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otherwise, i LOVE the 70's-90's retro sci-fi asthetic. it made me extremely nostalgic for the Aliens franchise. im a big fan of Weyland-Yutani ships. XD
Check if all the thrusters / power ar on (or landing gear is locked) it schould start easily, if any problems occure you may wanna put all the safety locks in the rotors on
(ship has only hydrogen and ion thrusters, ions are Shit on planets so hydrogen is important)
I'm getting the same issue, safety locks fix the drift but break the ramp. SE seems to not like the grid collision or something.
and for your front flip problem...
I'm not sure if you ever use them but all the rotor (expect the ramp ones) weren't on safety lock as soon as I put the lock on it was stable
The ramp however I'm still trying to find my error or SE's (the lock of the ship seems to be fine)
As for me after 1 use the ramp opens, but then the second part of the ramp is left floating. It still seems to be attached while visually it isn't
Phil's is the one!
Thanks everyone btw!
i assume you would attract a lot of capable designers and roleplayers.
(edit) Ok so i tested trying to build this and basically you need to make a collection and each rotor connected part needs to be a seperate blueprint for constructing these
Blessings of Clang? I measured it out, every time the block in front of the retro thrust I moved it back by one. Seemes to work!
@Odd Object
Proabibly just saberoids in the vents
@Devil Dog
Press F10 in a Creativ world save
scroll down or search for "Roxie" and click on it
Ctrl V to paste it into world!
That being said... WTF IS THAT NOISE!? THAT SEEMINGLY RANDOM "tchu" NOISE EVERY 3-4 SECONDS! AHHHHH!!!
@Skallabjorn If only there was an in-game music script! The bridge item you are likely referring to is a small detail I put in to try and give the ship a "used" feeling.
Thanks man!