Counter-Strike 2

Counter-Strike 2

DE_GLACE
17 Comments
Nikio  [author] 15 Oct, 2017 @ 1:29am 
Yeah, I mad all the containers and the big green-tarped crates.
michael porn 14 Oct, 2017 @ 8:20pm 
Wow, this is looking better and better. Did you make the corrugated metal and shipping container props yourself?
Klutch 26 Sep, 2017 @ 7:19pm 
I don't get it, whats esea
austin 26 Sep, 2017 @ 2:59pm 
better
Nikio  [author] 26 Sep, 2017 @ 1:36pm 
How'd you like my name now, gough?
austin 26 Sep, 2017 @ 1:22pm 
and remove that esea star from your name, you're not pro
Nikio  [author] 15 Jun, 2017 @ 5:36am 
Bombsite B is fixed now
parasocial catgirl 14 Jun, 2017 @ 1:31pm 
Also, you may want to consider making site B function as a site. It's a small but slightly important thing to consider.
Nikio  [author] 14 Jun, 2017 @ 1:20pm 
Last build the water was transparent but now I used different render settings so it is not. It is supposed to be visible.
parasocial catgirl 14 Jun, 2017 @ 1:19pm 
oh also site B doesnt appear to be working
parasocial catgirl 14 Jun, 2017 @ 12:56pm 
It's a bit hard to see the bomb lights after planting at A, due to water. Is this intentional?
twitchykk 4 Jun, 2017 @ 9:24am 
The maps really good i just have a few minor complaints.
The Vent on the door to b has a clipping issue u have to jump into the vent its because the vent is above the ground. Maybe lower it a bit. Also u can plant on the blocks on both bombsite. Also the map seems really small and bunched together. Also i think u should close up the water to avoid newer players jumping into it. But other then that its a great map Keep up the good work :)
WumboTheElephant 22 May, 2017 @ 4:42pm 
Amazing map! There area few issues, such as bots getting stuck on the B entrance door. Also, I think some parts of the map are terribly underused, and I feel there are too many dropoffs which essentially make some parts of the map completely useless and inaccessable, which make rotations interesting, since you have to sort of bum-rush, but I still think a longer, safer route would be nice. Otherwise, I love it a lot!
✪ I'm on a VACaction 10 May, 2017 @ 1:57pm 
The door at B is way too big and shouldn't be a brush. Make a prop_door_rotating and find a door model instead.
B is also way too easy to control from the one way drop area. And because mid so so open it's impossible to get past it without beeing seen making B not a viable site.
Also A entrance at the boat should be changed. Maybe one of the holes should be stairs of some sort instead. I also think the one way drop at A (axes) should be changed as currently rotating to B as a ct is only viable through CT which is easily protectable. And going all the way to T spawn to go mid is way too slow. I get it's supposed to be boosted on but in 1 player scenario there's bascially no way to retake the site.
Jw. 7 May, 2017 @ 12:55pm 
I'm the lad that said I'd friend you on reddit! Hit me up whenever!
Oloffffffff 7 May, 2017 @ 8:29am 
hahaha 564 hours in sdk and maps shit can't even 1 star it is better not to do maps haha
Rajeet Michaelsoft 5 May, 2017 @ 2:05pm 
not bad though, but the bombsites could be improved and especially the glitching out of the map should be fixed asap so far - great work, man =)