The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Character Creation Overhaul - Dynamic Skill Progression
댓글 138
BlueZ" 2018년 4월 13일 오전 3시 05분 
how to do i activate dynamic skill? plz answer
NemesisLeon44 2017년 11월 22일 오전 8시 55분 
I appreciate this mod but I also wanted to point out that while skyirm's "all skills advance at the same speed" philosophy makes STARTING characters all seem the same, at level 50 every character is significantly different.
Izargon 2017년 8월 11일 오전 8시 18분 
I'm encountering a possible conflict where I go to the magic section and insta-ctd... I'm not sure if it is the thunderchild causing it or one of your mods fighting with thunderchild.. I'm just trying to figure out the issue... and at this time, I'm leaning toward thunderchild being the culprit... but I... am annoyed.
King Pineapple 2016년 3월 14일 오전 9시 52분 
You are awesome :D
smuckers ♥♥♥♥♥♥♥♥♥♥♥ 2015년 11월 22일 오전 10시 10분 
Love this so much. Thank you <3
AndyP 2015년 8월 11일 오후 1시 24분 
Sweet i missed the Oblivion style gameplay, keep up the good work
Syclonix  [작성자] 2015년 6월 30일 오전 12시 34분 
Glad you found the problem flame, enjoy!
flame 2 2015년 6월 29일 오후 7시 46분 
thank you sir i have found it's not a mod issue and thanks for the great mods
Syclonix  [작성자] 2015년 6월 29일 오전 1시 55분 
Please make sure you don't have any conflicting mods, that you ordered your load order properly, and if you're getting crashes it may be because of low memory issues from other graphical mods (e.g. hair mods) when my mods try to start the character generator. If that's the case, disable the hair mods, run my mod, make your character, re-enable your hair mods then use console command "showracemenu" to change to your desired hair.
flame 2 2015년 6월 27일 오후 8시 30분 
Syclonix one or many of your mods have prevented me from opening my game may you please fix this issue
Jayhawker 2015년 6월 14일 오전 4시 20분 
Yeah... T'same here, it should've have the book in my inventory and offer me to choose birthsign and all that, but nah. No trace. ._.
EvilFrotting 2015년 6월 4일 오후 8시 11분 
so the book "a new beginning" isnt in my inventory, where can I find it?
IHasBrains_ 2015년 5월 27일 오전 4시 48분 
YES, just YES!
Spawn 2015년 2월 7일 오전 7시 02분 
unless you use the book "a new beginning"
Spawn 2015년 2월 7일 오전 7시 02분 
it only impacts the start of the game,exept for this one i think.
Adin 2015년 1월 12일 오전 10시 33분 
how does this work please ? i installed every module
Illiyariya 2014년 12월 16일 오후 2시 34분 
It's fine :)

but is it possible to update the description to warn about the bugg? xD

good luck in the future!

// Illiyariya
Syclonix  [작성자] 2014년 12월 16일 오전 11시 41분 
Sorry I couldn't be of more assistance Illiyariya :(
Illiyariya 2014년 12월 16일 오전 7시 24분 
okay, now i've tried the book. i've tried uninstalling all the related mods (correctly i believe) but it did not change the fact that 4 skills are uninprovable (even using skill trainers), only way to increase them is by using the console to set skills to desired level.

i then reinstalled the mods (cause i still like them even though i have to set some skills manually) and i will probebly do another playthrough at some point and i want to have this mod for that (but will probebly be more on the look-out for buggs).

thanks for trying to help!

// Illiyariya
Syclonix  [작성자] 2014년 12월 15일 오후 2시 10분 
Yes, the book is called "A New Beginning", you can also try the uninstall option from the book, but like I said, it may or may not work because of the double menu bug.

If you don't have the book you can add it again using the console. Type 'help "A New Beginning"' note down the ItemID then type "player.additem ItemID"
Illiyariya 2014년 12월 15일 오전 4시 16분 
hmm, didn't you have a manual disable (ingame) for this particular part of the mod, a book?. because as far as i have understood the major problem lies with that the skill increases multiplicatory depending on your starting bonuses (aka where your skills start out) and me starting with a skill level of -5 in some skills, have made them reach 0% skill growth.

so was that book for disabling dynamic skill progression, or was it for all parts of the mod? :)

thank you very much for replying so fast :)
Syclonix  [작성자] 2014년 12월 14일 오전 11시 45분 
Hi Illiyariya, yes you are right. I'm sorry you have run into the double menu bug. As I've posted before, I really don't know why it affects some users, but if some of your skills are negative or at 100 then it is definitely this bug.

You can try using the CCO Uninstaller (search for it under my workshop) to undo the changes without losing all your progress, this may or may not work properly with the double menu bug; I wasn't able to try it myself. Please make a backup save before you do this.

Alternatively, if that doesn't work you can use the console commands to manually adjust your skill levels.

If all else fails the only other option is to load a save prior to using CCO and try again. Make sure you do *not* click the "Change Race" button in CCO and that should solve the bug.
Illiyariya 2014년 12월 14일 오전 8시 32분 
i loved the way the choosen abilities level up faster, but i noticed that some of my skills (like restoration and destruction) had a starting value of -5, seemed wierd but no biggie cause i use them quite often so they should go up sooner or later. until i just realised they do not level up at all, they do not even recieve experience. (this of course is because of how you set the skills to level up, and the bugg i encountered. it is indeed from using "change race").

I really need to be able to level up all skills, even at a slower pace. but i have alot of hours on my character now so i don't want to restart the game. is there any way of fixing this without restarting? hope you still answer check here! :)
Illiyariya 2014년 12월 14일 오전 8시 32분 
Hi, i started playing with this mod enabled a while ago. and it seems i encountered the "double racial bonuses" (or what you called it, just read older comments). i didnt think to much about it in the start, i had a couple abilities at close-to-100, but i didnt think to much about it cause it doesnt do anything to your levels and i just put them as legendary skills dircly when they reached 100.
Syclonix  [작성자] 2014년 10월 26일 오후 4시 22분 
Hi satayagraha, yes I completely recommend slowing down your overall leveling speed. I use Elys Community Uncapper (you can google it) to set my own leveling speed (about 40% slower). Unfortunately CCO cannot slow down leveling without causing issues so you'll need another mod to do it. Hope that helps.
satayagraha 2014년 10월 26일 오후 3시 34분 
Overall level progression seems to be disproportionately fast. Just out of Bleak Falls Barrow I'm already level 8. Because I use my favoured skills a lot. I intentionally let everything that could hit me hit me on shield and armor at every opportunity and when in Riverwood I 'smithed' on just about everything.

Just wondering: Could it be done so that unfavoured skills are learned slowly instead of favoured skills being learned faster? I know it would make the game slightly harder overall, but still.

Otherwise a brilliant mod that makes character creation a greater experience. Keep up the good work.
Syclonix  [작성자] 2014년 9월 27일 오전 12시 04분 
haha my dragon age pic? i think i got it as a wallpaper from ign.
Daedalus 2014년 9월 26일 오후 11시 45분 
That pic tho @Syclonix
Syclonix  [작성자] 2014년 9월 26일 오후 4시 15분 
Haha okay glad you worked it out :)
desflurane 2014년 9월 26일 오전 10시 50분 
@Syclonix: It was actually just me forgetting how perks work. I figured it out.
Syclonix  [작성자] 2014년 9월 25일 오후 11시 31분 
@Danger Zone: CCO doesn't alter the way perks work. Are you using any leveling or skill tree mods that alter your perks?
desflurane 2014년 9월 25일 오후 3시 36분 
Quick question, how do perks work with this mod enabled? My created character started at level 35 in one-handed, but I can't choose any perks yet. I just created the character, so he's only level 1. Do I have to wait until a certain character level to get perks?
yannik.schulz 2014년 4월 20일 오전 1시 54분 
I have all plugins of the mods in Nexus, but I don´t know what I have to do with that files, if I want to install the mods from steam in Nexuss.
Daedalus 2014년 3월 14일 오전 5시 21분 
All hail Uriel Septim IV
Daedalus 2014년 3월 14일 오전 5시 21분 
Oblivion style, it's awsome!!!
ArcaneFr3nzy 2014년 3월 1일 오전 3시 45분 
keeps getting an error saying that i need the CCO before my DSP will work ? plz help me out here :/
Deej 2014년 2월 6일 오전 3시 57분 
Awesome mod
Jabberwocky 2014년 2월 1일 오후 8시 17분 
i'm not sure if the book was removed but if it wasn't you don't get the book with the alternate start mod
Syclonix  [작성자] 2014년 1월 18일 오후 9시 51분 
@pedantic_roc, @THREATs ^^, @Master of Puppets: So glad to hear you guys are enjoying the mod. I'ts been my pleasure creating it and sharing it with you :D
pedantic_roc 2014년 1월 18일 오후 1시 19분 
Hah! Thanks to you that "other" Dragon Born is now miraakulously dead. And me? low lvl 24 this time. So, why do I keep making new characters - LOL. It's this mod (that's why) and I'm
still Loving it, Syclonix. Thanks for your earlier reply and thanks again for sharing your work.
THREATs 2014년 1월 11일 오후 2시 12분 
EPIC!
Swampthing 2014년 1월 10일 오전 5시 07분 
Amazing work Syclonix! This skill progression formula makes a lot more sense and the starting attributes for the new class types are just outstanding!
Syclonix  [작성자] 2014년 1월 6일 오후 4시 29분 
@onehitpoint: Correct. With this module, the increased skill progression rates correspond to the skill bonuses you receive. Racial skills, and Specialization skills both gives increased skill bonsues. So for example if you get a 5+ racial skill bonus you will also get a +5% racial skill progression rate bonus.
onehitpoint 2014년 1월 6일 오후 2시 08분 
Greetings Syclonix, and thank you for taking the time to creating and sharing this mod with the community. Outstanding work.
Quick clarifications: Only racial skill bonuses also give increased progression rates?
What about class skills and specialization bonus? If so, by how much?
Best regards,
1hp
Syclonix  [작성자] 2014년 1월 5일 오후 11시 14분 
@pedantic_roc: Yes, that's correct. You will receive a 5 to 10 skill bonus as well as 5 to 10% faster skill increase if you are using this DSP module.

@ben_retter: As long as you have CCO - Dynamic Skill Progression.esp loaded in your load order, it is working. There is no separate page for DSP. Effects are applied automatically.

@Hazz50: Yes, I actually did think long and hard about incorporating the old attributes, but finally decided against it--It would simply unbalance the game b/c Skyrim is not designed to with these other attributes in mind. Not to mention it would unbalance other mods as well bc other mods wouldn't take these attributes into consideration.
Syclonix  [작성자] 2014년 1월 5일 오전 12시 28분 
@lycanthropy_buff: This does not affect NPCs. If you want NPCs to have the same perks and abilities that you do try "ASIS" mod over at Skyrim Nexus.
pedantic_roc 2013년 12월 15일 오후 5시 12분 
Love it. Only thing missing for me was not being able to name my Custom Class. Regardless, many thanks for sharing. Also, thanks for the base and diverse mods.

Q: Was the dynamic intended to add a 5 or 10 skill bonus as well as 5 to 10% faster increase? The reason I ask is that I started with 35 One-Handed. I am NOT complaining. :-)
Milo 2013년 12월 14일 오전 12시 56분 
Great mod, however, I don't get the Dynamic Skill Progression page when I start a new character. Does that mean it's not working? Is there a load order for all the CCO mods, I also have your random alternate start mod loaded aswell.
Hazz50 2013년 12월 5일 오전 8시 00분 
Awesome Mod. You did a really good job.
Have you thought about incorporating a mod or creating a mod like Third Era Attributes for Skyrim (http://www.nexusmods.com/skyrim/mods/13968/?) . I think bringing back all the attributes would make your mod the complete old school RPG experience.
IronSheep 2013년 11월 2일 오후 11시 16분 
epic mod dude, good job, u shud make imperials good at block and heavy and 2 handed and then stupid at everything that requires a bit of brain power