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Повідомити про проблему з перекладом
https://steamhost.cn/steamcommunity_com/app/346110/discussions/10/2986411348890355828/
Development roadmap - without guarantees of any kind
1. Noxsas set - including female back free shirt
2. Remodel Male character - what the heck happened to the **** during initial remodeling, uggly ?
3. More skins
All former AuNaturale armor pieces are converted back to vanilla, you must use the skins to fix the 'see through' holes --- see my postings below for reasons and how it works
Makes me so happy, you did not give up on them :p
You'll only need to learn the corresponding engrams (they match level of the vanilla engrams, except TEK which are level 0) , get 2 fiber and create the pants and shirt skins, apply to the armor and be happy
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=796983897
All of this doesn't apply to the undies - are this mods addition - and Noxsas' set - still incomplete, but progressing ;)
I'm going to change the clothing strategy, starting with the TEK pieces.
This means :
1. With the next release of the mod all _AuNaturale clothes will be gone.
2. You will need to create new ones, these will be VANILLA and if you remove them they will show the 'holes' in the player pawn
3. You will be able to create SKINS for every one of the standard clothing pieces, cost will be 1 fiber (engrams require at least one material) and will give 0 EXP (!!!)
4. Each SKIN will require knowing the vanilla Engrams but will cost no points
5. You can use the SKIN on top of the corresponding Armor piece that will resolve the 'holes issue'
This approach is less convenient but i see no other chance to resolve the recurring issues caused by Wildcard's updates and poor ADK support
The TEK buff game mechanics are not transmitted to copies or childs of the original clothing.
I'm thinking of changing this mod's strategy and instead of using children / copies of the clothing just letting the vanilla ones be and use SKINS to modfify the cloth masking that interferes with the nude plawn ...
Doing a last check before making a decision
And i just saw they have scheduled a new release of the game for today ...
Crossing fingers :)
I must find out what they did and how to fix, that's sort of a compulsive behavior ;)
Its weird, the tek skins i created for the other mod are working fine ...
It's a mater of time, will need to make some checks and upload some versions until i find the reason for the fail