcony and redid the splattermaps so the blood should look much nicer.

Zaimad 25 Apr, 2017 @ 6:31pm 
By the by, if you've removed the music JUST to give it a spooky vibe, why not put Lavender Town's music? Surely a lot of people would agree that it would be terrifying... It's just a suggestion though.

Or, if implementable, something along the suggestion of adding a button to trigger it for the people that might want it. *hint hint*
Arizona Ranger 25 Apr, 2017 @ 10:21am 
@CrossFire Yo, so I just tested the new version. All is good, it's just about perfect. A shame that the music is gone though. A few last details:

- maybe remove three rows of grass so that Route 1 starts on the edge of town and now inside it
- a question: why can't we move all the way to the edge of the map? And why is one side of the bay inaccessible? It is a minor thing but when I play berserker with eviscerator a lot of blades end up on those patches that I can't enter and thus I can't retrieve them. Like I said just a small thing, but maybe make at least make the other side of the bay accessible .
- maybe, if it is possible, add a switch somewhere that would activate the music?
- add doors to buildings?

Aside from these things I think the map is perfect, great job :)))
CrossFire  [author] 25 Apr, 2017 @ 8:18am 
Thanks for the comments guys, I removed the music and added some fog to give it a more spooky vibe, I added almost all the props you see in the game and all thats left i think is the nintendo infront of the tv, other then that its pretty much done, apart from some bugs that anyone may come across.
Jei T 25 Apr, 2017 @ 8:15am 
simple & fun map, top stuff
getting some janky collision on the balconies
Arizona Ranger 25 Apr, 2017 @ 2:17am 
@Crossfire Amazing job on the update! The added furniture, grass and GYARADOS! Superb job, man. A couple on notes:

- add the three pokéballs on prof. Oak's table but you most likely know about that
- maybe have the pokémon center theme play during the trader time? Or have the standart battle theme during waves and Pallet Town theme during trader time?
- I don't want to sound condescending or anything and if you know about it then I apologise but just in case, on bulbapedia you can see the interiors and exteriors of all areas in the pokémon games so you can always look there to flesh out the interiors and exteriors even more.
- maybe remove some of the excess grass to make Route 1 look more defined as per the GB map design http://cdn.bulbagarden.net/upload/c/c7/Pallet_Town_RBY.png
whalecrown 24 Apr, 2017 @ 9:56pm 
I have never had 30fps in KF2 before today. Thank you.
Honestly one of the best maps to play if you have a low end.
One of my new favorites. ♥
Krazy Karl 24 Apr, 2017 @ 9:25pm 
I'd play this all the time if it wasn't for the music...
Rascal 24 Apr, 2017 @ 7:59am 
Had to re-subscribe to get the updated version.

Pretty good, simple map. I like playing on it. I'd remove the custom music though.
VermilionCosmos 23 Apr, 2017 @ 1:07pm 
If you can, I would recommend making two ways out of the upper section of the houses, and then just make the lab the trader, because its impossible to get grenades and ammo from supports and demolitionists in between waves. Also, as cool as the music is, could it be removed? Hard to have other music with the music on the map playing (as fun as it is). Cool map idea! Would love to see it updated.
Arizona Ranger 23 Apr, 2017 @ 8:39am 
@pokerman Start with something smaller, do Lavender Town. You will have your radio tower and a few buildings while keeping the map small and relatively easy. Alternative you can ask CrossFire for help.
Pokerman 23 Apr, 2017 @ 8:23am 
I would like to make Goldenrod City (Include inside of Radio Tower, Train Station, Dept Store, Game Corner, Poke Gym) , but it look a painful modeling work. :Sadclot:
Pokerman 23 Apr, 2017 @ 8:20am 
I just wonder how they made special shape and adding texture on it, or the trees are hard to achieve.