Total War: ATTILA

Total War: ATTILA

Attila vs Flavius Aetius
234 Comments
Casper 20 Apr @ 1:49am 
Update: The Garrison bug is solved in the 2nd turn. My bad.
Casper 19 Apr @ 11:12pm 
@Notorious C.A.T.
And about this number of hours!!! Dude this is MASSIVE. I don't remember if I even passed 1000 hours in any favorite game.

I'm not willing to spend this long on this campaign because as I said, I want to follow history.
So my aim is to finish a victory condition before 453 AD as Attila. Hence I use 1 turn cheat mod to speed things up.

So I'm playing this mod with my favorite set of sub-mods and still testing what best I can use. If you have additional tips that can enhance my experience I'd be grateful.

I'm playing with only Huns and maybe later as Western Romans.
Casper 19 Apr @ 11:12pm 
@Notorious C.A.T.

hey Notorious, I already have taken your past comments as reference and impression to this mod.
I still don't get the point of these good feed backs and rewards about this mod, or still don't realize how good is it. Maybe with progressing I can find why you and other people liked it so much.

I'd prefer the modder if he had put some description about what other things he included in this mod like diplomacy, auto resolve, campaign scenario and etc. Or he just left everything else as default of AoC. Did he included the date of death of Attila or just left it default? Yet I haven't played Aoc becasuse I'm playing with historical sequence.
It was also good to mention what bugs he faced and didn't fix so we can cope with it.
Anyway I don't think someone or the modder going to develop it.
Notorious C.A.T. 19 Apr @ 3:49pm 
Casper, that's a really good question.
Garrisons 've always seemed a little weaker than maybe they should be.

How I wish I could mod or knew someone who could to continue this masterpiece!
I have 5,000 hours in Attila and 4,500 of them are this mod!
Casper 19 Apr @ 4:00am 
I really like the historical accuracy and ideas of this mod. Yet I find a provocative garrison bug. The garrisons units are less and different from the building description, making conquering these settlements is a piece of cake. I don't know if this bug is solved in the next turns or with building upgrading. I still in 1st turn and this is my first notice in the overview.
alexgan.60 28 Sep, 2024 @ 4:36am 
Tout simplement le meilleur mod du Workshop, et probablement le plus dur et le plus immersif. Destiné aux acharnés ! A jouer avec "final day of rome".
Ostrogoth2299 29 Jul, 2023 @ 10:59pm 
update please
Aristoxenus 13 Aug, 2022 @ 8:28am 
Cool, it starts with a battle for the concerning factions, just like the Navas de Tolosa in Medieval 1212 mod
Troghf 11 Nov, 2021 @ 8:19pm 
Вот ссылка на русификатор - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=958147733
Мётр Пихалыч 29 Sep, 2021 @ 6:51am 
руссификатор есть?
Ostrogoth2299 26 May, 2021 @ 11:20am 
It has been an interesting mod to play however playing as the Romans,Angli and the Franks so far has been pretty lack luster. Meaning the economy kinda sucks making it impossible to conquer lands and raise troops. The first battle has been very interesting and would be great as a custom battles mod but I hate how there's always no money.
LoneWolf 2 Feb, 2021 @ 7:32pm 
I love the concept and the mod. However what makes it unplayable is the lack of the proper comitatenses available for Rome to re-establish its dominance. I love the map and its strategic permutations. Please add a proper roster to Rome so this game can be even more fun! Great Job btw!
Notorious C.A.T. 17 Dec, 2020 @ 3:06pm 
Still playing. Still loving. Try number 6 for full victory as the Huns. I love how every play thru is so different. BTW awesome to see this mod get awards!!
Themadgamer041 21 Nov, 2020 @ 1:05pm 
update please, however fantastic mod
Legendarian 7 Aug, 2020 @ 9:11am 
Hope this will be updated again soon.
Notorious C.A.T. 1 Jul, 2020 @ 8:06pm 
I went to Patreon to try to pay you something for your amazing, amazing effort, but it was confusing. Would you mind messaging me so I could send you directly or thru Pay Pal? Thanks, Tom
Notorious C.A.T. 2 Jun, 2020 @ 4:09pm 
Honestly, Attila wouldn't be nearly the joy it is to play without this mod. It like literally makes my life better. I think I will donate via PayPal - and soon.
Notorious C.A.T. 2 Jun, 2020 @ 4:08pm 
I wish I knew how to mod, but my tech skills aren't much. Would there be any online guides on how to make additional factions? My dream one is the Vandals, but the Suebians would also be amazing! Even some of the smaller factions. I'd love to play as the ERE or Heruli or Ostrogoths or Alans, but I realize and appreciate such things are way easier said than done. I'm just so grateful that this mod exists and I get the chance to play it!! Thank you so much Papeion! I hope things are good in Russia. Right now in the states it's tough with riots and all. At hard times like these, I'm lucky I have games I can turn to.
Notorious C.A.T. 2 Jun, 2020 @ 4:07pm 
Nordic Hordes are a great idea! It really is a fantastic, amazing mod. I wish it got more credit and popularity. It has such a perfect balance to it. Its like my favorite mod of all time. Once I have more saved up I want to donate in appreciation. If anyone who knows how to mod wanted to continue the amazing work. All it needs to stay fresh is just a few more factions. After literally 1,000s of hours playing it I've played them all :steamhappy:
Clee(Bad Teddy) 14 Mar, 2020 @ 6:39am 
Why not make invading angles, south saxons and west saxons into horde factions?
Clee(Bad Teddy) 14 Mar, 2020 @ 6:29am 
also, why did you remove religious conversion?
Clee(Bad Teddy) 14 Mar, 2020 @ 6:28am 
I love this mod, but you really should balance out the jutes/angles/saxons. They always get kicked out of britain. It is mainly because the AI doesnt know how to deal with having settlements so far from eachother. The AI doesnt know how to invade and tries to keep the old settlements. You should make the invading anglo saxons a different faction from the mainland ones, In this way it would work. For an example make the mainland jutes a different faction from the ones in britain(kent)
Notorious C.A.T. 22 Oct, 2019 @ 4:18pm 
I just want to be able to play them at whatever the most basic functional level is. If it is possible could someone point me in the right direction to begin? And if it is beyond my abilities which it very well could be there's always trying to bribe Papeion by which I mean Paypaling him as much of a ransom as he saw fit. If the Vandals are too complex a faction there are some small ones which would be fascinating like the ERE or the Ostrogoths or the Heruli. Would any of those be easier to unlock, make playable? I would want to start w the easiest o to do. Thanks again for this amazing work and any and all advice!
Notorious C.A.T. 22 Oct, 2019 @ 4:18pm 
Have now won many times as Huns but I'm dying to try some other factions. How hard is it to make a faction playable? I really can't code or script. But I'm patient so I could dedicate time to it. I've been looking at modding guides to see if I could unlock the Vandals. I wouldn't need all the cool special triggers and events just the option to use them unless the special triggers are necessary, in which case this is probably too complicated for a beginner like myself.
papeion  [author] 12 May, 2019 @ 8:10am 
papeion  [author] 27 Apr, 2019 @ 10:00pm 
Crash - sometimes it happens, yes. Very rarely. Treatment - once again go through this turn.

Reskin units Yes, anyone can, if you do not add new units.

Oz Mosis, comrade, thanks for the feedback. All these ideas sprung up suddenly - unexpectedly. Probably God sent! It is a pity that I do not have enough free time to improve the mod.
Notorious C.A.T. 26 Apr, 2019 @ 10:40am 
Sorry to be such a fanboy :cozybrawlhalla6:- but it really is amazing.

I wish some of the cool ideas in it could be taken into the base game (or a future title), such as - longer recruitment times, need to convert buildings to your faction, plagues that actually matter, seasons that have significantly different effects (and can be good, bad, or regular (neutral)) and which effect your ability to recruit troops from puppet states.

And weather that effects strategy - basically you can't campaign north of the alps for three plus months (or 7-8 turns). I mean you 'can', but unless you're a Nordic faction, you'll take a ton of attrition and it really won't be worth it.
klink 26 Apr, 2019 @ 5:46am 
hi guys. Any reskin mods to suggest for imersion to play with ? And thx a lot papeion ;)))))))
Notorious C.A.T. 25 Apr, 2019 @ 10:41pm 
...Never mind, I think it was my issue. I love the different events and how cool everything is scripted. I'm trying to achieve a victory ('terrifying' imperium - lvl 5 - with every playable faction. I've done it with the Huns (twice), Visigoths, WRE and now am trying Salian Franks.

This is truly an incredible mod - I'm at 1,300 hours in Attila and nearly 1,000 of those are with this mod!! Thank you again Papeion! I don't know how you did it but you made Attila into a perfectly balanced game!!!
Notorious C.A.T. 23 Apr, 2019 @ 5:58pm 
I'm experiencing a crash on turn 76 as the WRE (it's the turn where the 'Jutes appear off Britain'.

The only other mods I have active are 'performance maker for massive battles' (a graphical mod), and 'the three atilla bugged formations have been fixed!' (a battle mod). They have never caused an issue with any other campaign.

I also was wondering if you had a paypal page - it's such an awesome mod and I've enjoyed it for hundreds of hours - I'd love to make a donation.
Clee(Bad Teddy) 22 Mar, 2019 @ 7:25am 
I love your mod, but the saxons vs celts has to be balanced out. The celts always destroys the jutes, saxons and angles. Its the AI that doesnt know how to invade. in my opnion you should give the angles or south/west saxons a setlement in britannia and make it their capital like the jutes.
RL - Alioshax 11 Mar, 2019 @ 10:15am 
Could you make it compatible with Fall of the Eagles ? it would be amazing !
Notorious C.A.T. 9 Mar, 2019 @ 2:21pm 
Those are exciting changes. Thanks! Making a great game even better. I wonder what factions others like to play? Maybe it would be cool to do like a small poll or something to see what people's favorites are. I'm really excited to try a new WRE campaign.
papeion  [author] 8 Mar, 2019 @ 7:04am 
- in Ravenna, the toilet is replaced by water
- Roman sanitary buildings of 3-4 lvl (except for toilets) had the effect of extending sanitation to the adjacent provinces.
- Roman toilets have the effect of a bonus to order.
- The penalties for the “Civilization Crisis” event have been reduced from 5 and 50% to 3 and 30%, respectively.
- Roman city of type "Military" 4 lvl received +1 recruiting
- a Roman city of type Cultural 3-4 lvl got the effect of the spread of order to the adjacent provinces
- slightly corrected tasks in chapter 2
papeion  [author] 7 Mar, 2019 @ 7:58am 
Fixed a bug with roman barracks for the AI (blocked a loophole for the player to get them)
Added effect for military Roman cities (5-40% of production income)
Added 3 effects for roman governor houses.
Reduced the army of vandals, which appear on the incident "The robbery of Rome by vandals."
Starting money from Rome - 17000
Slightly increased remuneration for tasks in the first chapter (Company for Rome)
Notorious C.A.T. 24 Feb, 2019 @ 3:49pm 
It really is engaging/challenging. I generally play on 'Hard' in vanilla, but for this mod I recommend 'Easy'. That setting is really perfect for me with this mod - not too easy - not too hard - just the perfect amount of challenge. It's a really great fit.
Notorious C.A.T. 17 Feb, 2019 @ 8:01pm 
Cool! Thank you. This is such a work of art. I am so grateful you made it.
papeion  [author] 17 Feb, 2019 @ 12:41am 
Update: starting treasury of Rome 7000. And a new logo of mod.
papeion  [author] 27 Jan, 2019 @ 5:57am 
update: for the Roman Empire changed the starter kit buildings in the cities.
Notorious C.A.T. 12 Jan, 2019 @ 7:01pm 
Could you please add the Vandals as a playable faction? After finishing as the Huns, I'm trying the Visigoths... actually any more playable faction options would be awesome! Thanks
Notorious C.A.T. 9 Jan, 2019 @ 4:13pm 
I got four times better on my second run thru as the Huns... I won (Took Rome, defeated WRE) in 140 some turns, where in my first run thru it took me 480.

I would love to hear more about other plays records/achievements.

I recommend to new players not overlook the importance of religion - and religious buildings - and characters. I now immediately destroy any buildings of religions not my own - and use the 2 starting priests to keep Tengrism high. It really makes a big difference in province happiness levels.
Notorious C.A.T. 9 Jan, 2019 @ 4:10pm 
Papeion, that's very true. I was just thinking more unit diversity is almost always a good thing - just so people have options... that might suit different play styles. I don't know that I would call the Huns infantry units overpowering as they are now, (it's really their one military weakness) so it was just a thought. It can be pretty painful going against 'Herucles Sentores' with German Spearman :steamhappy:
papeion  [author] 4 Jan, 2019 @ 11:11pm 
Kamrad, this is the elite infantry of the Huns? It is not historical. The elite of the Huns are horsemen.Kamrad, this is the elite infantry of the Huns? It is not historical. The elite of the Huns are horsemen.
Notorious C.A.T. 31 Dec, 2018 @ 12:42pm 
Saw this cool hunnic units mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1597334550 - it adds four infantry units to the lvl 4 infantry barracks. If it could ever be compatible, it could make this incredible mod even better. PS - on my second try I took Rome on turn 111!
Notorious C.A.T. 28 Oct, 2018 @ 4:13pm 
I'm on turn 434 (as Huns) and besieging Rome itself. This mod has incredible depth. I've played it for hundreds of hours by now. Thank you Papeion!
altoemperator 12 Sep, 2018 @ 1:29pm 
i ask you only a thing: leave the traits of public order and recruitment capacity from the plague in italy's malus. please, because its impossible to play with the western roman empire. please,do it!
Illiditz 23 Jul, 2018 @ 11:39am 
Great ! Thank you !
papeion  [author] 16 Jul, 2018 @ 2:38am 
Update.
The uniform of Valentinian when he is a statesman.
Special traits for Aetius and Maxim (at the start of the company)
Illiditz 12 Jul, 2018 @ 3:16am 
Best mod ever.
I'm not sure but i think it have to be updated.
Thank youy for this mod !
Flavius Evangelos 11 May, 2018 @ 10:44am 
How can i add radious units in this map?
Excellent work