Garry's Mod

Garry's Mod

gm_titanfallcity
32 Comments
aaaaaaaaaa 30 Dec, 2023 @ 11:47am 
the effect and cause map is still here and hello from 2023!
SafwanPizza 6 Jan, 2018 @ 11:50am 
good job
THE GOOD CAPTAIN 11 Oct, 2017 @ 12:03pm 
underrated map
TheOgre26  [author] 19 May, 2017 @ 1:32pm 
Note that the "gm_effect_and_cause" map will be removed from the workshop soon so that I can publish the upgraded version. It will not be the remake, though.
TheOgre26  [author] 18 May, 2017 @ 4:36pm 
Alright, you had me confused for a second there. Those are the exact props and entities I use in my map editor. I don't have CS:S though, but the props, entities and decals are included in the map editor called Hammer Editor.
Alucard_Hellsing 18 May, 2017 @ 4:28pm 
TheOgre26 I just added them in game with the physics gun, the 2 plants are foliage props from CS:S, theyre just prop effects I placed around the map, I dont know how to decompile an Addons yet.
TheOgre26  [author] 18 May, 2017 @ 2:25pm 
How did you add plant decals and entities to the map? Did you decompile the map to edit it?
Alucard_Hellsing 17 May, 2017 @ 8:27pm 
I looked up pics of the original map from TitanFall 2, and added some plants and other stuff. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=927858742
AtlasMors  [author] 17 May, 2017 @ 6:40pm 
ok man. possibly this weekend we could get started.
Alucard_Hellsing 17 May, 2017 @ 5:51pm 
It looks awesome so far.
TheOgre26  [author] 17 May, 2017 @ 4:38pm 
I have never skyped a stranger. I think it would be better and easier to chat through steam. Just let me know when you want to get started.
AtlasMors  [author] 16 May, 2017 @ 3:47pm 
Heck yeah, thanks for the update. If you wanna do a co-operation through skype, message me your skype if you have one and we can get working.
TheOgre26  [author] 16 May, 2017 @ 3:04pm 
I have great news! The map named "gm_effect_and_cause" is now fixed! I will be adding and modifying that map with finished structures in "gm_titanfallcity" so people could get the titanfall experience that they deserve.
AtlasMors  [author] 15 May, 2017 @ 3:37pm 
Sure I would love to do that. The problem is, is that my computer doesn't have the best equipment for hammer. One a way we could do a co-operation is if we skype, and if you use screen share so I can give suggestions and build the map from scratch.
TheOgre26  [author] 15 May, 2017 @ 2:20pm 
I never knew you knew how to make maps! I would love to know how to co-operate on map making when doing a single project, that is if you know how to do that.
AtlasMors  [author] 14 May, 2017 @ 7:33pm 
And in the future, maybe we could do a collab map build.
AtlasMors  [author] 14 May, 2017 @ 7:31pm 
Thanks man, if you make new maps in the future, I will definitely make reviews on them and send you the URL.
TheOgre26  [author] 14 May, 2017 @ 4:36pm 
I watched your video and I appreciate the ideas of new additions to the architecture of this map. The only problem I find is that some ideas are not proportionate to the actual titanfall game. If you watch videos on the the titanfall game about this map, you would find areas that you and other people would find ugly, finished. In the video you found that the curved dam in the 3d skybox was visible on the left side of the map (facing towards the broken metal rings). In the titanfall game the area is blocked by another builing and a porch behind the white builing.
As for realistic additions I completed doors that already open for the builing that has an interior. If you want to have a version of this map that has architectural interiors, you can check out the last map I made called "gm_effect_and_cause". I am hoping to do most of the things that you found incomplete and I am hoping to make architectural interiors by the time I get the entire overall map done.
AtlasMors  [author] 12 May, 2017 @ 8:53pm 
Another cool idea is maybe you can use the ship design from your map gm_beachtower and have the door idea in the mountain and have that as a spawn point.
AtlasMors  [author] 12 May, 2017 @ 6:19pm 
Also, I sadly cannot make a vid for the primary draft because there and glitches with the visuals and textures.
AtlasMors  [author] 12 May, 2017 @ 10:03am 
https://www.youtube.com/watch?v=jzj91yi3mpg
Heres the vid. Also as a suggestion, maybe you could have a cave section?
TheOgre26  [author] 10 May, 2017 @ 2:43pm 
The email to my steam is lost. If a video were to be sent to me through Yahoo, the video requires a URL in order for me publish it here. Because a video from yahoo is a video file, it would not have a URL. There is no other stradegy I know.
AverageGoggFan 9 May, 2017 @ 6:26pm 
looks neat!
AtlasMors  [author] 9 May, 2017 @ 3:34pm 
Or you could message me the email and I can send it to you directly
AtlasMors  [author] 8 May, 2017 @ 7:14pm 
Well the video is recorded, not uploaded to Youtube, but if that is easier I can do that
TheOgre26  [author] 8 May, 2017 @ 4:11pm 
I do have an email for YouTube. You can just send me a URL to the video and I can import it in the image slide show. However, I am not interested in advertising my unfinished map, as I might not be "far fetched" with getting this map to be well known to the workshop. But I would still like to have the URL for the finished version of this map, unless if it contains inappropriate content.
AtlasMors  [author] 8 May, 2017 @ 11:59am 
I have many suggestions but I need a video so you can see what I see. Do you have an email I can send the video to?
PaprikaFlat 8 May, 2017 @ 9:06am 
oh cool!
TheOgre26  [author] 5 May, 2017 @ 4:26pm 
Eventually, I will publish a map from the game Halo 4. It is a forge map called "gm_forge_island" with three large islands shaped like bottlecaps.
PaprikaFlat 3 May, 2017 @ 2:24pm 
ok cool
TheOgre26  [author] 3 May, 2017 @ 2:18pm 
This requires absolutely nothing. I am hoping to finish and publish the map early in this summer vacation.
PaprikaFlat 3 May, 2017 @ 11:15am 
does it require anything?