XCOM 2
[LW2] Void Specialist
29 Comments
ironic Toblerone 1 May, 2020 @ 11:37pm 
will there be a WOTC version of this mod?
Onji 11 Sep, 2018 @ 6:39pm 
So I know i'm writing this a year late but I think this is important to cover.
i've tested this character briefly, and I have to say I really enjoy a lot of the vision for this class so far. I may make some of my own tweeks, but I hate regular psi op. In large part because all their dmg skills are pretty guaranteed(i.e. boring). You move this class to more of a support role but with still some strong skills with a chance to miss(and you absolutely benefit from flanking). I'm really excited to give this class a go as a result.
AAAAAAAAAAAA 19 Aug, 2017 @ 11:11am 
This class is not usefull at all , the only good thing about this class is its aoe mind control, and orogin protocoll , the lack of a shooting weapon is handicapping. flanking with this unit is unrewarding to say atleast , void return has a cd of 1 turn wich makes it even more handicapping considering that it can miss. i dont suggest this class to anyone. this class looks more like it been made for fun without thinking about the tactical side of the game or LW2.
Xbb 6 Aug, 2017 @ 9:46am 
66666666
Ypherh 2 Aug, 2017 @ 8:34am 
It seems that the GTC Void Specialist tactics cannot be bought.
I have a full developped Void Spec and I still cannot buy those 2 tactics.
I have a tiny red text under the pre-requisite as if i don't have an enough grown Void Spec.
DestroyerJamie 28 Jul, 2017 @ 9:00am 
While the class is attractive it isn't as pratical as the other classes I have thus I have decided to down this class for my Sufference Campagin. My apolgises but it just doesn't work as while I as had hoped. Maybe I'm to blame for not understanding how this guy is meant to be used.
Syzy 8 Jul, 2017 @ 10:20am 
@Raze- I believe the new expansion has psiblades as one of the gimmicks for one of the 3 new hero classes. you could probably just use those.
Raze  [author] 8 Jul, 2017 @ 5:33am 
I also understand what you meant by copy and paste though. Initially I wanted to revamp this class with emphasis on passive boost on a few active abilities, though it is hard to pull that off when players have the freedom of choice to randomly pick what they want. Unlike the psi class which locks passive boosts till you obtain its predecessor skill.
Raze  [author] 8 Jul, 2017 @ 5:30am 
Psi Blades is definitely something I can implement - provided someone can provide a weapon model. Not the animations for psi abilities though...
Syzy 4 Jul, 2017 @ 5:44pm 
@Raze I get the whole casters thing but i got in a really bad situation from not being able to have a practical weapon- i can't know how much damage the abilities do, or critical chance- it takes a lot to get aquainted in my opinion

As for structure- having a dude become a void specialist and then gain the void magic powers feels like an akward copy and paste of psi ops- without the facility and training time. I guess more fluf and explanation- the descriptions for the abilities as they are and then it has a germlin, which looks and functions really akwardly.......Psi Blades dude, we need psi blades, when war of the chosen comes out, dark templar, all the way, warp blades, blink abilities, psi storms, full out, no stop.
Raze  [author] 4 Jul, 2017 @ 4:01pm 
Hard to use as in?
What do you mean by structure?
Syzy 2 Jul, 2017 @ 7:05pm 
The Descriptions and names of the abilities really makes the class hard to use at the start and like a copy and paste psi class that's psi without the structure or research. ;(
starting with no weapons and abilities reading "fake X, does X but fake..." not very informative.
JWGrieves 27 Jun, 2017 @ 1:12am 
The best thing to do would be reach out to other modders. Ekscom overcame that issue to make a new primary weapon, so maybe chat to him.
Raze  [author] 24 Jun, 2017 @ 10:37pm 
I'm not really certain how I would go around rigging poses as I don't really have time for that. Same goes for the psi weapon in terms of the animations as much as it sounds awesome unfortunately. :(
Hunter 21 Jun, 2017 @ 11:34pm 
About the pose...
Maybe the unnarmed pose from HQ animations?
Dunno about the combat pose... maybe behind cover... but i guess is mostly related to the weapon in question.
If you can animate both low cover and full cover pose to match... than this mod would be even awesome.
Or... just make a new psi weapon... a primary one... one that matches the big hands like the primary pistols...
Would still function like a psi amp, but the "holding invisible rifle" stance would be less weird. ^^
(I had to rewrite the messages a couple of times... no edit configuration for steam, sadly.)
Raze  [author] 20 Jun, 2017 @ 5:48am 
That... Sounds pretty interesting.
Raze  [author] 17 Jun, 2017 @ 9:35pm 
Interesting idea. But I'm thinking of an ability geared more towards the gremlin :D
Pluvia 17 Jun, 2017 @ 4:55am 
Hey what about this for a third Master Sergeant ability; Kill (can be called Death Bringer or something).

Basically, once per mission, the Void Specialist can target an enemy and kill them immediately.

Seeing as though it's Master Sergeant and you need to give up the other 2 abilities that doesn't sound that broken to me. It's basically just one guaranteed kill a mission, but that could just be something like an Advent Officer. Even if you use it on Sectopods you can still come across missions with more than one Sectopod, and things like Andromedons have 2 lives so it wouldn't even be that good on them.
Raze  [author] 17 Jun, 2017 @ 2:01am 
Not much unfortunately as I have other stuff going on. Whenever I have time I'll make small progress.
Raze  [author] 6 Jun, 2017 @ 7:46pm 
Might look at it. Though it seems like a one way implementation. Which means while I could, some would prefer to train via gts. So if you feel it is too op, simply don't train a void specialist class in gts. I hope you understand. Trying to keep it flexible.
Pluvia 6 Jun, 2017 @ 5:39pm 
Hi, is there a chance you could make it so you can't train a rookie as this class in the GTS? The Biotic class is pretty powerful, so the only way to get one is for a rookie to randomly promote into one. This class seems MORE powerful, so is there a chance you could make it so you can't train this in the GTS too? Or tell us how to?
Raze  [author] 27 May, 2017 @ 8:20pm 
@LegionCynex I'll take a look.
Om3ga-Z3ro 26 May, 2017 @ 7:23am 
Fair enough, this class is pretty OP as it is.
Raze  [author] 26 May, 2017 @ 6:48am 
Because I can't think of what to add for the last ability :p
Om3ga-Z3ro 12 May, 2017 @ 4:45pm 
Just out of curiosity, why is there only 2 perls to choose on the last row?
Raze  [author] 8 May, 2017 @ 11:59pm 
@Legion Cynex Interesting.. Might have a look when I have time.
Cryptc 7 May, 2017 @ 11:26pm 
Thanks for the update to LW2, will test it as soon as I have a chance :)

One suggested mod I liked using with the previous version of this class is "Utility Slot Sidearms" so I could equip a sword on the soldier as well.
wookiecop 7 May, 2017 @ 10:45am 
Holy shit I can make a stand user?
Raze  [author] 7 May, 2017 @ 8:06am 
Just want to be transparent here. I'll be out soon and have no access to my computer for the next few weeks. During this time I won't be able to read your comments. I've done my best to extensively test the mod so there shouldn't be major gamebreaking bugs. However if by all chance there is, do leave a comment here so others will know. I'll read all of them once I'm back and fix them.