Train Simulator Classic 2024

Train Simulator Classic 2024

London Transport Heritage Route +Tram (Fictional)
39 Comments
Danny  [author] 22 Jul, 2024 @ 3:15pm 
I think its something you change in the track rule, but the tram track was on the original route (phorum penisular, i jist copied it across and made updates to the area)

(I mean i did the scenery improvements on the heritage route too to be fair)
PannierMan7714 22 Jul, 2024 @ 3:07pm 
This is a very nice little update for the LTHC route. How do you make the tight curves on the tram line?
CorbyTheSkullie 20 May, 2021 @ 7:57pm 
I have always wondered what that empty dock was for, thanks for uploading this!
Danny  [author] 23 Sep, 2019 @ 2:56am 
It looks like a nice route :) (although I rarely get any time to actually play the game - with constant route building for work :), i don't even get time to do my own route :'( )
Trainfan094 22 Sep, 2019 @ 4:53pm 
yes but thank but will keep trying :steamhappy:
Trainfan094 22 Sep, 2019 @ 4:52pm 
I don't know how to publish routes but you should get the https://backdatedtrainsim.weebly.com/virtual-district-line.html :steamsad:
Trainfan094 22 Sep, 2019 @ 4:43pm 
yes I will thank:steamhappy:
Danny  [author] 22 Sep, 2019 @ 2:35am 
Sure as long as you give credit where needed :) (in this case myself and DTG, although equally I did most of DTG's version too - as in updated it for the original :) )
Trainfan094 21 Sep, 2019 @ 9:33pm 
would you mind if I publish my first workshop route which is your route just modified, and I will put a link to this route as well :steamhappy:
Danny  [author] 23 Dec, 2018 @ 4:32am 
Do you have this route? - https://steamhost.cn/app/562375

It is essentially the above route with just 3rd rail and an extra tram track :)
imabusok 23 Dec, 2018 @ 3:57am 
Why does The route Have no Track all i see is my train And snow Mountains.
Danny  [author] 26 Sep, 2017 @ 2:47am 
Route now set to final.
Danny  [author] 4 Aug, 2017 @ 11:25am 
Fixes -

Updates

* Added Exit signal at Depot Sidings
* Added Entry "S" for Sidings at Vindelis
* Replaced Signal NP 57 with a signal with P4 Feather.
* Replaced Semaphore near Henry VII Halt with Correct aspect.
* Removed Limit of Shunt near Breakwater Dock (was only a scenery object)
* Replaced above with 3asp signal (NP145)
Danny  [author] 10 Jul, 2017 @ 10:38am 
Update -
* Fixed issue with Level Crossing at Breakwater Halt
* Replaced Repeaters at Breakwater Dock and Vindelis with 2 aspect ones from TS Academy
Danny  [author] 31 May, 2017 @ 10:58am 
Not that many unfortunately - only ones that share the same starting point, basically that determines Tile 0,0 which is different on a lot of the r outes - in the case of the london ones merged its Swanley, (ECML is at Sandy and GEML is at Colchester) - I did attempt GEML to North London Line but gave up when I found it to be almost impossible.
Buffeting 31 May, 2017 @ 8:33am 
Hey, sorry if I'm annoying by asking left and right, but I just wanted to ask what other route merges are possible with what we have now, e.g. Paignton - Exeter - Bristol - Swansea.
Danny  [author] 17 May, 2017 @ 1:15am 
Technically I didn't (as i copied the track from the original Phorum Penninsular route and updated this route around that, but I believe there was a track rule that had a tighter curve to enable it.
BIGDILL2001 16 May, 2017 @ 9:38am 
how did you make those tite turn around each end
Danny  [author] 15 May, 2017 @ 10:19am 
It doesn't come with a Tram - they do exist but as far as I know its a download link, there are none on steam as far as I know. (The original phorum route came with a tram made by the community which couldn't be included, hence why it had a tram route and the heritage route didn't)

In quick drive the tram stops are labelled as Tram -

There is this one - but unlike reskins it doesn't need model files from another place - its just install and follow the instructions really.

http://www.uktrainsim.com/filelib-info.php?form_fileid=27013
Scouser888 15 May, 2017 @ 10:01am 
Hi Danny, I see in another thread that I have to download my own tram, so I will try, but if it is a 'zip file', I have no idea how to unlock/unzip it. Anyway, that's my problem. If I were succeddful, which start/stop stations should I use?
Scouser888 15 May, 2017 @ 8:39am 
Danny, thanks for doing this, but I am a little confused and seek your help and clarification. Does it come with the tram, as shown in your link, or do I have to download it separately? (I can't seem to find it in my list of trains/locos owned). If it does, and I wish to drive it, what start/stop stations should I use in Quick Drive?
springer6 13 May, 2017 @ 3:04am 
Danny,
Thank you very much for doing this. The tramway whilst short is very charming. It captures a "peninsula" seaside feel perfectly. I'm using the Metrolink repaint of the Croyden Tram on it.
Danny  [author] 8 May, 2017 @ 9:44am 
ah sorry - I thought you meant the route itself - but at least you found it, and my apologies (I had mis-read what you had said)
BIGDILL2001 8 May, 2017 @ 9:42am 
i found it now i was using freeroam
Danny  [author] 8 May, 2017 @ 9:09am 
This doesn't add it to the original route - but as a separate route called "London Transport Heritage Route +Tram (Fictional) " but will only show up under quick drive.
BIGDILL2001 8 May, 2017 @ 8:56am 
where is the tramway then
JPT1987 7 May, 2017 @ 12:23pm 
i like it looking forward to playing it.
Danny  [author] 7 May, 2017 @ 7:23am 
To note though you have to add it in the scenario itself rather than in the route editor though (just to clarify - although to be honest I don't actually know what it does :) )
AlexCee 7 May, 2017 @ 4:19am 
Ah, it is scenario based. Ok then. I'll just add it on an ad hoc basis then. I can't seem to get it to work at St Daniels Church though, it works at all of the other stations. I guess that I'll just have to live with that. Thanks Danny. =)
Danny  [author] 7 May, 2017 @ 4:18am 
(but there is a platform marker you can add in a scenario though under the pack)
Danny  [author] 7 May, 2017 @ 4:16am 
I couldn't find any lofts under that pack? or any assets to add for it (are you sure its under the GWR14xx pack? )
AlexCee 7 May, 2017 @ 3:45am 
You can't add the platforms to the scenario, I think it's because it adds a platform loft, which needs to be there in the route.
Danny  [author] 7 May, 2017 @ 3:41am 
You can do that for personal use - but as for workshop I don't really see why - it would be just one change adding something for the tram line for something that probably wouldn't be used there. (also you might be able to add them to scenarios rather than routes )
AlexCee 7 May, 2017 @ 3:28am 
Do I have permission to edit the tramway and add the Victory Works GWR14xx 'platform' things for the autocoaches and release it on the workshop? (Depends on two things, if permission is given and if I work out how to add it)
Dr_Trenchcoat 6 May, 2017 @ 5:00pm 
Really nice, almost makes my purchase seem worth the money
Danny  [author] 6 May, 2017 @ 12:07pm 
Maybe - but depends on time.
AlexCee 6 May, 2017 @ 12:05pm 
Danny - would you be able to make a version with Third Rail only? Instead of Fourth Rail and Third Rail (at the far north of the map)
Danny  [author] 6 May, 2017 @ 12:00pm 
True - or this tram - http://www.uktrainsim.com/filelib-info.php?form_fileid=27013
(which i used for the length of the platforms :) )
Doc Woods 6 May, 2017 @ 11:57am 
A good place to find trams (or something pretty close to trams) might be Sacramento Northern