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And about this number of hours!!! Dude this is MASSIVE. I don't remember if I even passed 1000 hours in any favorite game.
I'm not willing to spend this long on this campaign because as I said, I want to follow history.
So my aim is to finish a victory condition before 453 AD as Attila. Hence I use 1 turn cheat mod to speed things up.
So I'm playing this mod with my favorite set of sub-mods and still testing what best I can use. If you have additional tips that can enhance my experience I'd be grateful.
I'm playing with only Huns and maybe later as Western Romans.
hey Notorious, I already have taken your past comments as reference and impression to this mod.
I still don't get the point of these good feed backs and rewards about this mod, or still don't realize how good is it. Maybe with progressing I can find why you and other people liked it so much.
I'd prefer the modder if he had put some description about what other things he included in this mod like diplomacy, auto resolve, campaign scenario and etc. Or he just left everything else as default of AoC. Did he included the date of death of Attila or just left it default? Yet I haven't played Aoc becasuse I'm playing with historical sequence.
It was also good to mention what bugs he faced and didn't fix so we can cope with it.
Anyway I don't think someone or the modder going to develop it.
Garrisons 've always seemed a little weaker than maybe they should be.
How I wish I could mod or knew someone who could to continue this masterpiece!
I have 5,000 hours in Attila and 4,500 of them are this mod!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1739539011
Reskin units Yes, anyone can, if you do not add new units.
Oz Mosis, comrade, thanks for the feedback. All these ideas sprung up suddenly - unexpectedly. Probably God sent! It is a pity that I do not have enough free time to improve the mod.
I wish some of the cool ideas in it could be taken into the base game (or a future title), such as - longer recruitment times, need to convert buildings to your faction, plagues that actually matter, seasons that have significantly different effects (and can be good, bad, or regular (neutral)) and which effect your ability to recruit troops from puppet states.
And weather that effects strategy - basically you can't campaign north of the alps for three plus months (or 7-8 turns). I mean you 'can', but unless you're a Nordic faction, you'll take a ton of attrition and it really won't be worth it.
This is truly an incredible mod - I'm at 1,300 hours in Attila and nearly 1,000 of those are with this mod!! Thank you again Papeion! I don't know how you did it but you made Attila into a perfectly balanced game!!!
The only other mods I have active are 'performance maker for massive battles' (a graphical mod), and 'the three atilla bugged formations have been fixed!' (a battle mod). They have never caused an issue with any other campaign.
I also was wondering if you had a paypal page - it's such an awesome mod and I've enjoyed it for hundreds of hours - I'd love to make a donation.
- Roman sanitary buildings of 3-4 lvl (except for toilets) had the effect of extending sanitation to the adjacent provinces.
- Roman toilets have the effect of a bonus to order.
- The penalties for the “Civilization Crisis” event have been reduced from 5 and 50% to 3 and 30%, respectively.
- Roman city of type "Military" 4 lvl received +1 recruiting
- a Roman city of type Cultural 3-4 lvl got the effect of the spread of order to the adjacent provinces
- slightly corrected tasks in chapter 2
Added effect for military Roman cities (5-40% of production income)
Added 3 effects for roman governor houses.
Reduced the army of vandals, which appear on the incident "The robbery of Rome by vandals."
Starting money from Rome - 17000
Slightly increased remuneration for tasks in the first chapter (Company for Rome)
I would love to hear more about other plays records/achievements.
I recommend to new players not overlook the importance of religion - and religious buildings - and characters. I now immediately destroy any buildings of religions not my own - and use the 2 starting priests to keep Tengrism high. It really makes a big difference in province happiness levels.
The uniform of Valentinian when he is a statesman.
Special traits for Aetius and Maxim (at the start of the company)
I'm not sure but i think it have to be updated.
Thank youy for this mod !
Excellent work