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https://www.youtube.com/watch?v=SBMLNmY5NaE
Also I would like the outdoor flowers can use the same way of indoor flower : always face you.
This is probably the last update as i don't really see anything left to do other then the nintendo in the room which i'm too lazy to do lol.
I think you better know it, because the water and flowers can be animated.
I made a simple guide, you can learn it very fast.
http://imgur.com/a/3pXG6
If you want to know how FlipBook Texture work, you can read this page :
https://docs.unrealengine.com/udk/Three/FlipbookTextures.html
in offline testing, right poster is difficult to trigger, not exactly sure but seems it's interactable area is quite small
new visual style is spookier but the very-white ness of the previous vers made the splatter really stand out, not sure which is preferable
- the music stays the same even for the boss wave and victory screen which I suppose is on purpose. Would it be possible, with the current switches, to have it like in the older versions where it changed?
- do you plan to add door or leave the buildings open as they are now?
- most (if not all) maps have a T1 weapon and kevlar spawn, have you considered adding them or do you think they are redundant with the way the map is designed?
Apart from these three, very minor, things the map is pretty much perfect.
I can't wait to see you make Lavender Town now :)
I fixed the janky collision on the balcony and redid the splattermaps so the blood should look much nicer.
Or, if implementable, something along the suggestion of adding a button to trigger it for the people that might want it. *hint hint*
- maybe remove three rows of grass so that Route 1 starts on the edge of town and now inside it
- a question: why can't we move all the way to the edge of the map? And why is one side of the bay inaccessible? It is a minor thing but when I play berserker with eviscerator a lot of blades end up on those patches that I can't enter and thus I can't retrieve them. Like I said just a small thing, but maybe make at least make the other side of the bay accessible .
- maybe, if it is possible, add a switch somewhere that would activate the music?
- add doors to buildings?
Aside from these things I think the map is perfect, great job :)))
getting some janky collision on the balconies
- add the three pokéballs on prof. Oak's table but you most likely know about that
- maybe have the pokémon center theme play during the trader time? Or have the standart battle theme during waves and Pallet Town theme during trader time?
- I don't want to sound condescending or anything and if you know about it then I apologise but just in case, on bulbapedia you can see the interiors and exteriors of all areas in the pokémon games so you can always look there to flesh out the interiors and exteriors even more.
- maybe remove some of the excess grass to make Route 1 look more defined as per the GB map design http://cdn.bulbagarden.net/upload/c/c7/Pallet_Town_RBY.png
Honestly one of the best maps to play if you have a low end.
One of my new favorites. ♥
Pretty good, simple map. I like playing on it. I'd remove the custom music though.