Space Engineers

Space Engineers

MArmOS V3.0 Example Turrets
5 kommentarer
3DogBrew 28. maj 2020 kl. 15:29 
I couldn't get this to work, the script compiles with several errors
gpedro178 20. juni 2019 kl. 19:18 
Arriving too late to help @Hellspark but maybe this comment will help someone else.

The problem you are encountering is due to the fact that you need to update the script in the PBs and also add the command "var MyController =" in front of the "new UserControl" line.

It has to look like this:

"var MyController = new UserControl( Arm: MyArm, ReferenceFrame: R1, ReadKeyboard: false, ShipControllerKeyword: Prefix+"Controller", Softness: 2 );"


This code error is also found in the script "2.2 Advanced Example" section but not in the page 4 "Advanced Definition Guide".
BroedipusRex 25. nov. 2018 kl. 21:00 
Does this bypass the fact that SE only recognizes inputs from one cockpit per grid/non-connector sub-grid? If so that's awesome!
Hellspark 21. nov. 2018 kl. 7:03 
when pasting in the programmable block gives out

"assembly not found. Please compie script."

Pressing recompile then does nothing... any help?
Damadark 27. maj 2017 kl. 7:18 
Timotei~ I have a request if I may. One other item I would love to have working from your MArmOS V3.0 script is a solar panel tracker that can reset the rotor and pistons to retract into a protected slot on a ship/base. I do use a excellent tracker but for use with meteors just doesn't work well. This is the script I use from Sigurd Hansen excellent solar tracking but I have no talent in coding to make it a retractable system also for meteor/attacker defense.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=367344570